dolphin/Source/Core
Soren Jorvang d4158f076a Allocate low executable memory on OS X as on Windows and Linux.
Even with LoadStorePaired accounted for, there are still some
niggling 64-bit cleanliness bugs left that are not practical
to weed out on a single platform. We should probably have an
option to use >2GB memory only on all platforms for debugging.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6792 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-09 14:09:27 +00:00
..
AudioCommon Some minor tidying of the OS X audio and wiimote code. 2011-01-04 02:09:29 +00:00
Common Allocate low executable memory on OS X as on Windows and Linux. 2011-01-09 14:09:27 +00:00
Core Allocate low executable memory on OS X as on Windows and Linux. 2011-01-09 14:09:27 +00:00
DSPCore small fix for lle-int 2011-01-04 14:49:54 +00:00
DebuggerUICommon Add internationalization support. There aren't really any translations yet other than a little French thanks to DavidVag. So now the translators need to go to work. See http://wiki.wxwidgets.org/Internationalization for directions. The binary .mo files are generated at build time on linux. They are provided in Data/Languages for windows. I don't know where they need to go on OSX, but they should be able to be generated there at least. I added a target to generate them on windows, but does not build by default as it requires that msgfmt.exe from the gnu gettext tools be installed and in the path. 2011-01-05 04:35:46 +00:00
DebuggerWX Add internationalization support. There aren't really any translations yet other than a little French thanks to DavidVag. So now the translators need to go to work. See http://wiki.wxwidgets.org/Internationalization for directions. The binary .mo files are generated at build time on linux. They are provided in Data/Languages for windows. I don't know where they need to go on OSX, but they should be able to be generated there at least. I added a target to generate them on windows, but does not build by default as it requires that msgfmt.exe from the gnu gettext tools be installed and in the path. 2011-01-05 04:35:46 +00:00
DiscIO Fixed language selection by adding English, leaving default as "<System>" language. Removed languages which don't have translations yet. 2011-01-08 15:05:59 +00:00
DolphinWX Allocate low executable memory on OS X as on Windows and Linux. 2011-01-09 14:09:27 +00:00
InputCommon Implement free look on linux. Patch due to artart78. 2010-12-21 23:58:25 +00:00
InputUICommon Add internationalization support. There aren't really any translations yet other than a little French thanks to DavidVag. So now the translators need to go to work. See http://wiki.wxwidgets.org/Internationalization for directions. The binary .mo files are generated at build time on linux. They are provided in Data/Languages for windows. I don't know where they need to go on OSX, but they should be able to be generated there at least. I added a target to generate them on windows, but does not build by default as it requires that msgfmt.exe from the gnu gettext tools be installed and in the path. 2011-01-05 04:35:46 +00:00
VideoCommon TextureDecoder: Some misc clean ups. Backport code to SSE2 version. Remove redundancy in RGBA8 (5% speedup). 2011-01-09 05:06:53 +00:00
VideoUICommon Added some languages: 2011-01-08 17:35:34 +00:00
CMakeLists.txt Remove wiiuse, and use our own code. Works on linux and windows. On OSX it should compile, but I don't know about functionality. Even on linux and windows I can't promise this is bug free (wiiuse certainly wasn't). Please report issues as you find them for all platforms. 2010-12-31 02:10:07 +00:00