dolphin/Source/Plugins/Plugin_VideoDX9/Src
NeoBrainX f33cd7cbbd DX11 code maintenance, part 5:
Move shader and input layout management from EmuGfxState to Vertex/PixelShaderCache and D3DVertexFormat.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6906 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-24 11:57:17 +00:00
..
D3DBase.cpp D3D9: Fall back to just creating a depth surface instead of a depth texture if the latter one isn't supported by the hardware. 2011-01-04 12:56:52 +00:00
D3DBase.h D3D9: Fall back to just creating a depth surface instead of a depth texture if the latter one isn't supported by the hardware. 2011-01-04 12:56:52 +00:00
D3DShader.cpp Minor code formatting: 2010-09-28 02:15:02 +00:00
D3DShader.h Minor code formatting: 2010-09-28 02:15:02 +00:00
D3DTexture.cpp Use CPUDetect.h and bSSSE3 to fix "unknown machine instructions" on DX9 plugin. 2011-01-07 09:42:44 +00:00
D3DTexture.h fixed xfb bumping introduced by my last commit. 2010-04-14 13:57:16 +00:00
D3DUtil.cpp D3D9: Make sure to use powers of two as render target dimensions if it's needed by the device. 2011-01-02 23:13:29 +00:00
D3DUtil.h Second Experimental commit: 2010-12-27 03:18:01 +00:00
FramebufferManager.cpp Fix Z Read precision on DirectX9 plugin, this fixes some stuff in Killer7 such as the one hit kill, and the bullets effect. 2011-01-10 21:28:02 +00:00
FramebufferManager.h D3D9: Make sure to use powers of two as render target dimensions if it's needed by the device. 2011-01-02 23:13:29 +00:00
Globals.h Minor code formatting: 2010-09-28 02:15:02 +00:00
NativeVertexFormat.cpp DX11 code maintenance, part 5: 2011-01-24 11:57:17 +00:00
PixelShaderCache.cpp Sneak in a quick fix for the sun effect in Wind Waker and Mario Sunshine before anyone notice it's broken ! 2011-01-11 21:46:58 +00:00
PixelShaderCache.h a little cleanup of dx9 depth conversion code that r6751 made unnecessary, and a question about D3DFMT_D24X8 checks, and (most importantly) spelled Stretch right in video config 2011-01-06 02:24:03 +00:00
Render.cpp DX11 code maintenance, part 4: 2011-01-24 10:42:43 +00:00
Render.h DX11 code maintenance, part 4: 2011-01-24 10:42:43 +00:00
TextureCache.cpp normalize the efb to texture process for color textures to make it work the same in all the plugins and with the same accuracy as real hardware (almost :)) 2011-01-07 19:23:57 +00:00
TextureCache.h DX11: Fix mipmaps. Someone forgot creating them at the proper time ;P 2010-11-24 19:13:19 +00:00
TextureConverter.cpp fix for a error introduced in my last commit. 2011-01-08 03:41:28 +00:00
TextureConverter.h Second Experimental commit: 2010-12-27 03:18:01 +00:00
VertexManager.cpp DX11 code maintenance, part 4: 2011-01-24 10:42:43 +00:00
VertexManager.h DX9 debugger improvements: 2010-11-29 16:16:48 +00:00
VertexShaderCache.cpp Second Experimental commit: 2010-12-27 03:18:01 +00:00
VertexShaderCache.h DX9 debugger improvements: 2010-11-29 16:16:48 +00:00
main.cpp fixed a couple of problems with UpdateFPSDisplay (DX9) (though it's a trivial fix somebody else was probably about to make) 2011-01-24 04:42:34 +00:00
main.h Move some shared gfx plugin code into VideoCommon. Changed "Renderer" class to use virtual functions. (setting stuff up for video plugin merging) 2010-11-18 02:21:26 +00:00
stdafx.cpp Minor code formatting: 2010-09-28 02:15:02 +00:00
stdafx.h Minor code formatting: 2010-09-28 02:15:02 +00:00