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D3D.vcxproj
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Remove unnecessary Src/ folders
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2013-12-31 14:03:19 -05:00 |
D3D.vcxproj.filters
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2013-12-31 14:03:19 -05:00 |
D3DBase.cpp
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2013-12-31 14:03:19 -05:00 |
D3DBase.h
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2013-12-31 14:03:19 -05:00 |
D3DBlob.cpp
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2013-12-31 14:03:19 -05:00 |
D3DBlob.h
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2013-12-31 14:03:19 -05:00 |
D3DShader.cpp
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2013-12-31 14:03:19 -05:00 |
D3DShader.h
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2013-12-31 14:03:19 -05:00 |
D3DTexture.cpp
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2013-12-31 14:03:19 -05:00 |
D3DTexture.h
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Remove unnecessary Src/ folders
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2013-12-31 14:03:19 -05:00 |
D3DUtil.cpp
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Turn loops into range-based form
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2014-02-13 09:05:50 +01:00 |
D3DUtil.h
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BBox: Changed the rounding again, the old one fixed Paper Mario but had bugs in Mickey's Magical Mirror. This change fixes the glitches in both games.
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2014-01-26 13:21:22 +00:00 |
FramebufferManager.cpp
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BBox: Changed the rounding again, the old one fixed Paper Mario but had bugs in Mickey's Magical Mirror. This change fixes the glitches in both games.
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2014-01-26 13:21:22 +00:00 |
FramebufferManager.h
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Replace all include guard ifdefs with "#pragma once"
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2014-02-10 18:07:16 -05:00 |
GfxState.cpp
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2013-12-31 14:03:19 -05:00 |
GfxState.h
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2013-12-31 14:03:19 -05:00 |
Globals.h
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Replace all include guard ifdefs with "#pragma once"
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2014-02-10 18:07:16 -05:00 |
LineGeometryShader.cpp
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Turn loops into range-based form
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2014-02-13 09:05:50 +01:00 |
LineGeometryShader.h
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Replace all include guard ifdefs with "#pragma once"
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2014-02-10 18:07:16 -05:00 |
NativeVertexFormat.cpp
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PortableVertexFormat: use AttributeFormat for posmtx attribute format
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2014-01-31 07:19:34 +01:00 |
PSTextureEncoder.cpp
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Turn loops into range-based form
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2014-02-13 09:05:50 +01:00 |
PSTextureEncoder.h
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Replace all include guard ifdefs with "#pragma once"
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2014-02-10 18:07:16 -05:00 |
PerfQuery.cpp
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move perfquery enable checks into videocommon (caller side)
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2014-02-15 11:33:43 +01:00 |
PerfQuery.h
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Replace all include guard ifdefs with "#pragma once"
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2014-02-10 18:07:16 -05:00 |
PixelShaderCache.cpp
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Turn loops into range-based form
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2014-02-13 09:05:50 +01:00 |
PixelShaderCache.h
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Remove unnecessary Src/ folders
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2013-12-31 14:03:19 -05:00 |
PointGeometryShader.cpp
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Turn loops into range-based form
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2014-02-13 09:05:50 +01:00 |
PointGeometryShader.h
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Replace all include guard ifdefs with "#pragma once"
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2014-02-10 18:07:16 -05:00 |
Render.cpp
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merge some common parts of Swap() into VideoCommon
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2014-02-15 11:33:43 +01:00 |
Render.h
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merge some common parts of Swap() into VideoCommon
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2014-02-15 11:33:43 +01:00 |
Television.cpp
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BBox: Changed the rounding again, the old one fixed Paper Mario but had bugs in Mickey's Magical Mirror. This change fixes the glitches in both games.
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2014-01-26 13:21:22 +00:00 |
Television.h
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Replace all include guard ifdefs with "#pragma once"
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2014-02-10 18:07:16 -05:00 |
TextureCache.cpp
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Remove unnecessary Src/ folders
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2013-12-31 14:03:19 -05:00 |
TextureCache.h
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Remove unnecessary Src/ folders
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2013-12-31 14:03:19 -05:00 |
TextureEncoder.h
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Replace all include guard ifdefs with "#pragma once"
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2014-02-10 18:07:16 -05:00 |
VertexManager.cpp
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move perfquery enable checks into videocommon (caller side)
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2014-02-15 11:33:43 +01:00 |
VertexManager.h
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move shared parts from VertexManager::vFlush into VideoCommon
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2014-02-15 11:33:43 +01:00 |
VertexShaderCache.cpp
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Turn loops into range-based form
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2014-02-13 09:05:50 +01:00 |
VertexShaderCache.h
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Replace all include guard ifdefs with "#pragma once"
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2014-02-10 18:07:16 -05:00 |
VideoBackend.h
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Replace all include guard ifdefs with "#pragma once"
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2014-02-10 18:07:16 -05:00 |
XFBEncoder.cpp
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Remove unnecessary Src/ folders
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2013-12-31 14:03:19 -05:00 |
XFBEncoder.h
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Replace all include guard ifdefs with "#pragma once"
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2014-02-10 18:07:16 -05:00 |
main.cpp
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VideoCommon: remove Cache Displaylist
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2014-01-31 07:30:55 +01:00 |
main.h
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Replace all include guard ifdefs with "#pragma once"
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2014-02-10 18:07:16 -05:00 |
stdafx.cpp
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Remove unnecessary Src/ folders
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2013-12-31 14:03:19 -05:00 |
stdafx.h
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Remove unnecessary Src/ folders
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2013-12-31 14:03:19 -05:00 |