767 lines
18 KiB
C++
767 lines
18 KiB
C++
/*
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* wiiuse
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*
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* Written By:
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* Michael Laforest < para >
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* Email: < thepara (--AT--) g m a i l [--DOT--] com >
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*
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* Copyright 2006-2007
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*
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* This file is part of wiiuse.
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* $Header$
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*
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*/
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/**
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* @file
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* @brief General wiimote operations.
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*
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* The file includes functions that handle general
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* tasks. Most of these are functions that are part
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* of the API.
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#ifndef WIN32
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#include <unistd.h>
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#else
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#include <Winsock2.h>
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#endif
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#include "definitions.h"
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#include "wiiuse_internal.h"
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#include "events.h"
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#include "io.h"
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static int g_banner = 0;
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/**
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* @breif Returns the version of the library.
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*/
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const char* wiiuse_version() {
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return WIIUSE_VERSION;
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}
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/**
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* @brief Clean up wiimote_t array created by wiiuse_init()
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*/
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void wiiuse_cleanup(struct wiimote_t** wm, int wiimotes) {
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int i = 0;
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if (!wm)
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return;
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WIIUSE_INFO("wiiuse clean up...");
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for (; i < wiimotes; ++i) {
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wiiuse_disconnect(wm[i]);
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free(wm[i]);
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}
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free(wm);
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return;
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}
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/**
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* @brief Initialize an array of wiimote structures.
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*
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* @param wiimotes Number of wiimote_t structures to create.
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*
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* @return An array of initialized wiimote_t structures.
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*
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* @see wiiuse_connect()
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*
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* The array returned by this function can be passed to various
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* functions, including wiiuse_connect().
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*/
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struct wiimote_t** wiiuse_init(int wiimotes) {
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int i = 0;
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struct wiimote_t** wm = NULL;
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/*
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* Please do not remove this banner.
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* GPL asks that you please leave output credits intact.
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* Thank you.
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*
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* This banner is only displayed once so that if you need
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* to call this function again it won't be intrusive.
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*/
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if (!g_banner) {
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printf( "wiiuse v" WIIUSE_VERSION " loaded.\n"
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" By: Michael Laforest <thepara[at]gmail{dot}com>\n"
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" http://wiiuse.net http://wiiuse.sf.net\n");
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g_banner = 1;
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}
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if (!wiimotes)
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return NULL;
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wm = (struct wiimote_t **)malloc(sizeof(struct wiimote_t*) * wiimotes);
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for (i = 0; i < wiimotes; ++i) {
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wm[i] = (struct wiimote_t *)malloc(sizeof(struct wiimote_t));
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memset(wm[i], 0, sizeof(struct wiimote_t));
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wm[i]->unid = i+1;
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#ifndef WIN32
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#if !defined(__APPLE__)
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wm[i]->bdaddr = *BDADDR_ANY;
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wm[i]->out_sock = -1;
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wm[i]->in_sock = -1;
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#endif
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#else
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wm[i]->dev_handle = 0;
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wm[i]->stack = WIIUSE_STACK_UNKNOWN;
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wm[i]->normal_timeout = WIIMOTE_DEFAULT_TIMEOUT;
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wm[i]->exp_timeout = WIIMOTE_EXP_TIMEOUT;
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wm[i]->timeout = wm[i]->normal_timeout;
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#endif
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wm[i]->state = WIIMOTE_INIT_STATES;
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wm[i]->flags = WIIUSE_INIT_FLAGS;
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wm[i]->event = WIIUSE_NONE;
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wm[i]->exp.type = EXP_NONE;
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wiiuse_set_aspect_ratio(wm[i], WIIUSE_ASPECT_4_3);
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wiiuse_set_ir_position(wm[i], WIIUSE_IR_ABOVE);
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wm[i]->orient_threshold = 0.5f;
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wm[i]->accel_threshold = 5;
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wm[i]->accel_calib.st_alpha = WIIUSE_DEFAULT_SMOOTH_ALPHA;
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}
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return wm;
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}
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/**
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* @brief The wiimote disconnected.
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*
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* @param wm Pointer to a wiimote_t structure.
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*/
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void wiiuse_disconnected(struct wiimote_t* wm) {
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if (!wm) return;
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WIIUSE_INFO("Wiimote disconnected [id %i].", wm->unid);
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/* disable the connected flag */
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WIIMOTE_DISABLE_STATE(wm, WIIMOTE_STATE_CONNECTED);
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/* reset a bunch of stuff */
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#ifndef WIN32
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wm->out_sock = -1;
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wm->in_sock = -1;
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#else
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wm->dev_handle = 0;
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#endif
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wm->leds = 0;
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wm->state = WIIMOTE_INIT_STATES;
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wm->read_req = NULL;
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wm->handshake_state = 0;
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wm->btns = 0;
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wm->btns_held = 0;
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wm->btns_released = 0;
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memset(wm->event_buf, 0, sizeof(wm->event_buf));
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wm->event = WIIUSE_DISCONNECT;
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}
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/**
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* @brief Enable or disable the rumble.
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*
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* @param wm Pointer to a wiimote_t structure.
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* @param status 1 to enable, 0 to disable.
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*/
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void wiiuse_rumble(struct wiimote_t* wm, int status) {
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byte buf;
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if (!wm || !WIIMOTE_IS_CONNECTED(wm))
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return;
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/* make sure to keep the current lit leds */
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buf = wm->leds;
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if (status) {
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WIIUSE_DEBUG("Starting rumble...");
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WIIMOTE_ENABLE_STATE(wm, WIIMOTE_STATE_RUMBLE);
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buf |= 0x01;
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} else {
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WIIUSE_DEBUG("Stopping rumble...");
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WIIMOTE_DISABLE_STATE(wm, WIIMOTE_STATE_RUMBLE);
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}
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/* preserve IR state */
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if (WIIMOTE_IS_SET(wm, WIIMOTE_STATE_IR))
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buf |= 0x04;
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wiiuse_send(wm, WM_CMD_RUMBLE, &buf, 1);
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}
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/**
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* @brief Toggle the state of the rumble.
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*
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* @param wm Pointer to a wiimote_t structure.
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*/
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void wiiuse_toggle_rumble(struct wiimote_t* wm) {
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if (!wm) return;
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wiiuse_rumble(wm, !WIIMOTE_IS_SET(wm, WIIMOTE_STATE_RUMBLE));
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}
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/**
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* @brief Set the enabled LEDs.
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*
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* @param wm Pointer to a wiimote_t structure.
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* @param leds What LEDs to enable.
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*
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* \a leds is a bitwise or of WIIMOTE_LED_1, WIIMOTE_LED_2, WIIMOTE_LED_3, or WIIMOTE_LED_4.
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*/
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void wiiuse_set_leds(struct wiimote_t* wm, int leds) {
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byte buf;
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if (!wm || !WIIMOTE_IS_CONNECTED(wm))
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return;
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/* remove the lower 4 bits because they control rumble */
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wm->leds = (leds & 0xF0);
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/* make sure if the rumble is on that we keep it on */
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if (WIIMOTE_IS_SET(wm, WIIMOTE_STATE_RUMBLE))
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wm->leds |= 0x01;
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buf = wm->leds;
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wiiuse_send(wm, WM_CMD_LED, &buf, 1);
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}
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/**
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* @brief Set if the wiimote should report motion sensing.
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*
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* @param wm Pointer to a wiimote_t structure.
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* @param status 1 to enable, 0 to disable.
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*
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* Since reporting motion sensing sends a lot of data,
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* the wiimote saves power by not transmitting it
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* by default.
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*/
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void wiiuse_motion_sensing(struct wiimote_t* wm, int status) {
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if (status)
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WIIMOTE_ENABLE_STATE(wm, WIIMOTE_STATE_ACC);
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else
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WIIMOTE_DISABLE_STATE(wm, WIIMOTE_STATE_ACC);
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wiiuse_set_report_type(wm);
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}
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/**
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* @brief Set the report type based on the current wiimote state.
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*
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* @param wm Pointer to a wiimote_t structure.
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*
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* @return The report type sent.
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*
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* The wiimote reports formatted packets depending on the
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* report type that was last requested. This function will
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* update the type of report that should be sent based on
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* the current state of the device.
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*/
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int wiiuse_set_report_type(struct wiimote_t* wm) {
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byte buf[2];
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int motion, exp, ir;
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if (!wm || !WIIMOTE_IS_CONNECTED(wm))
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return 0;
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buf[0] = (WIIMOTE_IS_FLAG_SET(wm, WIIUSE_CONTINUOUS) ? 0x04 : 0x00); /* set to 0x04 for continuous reporting */
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buf[1] = 0x00;
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/* if rumble is enabled, make sure we keep it */
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if (WIIMOTE_IS_SET(wm, WIIMOTE_STATE_RUMBLE))
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buf[0] |= 0x01;
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motion = WIIMOTE_IS_SET(wm, WIIMOTE_STATE_ACC);
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exp = WIIMOTE_IS_SET(wm, WIIMOTE_STATE_EXP);
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ir = WIIMOTE_IS_SET(wm, WIIMOTE_STATE_IR);
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if (motion && ir && exp) buf[1] = WM_RPT_BTN_ACC_IR_EXP;
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else if (motion && exp) buf[1] = WM_RPT_BTN_ACC_EXP;
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else if (motion && ir) buf[1] = WM_RPT_BTN_ACC_IR;
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else if (ir && exp) buf[1] = WM_RPT_BTN_IR_EXP;
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else if (ir) buf[1] = WM_RPT_BTN_ACC_IR;
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else if (exp) buf[1] = WM_RPT_BTN_EXP;
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else if (motion) buf[1] = WM_RPT_BTN_ACC;
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else buf[1] = WM_RPT_BTN;
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WIIUSE_DEBUG("Setting report type: 0x%x", buf[1]);
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exp = wiiuse_send(wm, WM_CMD_REPORT_TYPE, buf, 2);
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if (exp <= 0)
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return exp;
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return buf[1];
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}
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/**
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* @brief Read data from the wiimote (callback version).
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*
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* @param wm Pointer to a wiimote_t structure.
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* @param read_cb Function pointer to call when the data arrives from the wiimote.
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* @param buffer An allocated buffer to store the data as it arrives from the wiimote.
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* Must be persistent in memory and large enough to hold the data.
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* @param addr The address of wiimote memory to read from.
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* @param len The length of the block to be read.
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*
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* The library can only handle one data read request at a time
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* because it must keep track of the buffer and other
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* events that are specific to that request. So if a request
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* has already been made, subsequent requests will be added
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* to a pending list and be sent out when the previous
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* finishes.
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*/
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int wiiuse_read_data_cb(struct wiimote_t* wm, wiiuse_read_cb read_cb, byte* buffer, unsigned int addr, unsigned short len) {
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struct read_req_t* req;
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if (!wm || !WIIMOTE_IS_CONNECTED(wm))
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return 0;
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if (!buffer || !len || !read_cb)
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return 0;
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/* make this request structure */
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req = (struct read_req_t*)malloc(sizeof(struct read_req_t));
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req->cb = read_cb;
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req->buf = buffer;
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req->addr = addr;
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req->size = len;
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req->wait = len;
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req->dirty = 0;
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req->next = NULL;
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/* add this to the request list */
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if (!wm->read_req) {
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/* root node */
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wm->read_req = req;
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WIIUSE_DEBUG("Data read request can be sent out immediately.");
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/* send the request out immediately */
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wiiuse_send_next_pending_read_request(wm);
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} else {
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struct read_req_t* nptr = wm->read_req;
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for (; nptr->next; nptr = nptr->next);
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nptr->next = req;
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WIIUSE_DEBUG("Added pending data read request.");
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}
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return 1;
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}
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/**
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* @brief Read data from the wiimote (event version).
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*
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* @param wm Pointer to a wiimote_t structure.
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* @param buffer An allocated buffer to store the data as it arrives from the wiimote.
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* Must be persistent in memory and large enough to hold the data.
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* @param addr The address of wiimote memory to read from.
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* @param len The length of the block to be read.
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*
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* The library can only handle one data read request at a time
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* because it must keep track of the buffer and other
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* events that are specific to that request. So if a request
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* has already been made, subsequent requests will be added
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* to a pending list and be sent out when the previous
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* finishes.
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*/
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int wiiuse_read_data(struct wiimote_t* wm, byte* buffer, unsigned int addr, unsigned short len) {
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struct read_req_t* req;
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if (!wm || !WIIMOTE_IS_CONNECTED(wm))
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return 0;
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if (!buffer || !len)
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return 0;
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/* make this request structure */
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req = (struct read_req_t*)malloc(sizeof(struct read_req_t));
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req->cb = NULL;
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req->buf = buffer;
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req->addr = addr;
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req->size = len;
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req->wait = len;
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req->dirty = 0;
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req->next = NULL;
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/* add this to the request list */
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if (!wm->read_req) {
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/* root node */
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wm->read_req = req;
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WIIUSE_DEBUG("Data read request can be sent out immediately.");
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/* send the request out immediately */
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wiiuse_send_next_pending_read_request(wm);
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} else {
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struct read_req_t* nptr = wm->read_req;
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for (; nptr->next; nptr = nptr->next);
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nptr->next = req;
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WIIUSE_DEBUG("Added pending data read request.");
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}
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return 1;
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}
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/**
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* @brief Send the next pending data read request to the wiimote.
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*
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* @param wm Pointer to a wiimote_t structure.
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*
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* @see wiiuse_read_data()
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*
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* This function is not part of the wiiuse API.
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*/
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void wiiuse_send_next_pending_read_request(struct wiimote_t* wm) {
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byte buf[6];
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struct read_req_t* req;
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if (!wm || !WIIMOTE_IS_CONNECTED(wm))
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return;
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if (!wm->read_req) return;
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/* skip over dirty ones since they have already been read */
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req = wm->read_req;
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while (req && req->dirty)
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req = req->next;
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if (!req)
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return;
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/* the offset is in big endian */
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*(int*)(buf) = BIG_ENDIAN_LONG(req->addr);
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/* the length is in big endian */
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*(short*)(buf + 4) = BIG_ENDIAN_SHORT(req->size);
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WIIUSE_DEBUG("Request read at address: 0x%x length: %i", req->addr, req->size);
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wiiuse_send(wm, WM_CMD_READ_DATA, buf, 6);
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}
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/**
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* @brief Request the wiimote controller status.
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*
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* @param wm Pointer to a wiimote_t structure.
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*
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* Controller status includes: battery level, LED status, expansions
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*/
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void wiiuse_status(struct wiimote_t* wm) {
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byte buf = 0;
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if (!wm || !WIIMOTE_IS_CONNECTED(wm))
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return;
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WIIUSE_DEBUG("Requested wiimote status.");
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wiiuse_send(wm, WM_CMD_CTRL_STATUS, &buf, 1);
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}
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/**
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* @brief Find a wiimote_t structure by its unique identifier.
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*
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* @param wm Pointer to a wiimote_t structure.
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* @param wiimotes The number of wiimote_t structures in \a wm.
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* @param unid The unique identifier to search for.
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*
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* @return Pointer to a wiimote_t structure, or NULL if not found.
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*/
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struct wiimote_t* wiiuse_get_by_id(struct wiimote_t** wm, int wiimotes, int unid) {
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int i = 0;
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for (; i < wiimotes; ++i) {
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if (wm[i]->unid == unid)
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return wm[i];
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}
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return NULL;
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}
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/**
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* @brief Write data to the wiimote.
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*
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* @param wm Pointer to a wiimote_t structure.
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* @param addr The address to write to.
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* @param data The data to be written to the memory location.
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* @param len The length of the block to be written.
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*/
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int wiiuse_write_data(struct wiimote_t* wm, unsigned int addr, byte* data, byte len) {
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byte buf[21] = {0}; /* the payload is always 23 */
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if (!wm || !WIIMOTE_IS_CONNECTED(wm))
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return 0;
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if (!data || !len)
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return 0;
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WIIUSE_DEBUG("Writing %i bytes to memory location 0x%x...", len, addr);
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#ifdef WITH_WIIUSE_DEBUG
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{
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int i = 0;
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printf("Write data is: ");
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for (; i < len; ++i)
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printf("%x ", data[i]);
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printf("\n");
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}
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#endif
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/* the offset is in big endian */
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*(int*)(buf) = BIG_ENDIAN_LONG(addr);
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/* length */
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*(byte*)(buf + 4) = len;
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/* data */
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memcpy(buf + 5, data, len);
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wiiuse_send(wm, WM_CMD_WRITE_DATA, buf, 21);
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return 1;
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}
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/**
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* @brief Send a packet to the wiimote.
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*
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* @param wm Pointer to a wiimote_t structure.
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* @param report_type The report type to send (WIIMOTE_CMD_LED, WIIMOTE_CMD_RUMBLE, etc). Found in wiiuse.h
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* @param msg The payload.
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* @param len Length of the payload in bytes.
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*
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* This function should replace any write()s directly to the wiimote device.
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*/
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int wiiuse_send(struct wiimote_t* wm, byte report_type, byte* msg, int len) {
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byte buf[32]; /* no payload is better than this */
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int rumble = 0;
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#ifndef WIN32
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buf[0] = WM_SET_REPORT | WM_BT_OUTPUT;
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buf[1] = report_type;
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#else
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buf[0] = report_type;
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#endif
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switch (report_type) {
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case WM_CMD_LED:
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case WM_CMD_RUMBLE:
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case WM_CMD_CTRL_STATUS:
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{
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/* Rumble flag for: 0x11, 0x13, 0x14, 0x15, 0x19 or 0x1a */
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if (WIIMOTE_IS_SET(wm, WIIMOTE_STATE_RUMBLE))
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rumble = 1;
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break;
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}
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default:
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break;
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}
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#ifndef WIN32
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memcpy(buf+2, msg, len);
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if (rumble)
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buf[2] |= 0x01;
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#else
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memcpy(buf+1, msg, len);
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if (rumble)
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buf[1] |= 0x01;
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#endif
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#ifdef WITH_WIIUSE_DEBUG
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{
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int x = 2;
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printf("[DEBUG] (id %i) SEND: (%x) %.2x ", wm->unid, buf[0], buf[1]);
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#ifndef WIN32
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for (; x < len+2; ++x)
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#else
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for (; x < len+1; ++x)
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#endif
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printf("%.2x ", buf[x]);
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printf("\n");
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}
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#endif
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#ifndef WIN32
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return wiiuse_io_write(wm, buf, len+2);
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#else
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return wiiuse_io_write(wm, buf, len+1);
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#endif
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}
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/**
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* @brief Set flags for the specified wiimote.
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*
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* @param wm Pointer to a wiimote_t structure.
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* @param enable Flags to enable.
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* @param disable Flags to disable.
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*
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* @return The flags set after 'enable' and 'disable' have been applied.
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*
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* The values 'enable' and 'disable' may be any flags OR'ed together.
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* Flags are defined in wiiuse.h.
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*/
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int wiiuse_set_flags(struct wiimote_t* wm, int enable, int disable) {
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if (!wm) return 0;
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/* remove mutually exclusive flags */
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enable &= ~disable;
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disable &= ~enable;
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wm->flags |= enable;
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wm->flags &= ~disable;
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return wm->flags;
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}
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/**
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* @brief Set the wiimote smoothing alpha value.
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*
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* @param wm Pointer to a wiimote_t structure.
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* @param alpha The alpha value to set. Between 0 and 1.
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*
|
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* @return Returns the old alpha value.
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*
|
|
* The alpha value is between 0 and 1 and is used in an exponential
|
|
* smoothing algorithm.
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*
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* Smoothing is only performed if the WIIMOTE_USE_SMOOTHING is set.
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*/
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float wiiuse_set_smooth_alpha(struct wiimote_t* wm, float alpha) {
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float old;
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if (!wm) return 0.0f;
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old = wm->accel_calib.st_alpha;
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wm->accel_calib.st_alpha = alpha;
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/* if there is a nunchuk set that too */
|
|
if (wm->exp.type == EXP_NUNCHUK)
|
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wm->exp.nunchuk.accel_calib.st_alpha = alpha;
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return old;
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}
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/**
|
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* @brief Set the bluetooth stack type to use.
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*
|
|
* @param wm Array of wiimote_t structures.
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* @param wiimotes Number of objects in the wm array.
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* @param type The type of bluetooth stack to use.
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*/
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void wiiuse_set_bluetooth_stack(struct wiimote_t** wm, int wiimotes, enum win_bt_stack_t type) {
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#ifdef WIN32
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int i;
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if (!wm) return;
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|
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for (i = 0; i < wiimotes; ++i)
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wm[i]->stack = type;
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#endif
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}
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/**
|
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* @brief Set the orientation event threshold.
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*
|
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* @param wm Pointer to a wiimote_t structure.
|
|
* @param threshold The decimal place that should be considered a significant change.
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*
|
|
* If threshold is 0.01, and any angle changes by 0.01 then a significant change
|
|
* has occured and the event callback will be invoked. If threshold is 1 then
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* the angle has to change by a full degree to generate an event.
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*/
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void wiiuse_set_orient_threshold(struct wiimote_t* wm, float threshold) {
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if (!wm) return;
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|
wm->orient_threshold = threshold;
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}
|
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|
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|
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/**
|
|
* @brief Set the accelerometer event threshold.
|
|
*
|
|
* @param wm Pointer to a wiimote_t structure.
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|
* @param threshold The decimal place that should be considered a significant change.
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*/
|
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void wiiuse_set_accel_threshold(struct wiimote_t* wm, int threshold) {
|
|
if (!wm) return;
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|
|
wm->accel_threshold = threshold;
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}
|
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|
|
|
|
/**
|
|
* @brief Try to resync with the wiimote by starting a new handshake.
|
|
*
|
|
* @param wm Pointer to a wiimote_t structure.
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*/
|
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void wiiuse_resync(struct wiimote_t* wm) {
|
|
if (!wm) return;
|
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|
|
wm->handshake_state = 0;
|
|
wiiuse_handshake(wm, NULL, 0);
|
|
}
|
|
|
|
|
|
/**
|
|
* @brief Set the normal and expansion handshake timeouts.
|
|
*
|
|
* @param wm Array of wiimote_t structures.
|
|
* @param wiimotes Number of objects in the wm array.
|
|
* @param normal_timeout The timeout in milliseconds for a normal read.
|
|
* @param exp_timeout The timeout in millisecondsd to wait for an expansion handshake.
|
|
*/
|
|
void wiiuse_set_timeout(struct wiimote_t** wm, int wiimotes, byte normal_timeout, byte exp_timeout) {
|
|
#ifdef WIN32
|
|
int i;
|
|
|
|
if (!wm) return;
|
|
|
|
for (i = 0; i < wiimotes; ++i) {
|
|
wm[i]->normal_timeout = normal_timeout;
|
|
wm[i]->exp_timeout = exp_timeout;
|
|
}
|
|
#endif
|
|
}
|