..
BPMemory.cpp
THIS BREAKS THE D3D PLUGIN FOR THE NEAR TERM. Resurrect an old patch that moves D3D over to the common shader generator framework. Needs a lot more work.
2009-02-28 22:10:38 +00:00
BPMemory.h
small cleanup in OGL/VideoCommon and small fix to ARCodeAddEdit by slink
2009-02-21 23:56:10 +00:00
CPMemory.cpp
Fixed texture overlay, clarified CPMemory STATE_TO_SAVE
2009-03-08 01:19:33 +00:00
CPMemory.h
Cache vertex array pointers, a la magumagu's idea. Misc other stuff. Should give very minor speed boost.
2009-02-09 20:35:30 +00:00
DataReader.h
vertexloader_pos cleanup - remove the branch per vertex. not much of a speedup though.
2009-02-15 14:46:17 +00:00
Fifo.cpp
Allow for self shutdown from video plugins.
2009-03-07 23:34:16 +00:00
Fifo.h
Allow for self shutdown from video plugins.
2009-03-07 23:34:16 +00:00
ImageWrite.cpp
TGA Header Fix in Linux
2009-02-17 22:23:06 +00:00
ImageWrite.h
Linux build fixes and some warning cleanup for GCC
2009-02-24 05:20:52 +00:00
IndexGenerator.cpp
and more boring moving and cleanup ...
2008-12-25 21:44:56 +00:00
IndexGenerator.h
and more boring moving and cleanup ...
2008-12-25 21:44:56 +00:00
LookUpTables.cpp
set svn:eol-style=native for **.cpp
2008-12-08 05:30:24 +00:00
LookUpTables.h
set svn:eol-style=native for **.h
2008-12-08 04:46:09 +00:00
NativeVertexFormat.h
THIS BREAKS THE D3D PLUGIN FOR THE NEAR TERM. Resurrect an old patch that moves D3D over to the common shader generator framework. Needs a lot more work.
2009-02-28 22:10:38 +00:00
NativeVertexWriter.cpp
Linux build fixes and some warning cleanup for GCC
2009-02-24 05:20:52 +00:00
NativeVertexWriter.h
UUpdate svn:eol-style=native ( r1438 ) for Source/*.h
2009-02-23 06:17:57 +00:00
OpcodeDecoding.cpp
more build fixin'
2009-02-28 23:02:46 +00:00
OpcodeDecoding.h
set svn:eol-style=native for **.h
2008-12-08 04:46:09 +00:00
PixelShaderGen.cpp
Linux compile fix.
2009-03-05 15:58:14 +00:00
PixelShaderGen.h
revert the mess i made in the d3d plugin. Add way to use HLSL directly without going through Cg. Not that the results look much better... i do see shadows of spinning cars in Burnout 2 after clicking around in the dark. Then it crashes.
2009-03-01 12:07:34 +00:00
PixelShaderManager.cpp
fog is done in pixel shader but needs to factor x adjustment
2009-02-19 04:41:58 +00:00
PixelShaderManager.h
fog is done in pixel shader but needs to factor x adjustment
2009-02-19 04:41:58 +00:00
Profiler.cpp
set svn:eol-style=native for **.cpp
2008-12-08 05:30:24 +00:00
Profiler.h
set svn:eol-style=native for **.h
2008-12-08 04:46:09 +00:00
SConscript
THIS BREAKS THE D3D PLUGIN FOR THE NEAR TERM. Resurrect an old patch that moves D3D over to the common shader generator framework. Needs a lot more work.
2009-02-28 22:10:38 +00:00
Statistics.cpp
set svn:eol-style=native for **.cpp
2008-12-08 05:30:24 +00:00
Statistics.h
Added more overlay stats options.
2009-02-15 20:49:59 +00:00
TextureDecoder.cpp
Fixed texture overlay, clarified CPMemory STATE_TO_SAVE
2009-03-08 01:19:33 +00:00
TextureDecoder.h
Build fix for r2283.
2009-02-17 02:42:21 +00:00
VertexLoader.cpp
vertexloader_pos cleanup - remove the branch per vertex. not much of a speedup though.
2009-02-15 14:46:17 +00:00
VertexLoader.h
OGL plugin: +Autoscale option (attempts to remove borders, even without XFB). Lots of cleanup, especially around aspect ratio and similar stuff. MP2 scanner still broken, wonder when that happened?
2009-02-28 16:33:59 +00:00
VertexLoaderManager.cpp
eol-style native update, small warning fix in EXI_Channel.h
2009-03-07 08:35:01 +00:00
VertexLoaderManager.h
Cache vertex array pointers, a la magumagu's idea. Misc other stuff. Should give very minor speed boost.
2009-02-09 20:35:30 +00:00
VertexLoader_Color.cpp
VertexLoader: Change some pointer arithmetic to array syntax. should have no effect on performance.
2009-02-15 13:45:03 +00:00
VertexLoader_Color.h
GL Vertex loader moved to VideoCommon.
2008-12-26 13:09:16 +00:00
VertexLoader_Normal.cpp
VertexLoader: Change some pointer arithmetic to array syntax. should have no effect on performance.
2009-02-15 13:45:03 +00:00
VertexLoader_Normal.h
GL Vertex loader moved to VideoCommon.
2008-12-26 13:09:16 +00:00
VertexLoader_Position.cpp
vertexloader_pos cleanup - remove the branch per vertex. not much of a speedup though.
2009-02-15 14:46:17 +00:00
VertexLoader_Position.h
vertexloader_pos cleanup - remove the branch per vertex. not much of a speedup though.
2009-02-15 14:46:17 +00:00
VertexLoader_TextCoord.cpp
VertexLoader: Change some pointer arithmetic to array syntax. should have no effect on performance.
2009-02-15 13:45:03 +00:00
VertexLoader_TextCoord.h
GL Vertex loader moved to VideoCommon.
2008-12-26 13:09:16 +00:00
VertexShaderGen.cpp
clip space coordinates are now available in fragment shader because depth needs to be computed there instead of the vertex shader. computing it in the vertex shader causes incorrect results sometimes. worked on z textures but 8 bit z texture still is not correct because it breaks SSBM. RE0 now looks ok.
2009-02-08 22:08:20 +00:00
VertexShaderGen.h
More renaming.
2008-12-26 17:33:53 +00:00
VertexShaderManager.cpp
Projection fix, Projection 1 hack changed to ZTP Bloom hack. That bloom is a bugged because of something else, not because of the projection. The proj hacks happens to makes it show.
2009-03-06 21:56:13 +00:00
VertexShaderManager.h
Projection fix, Projection 1 hack changed to ZTP Bloom hack. That bloom is a bugged because of something else, not because of the projection. The proj hacks happens to makes it show.
2009-03-06 21:56:13 +00:00
VideoCommon.h
First version of MSAA code added. No UI yet. No CSAA yet. Doesn't work in Zeldas and Metroids for unknown reason.
2009-03-08 19:19:51 +00:00
VideoLog.cpp
eol-style native update, small warning fix in EXI_Channel.h
2009-03-07 08:35:01 +00:00
VideoState.cpp
set svn:eol-style=native for **.cpp
2008-12-08 05:30:24 +00:00
VideoState.h
set svn:eol-style=native for **.h
2008-12-08 04:46:09 +00:00
XFBConvert.cpp
set svn:eol-style=native for **.cpp
2008-12-08 05:30:24 +00:00
XFBConvert.h
just a bunch of random code cleanup i did on the train bored, plus a d3d implementation of NativeVertexFormat which isn't actually used yet.
2008-12-25 15:56:36 +00:00
XFMemory.cpp
set svn:eol-style=native for **.cpp
2008-12-08 05:30:24 +00:00
XFMemory.h
Some gfx code reorg, make the two OpcodeDecoding.cpp identical - next change will move them to videocommon
2008-12-25 20:07:13 +00:00
XFStructs.cpp
eol-style native update, small warning fix in EXI_Channel.h
2009-03-07 08:35:01 +00:00
XFStructs.h
eol-style native update, small warning fix in EXI_Channel.h
2009-03-07 08:35:01 +00:00
memcpy_amd.cpp
GL Vertex loader moved to VideoCommon.
2008-12-26 13:09:16 +00:00