dolphin/Source/Plugins/Plugin_VideoOGL/Src
tmator 0ca6a4021b sutpid error
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@977 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-27 21:02:48 +00:00
..
Debugger Massive style & comment cleanup of (mostly) GL plugin - also split some large files. A minor speedup for BP writes - merged the two switch()-es. 2008-10-17 11:30:14 +00:00
GUI OpenGL config window re-organization. 2008-10-26 13:35:34 +00:00
Logging more osx64 work 2008-10-25 17:47:46 +00:00
OS Move more stuff out of Globals.h in gl plugin. Changed gl plugin precompiled header to a new stdafx.h, you may have to Build->Clean after updating to this rev. 2008-10-22 21:23:40 +00:00
BPStructs.cpp Code movin' and cleanup again, in the GL plugin. Planning to turn NativeVertexFormat into something cachable, instead of locked to each VertexLoader. 2008-10-24 23:08:46 +00:00
BPStructs.h savestates work better in Metroid Prime 2 (can jump ingame from intro screens with no graphics corruption) 2008-10-25 17:09:06 +00:00
Config.cpp Added "Hacks" tab to OGL plugin config window and the hack option "Invert Depth". Use hacks to figure out some graphics bugs like the logo in ZWW is not a glDepth problem as I would figured it was. These hacks should be temp until the problem has been solved correctly. Also more hacks can help us figure out graphics problems we do not understand faster. 2008-10-26 12:03:12 +00:00
Config.h OpenGL config window re-organization. 2008-10-26 13:35:34 +00:00
GLUtil.cpp sutpid error 2008-10-27 21:02:48 +00:00
GLUtil.h add cocoa in ogl plugin 2008-10-27 20:29:32 +00:00
Globals.cpp more osx64 work 2008-10-25 17:47:46 +00:00
Globals.h Move more stuff out of Globals.h in gl plugin. Changed gl plugin precompiled header to a new stdafx.h, you may have to Build->Clean after updating to this rev. 2008-10-22 21:23:40 +00:00
ImageWrite.cpp Remove OpenGL stuff from Globals.h. Stuff that doesn't use GL shouldn't include it. 2008-10-22 21:02:37 +00:00
ImageWrite.h Massive style & comment cleanup of (mostly) GL plugin - also split some large files. A minor speedup for BP writes - merged the two switch()-es. 2008-10-17 11:30:14 +00:00
NativeVertexFormat.cpp Move pipeline back into VertexLoader. Started work on VertexLoaderManager, which will cache VertexLoaders. (yep, the design plan changed a little bit). 2008-10-25 12:35:55 +00:00
OpcodeDecoding.cpp Move moving things around and preparing for the next step (cached vertexloaders). 2008-10-25 13:27:28 +00:00
OpcodeReaders.cpp Initial megacommit. 2008-07-12 17:40:22 +00:00
OpcodeReaders.h Initial megacommit. 2008-07-12 17:40:22 +00:00
PixelShaderManager.cpp Cachable vertex loaders. Not a very big speedup in itself, but makes it easier to speed up vertex loading in the future. 2008-10-25 15:53:43 +00:00
PixelShaderManager.h Code movin' and cleanup again, in the GL plugin. Planning to turn NativeVertexFormat into something cachable, instead of locked to each VertexLoader. 2008-10-24 23:08:46 +00:00
Render.cpp more osx64 work 2008-10-25 17:47:46 +00:00
Render.h Massive style & comment cleanup of (mostly) GL plugin - also split some large files. A minor speedup for BP writes - merged the two switch()-es. 2008-10-17 11:30:14 +00:00
SConscript add cocoa in ogl plugin 2008-10-27 20:29:32 +00:00
TextureMngr.cpp Cachable vertex loaders. Not a very big speedup in itself, but makes it easier to speed up vertex loading in the future. 2008-10-25 15:53:43 +00:00
TextureMngr.h Remove OpenGL stuff from Globals.h. Stuff that doesn't use GL shouldn't include it. 2008-10-22 21:02:37 +00:00
VertexLoader.cpp Cachable vertex loaders. Not a very big speedup in itself, but makes it easier to speed up vertex loading in the future. 2008-10-25 15:53:43 +00:00
VertexLoader.h more osx64 work 2008-10-25 17:47:46 +00:00
VertexLoaderManager.cpp Cachable vertex loaders. Not a very big speedup in itself, but makes it easier to speed up vertex loading in the future. 2008-10-25 15:53:43 +00:00
VertexLoaderManager.h Cachable vertex loaders. Not a very big speedup in itself, but makes it easier to speed up vertex loading in the future. 2008-10-25 15:53:43 +00:00
VertexLoader_Color.h Code movin' and cleanup again, in the GL plugin. Planning to turn NativeVertexFormat into something cachable, instead of locked to each VertexLoader. 2008-10-24 23:08:46 +00:00
VertexLoader_Normal.cpp Code movin' and cleanup again, in the GL plugin. Planning to turn NativeVertexFormat into something cachable, instead of locked to each VertexLoader. 2008-10-24 23:08:46 +00:00
VertexLoader_Normal.h Code movin' and cleanup again, in the GL plugin. Planning to turn NativeVertexFormat into something cachable, instead of locked to each VertexLoader. 2008-10-24 23:08:46 +00:00
VertexLoader_Position.h Code movin' and cleanup again, in the GL plugin. Planning to turn NativeVertexFormat into something cachable, instead of locked to each VertexLoader. 2008-10-24 23:08:46 +00:00
VertexLoader_TextCoord.h Code movin' and cleanup again, in the GL plugin. Planning to turn NativeVertexFormat into something cachable, instead of locked to each VertexLoader. 2008-10-24 23:08:46 +00:00
VertexManager.cpp Move moving things around and preparing for the next step (cached vertexloaders). 2008-10-25 13:27:28 +00:00
VertexManager.h Move pipeline back into VertexLoader. Started work on VertexLoaderManager, which will cache VertexLoaders. (yep, the design plan changed a little bit). 2008-10-25 12:35:55 +00:00
VertexShaderManager.cpp Added "Hacks" tab to OGL plugin config window and the hack option "Invert Depth". Use hacks to figure out some graphics bugs like the logo in ZWW is not a glDepth problem as I would figured it was. These hacks should be temp until the problem has been solved correctly. Also more hacks can help us figure out graphics problems we do not understand faster. 2008-10-26 12:03:12 +00:00
VertexShaderManager.h Code movin' and cleanup again, in the GL plugin. Planning to turn NativeVertexFormat into something cachable, instead of locked to each VertexLoader. 2008-10-24 23:08:46 +00:00
XFB.cpp Remove OpenGL stuff from Globals.h. Stuff that doesn't use GL shouldn't include it. 2008-10-22 21:02:37 +00:00
XFB.h added option to use XFB in GL, but XFB support still needs work. modified viewport to include scissor offset. 2008-10-15 14:07:03 +00:00
cocoaGL.h more osx64 work 2008-10-25 17:47:46 +00:00
cocoaGL.m more osx64 work 2008-10-25 17:47:46 +00:00
main.cpp more osx64 work 2008-10-25 17:47:46 +00:00
main.h Initial megacommit. 2008-07-12 17:40:22 +00:00
memcpy_amd.cpp compiler doesn't like unmatched '' even in comments 2008-09-08 06:48:23 +00:00
rasterfont.cpp more warning fixes 2008-09-08 07:09:34 +00:00
rasterfont.h cosmetic change: Renamed printStuff to printMultilineText. 2008-08-09 09:16:59 +00:00
stdafx.cpp Move more stuff out of Globals.h in gl plugin. Changed gl plugin precompiled header to a new stdafx.h, you may have to Build->Clean after updating to this rev. 2008-10-22 21:23:40 +00:00
stdafx.h Move more stuff out of Globals.h in gl plugin. Changed gl plugin precompiled header to a new stdafx.h, you may have to Build->Clean after updating to this rev. 2008-10-22 21:23:40 +00:00