.. |
Debugger
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Massive style & comment cleanup of (mostly) GL plugin - also split some large files. A minor speedup for BP writes - merged the two switch()-es.
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2008-10-17 11:30:14 +00:00 |
GUI
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OpenGL config window re-organization.
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2008-10-26 13:35:34 +00:00 |
Logging
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more osx64 work
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2008-10-25 17:47:46 +00:00 |
OS
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Move more stuff out of Globals.h in gl plugin. Changed gl plugin precompiled header to a new stdafx.h, you may have to Build->Clean after updating to this rev.
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2008-10-22 21:23:40 +00:00 |
BPStructs.cpp
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Code movin' and cleanup again, in the GL plugin. Planning to turn NativeVertexFormat into something cachable, instead of locked to each VertexLoader.
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2008-10-24 23:08:46 +00:00 |
BPStructs.h
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savestates work better in Metroid Prime 2 (can jump ingame from intro screens with no graphics corruption)
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2008-10-25 17:09:06 +00:00 |
Config.cpp
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Added "Hacks" tab to OGL plugin config window and the hack option "Invert Depth". Use hacks to figure out some graphics bugs like the logo in ZWW is not a glDepth problem as I would figured it was. These hacks should be temp until the problem has been solved correctly. Also more hacks can help us figure out graphics problems we do not understand faster.
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2008-10-26 12:03:12 +00:00 |
Config.h
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OpenGL config window re-organization.
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2008-10-26 13:35:34 +00:00 |
GLUtil.cpp
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sutpid error
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2008-10-27 21:02:48 +00:00 |
GLUtil.h
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add cocoa in ogl plugin
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2008-10-27 20:29:32 +00:00 |
Globals.cpp
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more osx64 work
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2008-10-25 17:47:46 +00:00 |
Globals.h
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Move more stuff out of Globals.h in gl plugin. Changed gl plugin precompiled header to a new stdafx.h, you may have to Build->Clean after updating to this rev.
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2008-10-22 21:23:40 +00:00 |
ImageWrite.cpp
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Remove OpenGL stuff from Globals.h. Stuff that doesn't use GL shouldn't include it.
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2008-10-22 21:02:37 +00:00 |
ImageWrite.h
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Massive style & comment cleanup of (mostly) GL plugin - also split some large files. A minor speedup for BP writes - merged the two switch()-es.
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2008-10-17 11:30:14 +00:00 |
NativeVertexFormat.cpp
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Move pipeline back into VertexLoader. Started work on VertexLoaderManager, which will cache VertexLoaders. (yep, the design plan changed a little bit).
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2008-10-25 12:35:55 +00:00 |
OpcodeDecoding.cpp
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Move moving things around and preparing for the next step (cached vertexloaders).
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2008-10-25 13:27:28 +00:00 |
OpcodeReaders.cpp
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Initial megacommit.
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2008-07-12 17:40:22 +00:00 |
OpcodeReaders.h
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Initial megacommit.
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2008-07-12 17:40:22 +00:00 |
PixelShaderManager.cpp
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Cachable vertex loaders. Not a very big speedup in itself, but makes it easier to speed up vertex loading in the future.
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2008-10-25 15:53:43 +00:00 |
PixelShaderManager.h
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Code movin' and cleanup again, in the GL plugin. Planning to turn NativeVertexFormat into something cachable, instead of locked to each VertexLoader.
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2008-10-24 23:08:46 +00:00 |
Render.cpp
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more osx64 work
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2008-10-25 17:47:46 +00:00 |
Render.h
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Massive style & comment cleanup of (mostly) GL plugin - also split some large files. A minor speedup for BP writes - merged the two switch()-es.
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2008-10-17 11:30:14 +00:00 |
SConscript
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add cocoa in ogl plugin
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2008-10-27 20:29:32 +00:00 |
TextureMngr.cpp
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Cachable vertex loaders. Not a very big speedup in itself, but makes it easier to speed up vertex loading in the future.
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2008-10-25 15:53:43 +00:00 |
TextureMngr.h
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Remove OpenGL stuff from Globals.h. Stuff that doesn't use GL shouldn't include it.
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2008-10-22 21:02:37 +00:00 |
VertexLoader.cpp
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Cachable vertex loaders. Not a very big speedup in itself, but makes it easier to speed up vertex loading in the future.
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2008-10-25 15:53:43 +00:00 |
VertexLoader.h
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more osx64 work
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2008-10-25 17:47:46 +00:00 |
VertexLoaderManager.cpp
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Cachable vertex loaders. Not a very big speedup in itself, but makes it easier to speed up vertex loading in the future.
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2008-10-25 15:53:43 +00:00 |
VertexLoaderManager.h
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Cachable vertex loaders. Not a very big speedup in itself, but makes it easier to speed up vertex loading in the future.
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2008-10-25 15:53:43 +00:00 |
VertexLoader_Color.h
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Code movin' and cleanup again, in the GL plugin. Planning to turn NativeVertexFormat into something cachable, instead of locked to each VertexLoader.
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2008-10-24 23:08:46 +00:00 |
VertexLoader_Normal.cpp
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Code movin' and cleanup again, in the GL plugin. Planning to turn NativeVertexFormat into something cachable, instead of locked to each VertexLoader.
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2008-10-24 23:08:46 +00:00 |
VertexLoader_Normal.h
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Code movin' and cleanup again, in the GL plugin. Planning to turn NativeVertexFormat into something cachable, instead of locked to each VertexLoader.
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2008-10-24 23:08:46 +00:00 |
VertexLoader_Position.h
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Code movin' and cleanup again, in the GL plugin. Planning to turn NativeVertexFormat into something cachable, instead of locked to each VertexLoader.
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2008-10-24 23:08:46 +00:00 |
VertexLoader_TextCoord.h
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Code movin' and cleanup again, in the GL plugin. Planning to turn NativeVertexFormat into something cachable, instead of locked to each VertexLoader.
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2008-10-24 23:08:46 +00:00 |
VertexManager.cpp
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Move moving things around and preparing for the next step (cached vertexloaders).
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2008-10-25 13:27:28 +00:00 |
VertexManager.h
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Move pipeline back into VertexLoader. Started work on VertexLoaderManager, which will cache VertexLoaders. (yep, the design plan changed a little bit).
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2008-10-25 12:35:55 +00:00 |
VertexShaderManager.cpp
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Added "Hacks" tab to OGL plugin config window and the hack option "Invert Depth". Use hacks to figure out some graphics bugs like the logo in ZWW is not a glDepth problem as I would figured it was. These hacks should be temp until the problem has been solved correctly. Also more hacks can help us figure out graphics problems we do not understand faster.
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2008-10-26 12:03:12 +00:00 |
VertexShaderManager.h
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Code movin' and cleanup again, in the GL plugin. Planning to turn NativeVertexFormat into something cachable, instead of locked to each VertexLoader.
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2008-10-24 23:08:46 +00:00 |
XFB.cpp
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Remove OpenGL stuff from Globals.h. Stuff that doesn't use GL shouldn't include it.
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2008-10-22 21:02:37 +00:00 |
XFB.h
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added option to use XFB in GL, but XFB support still needs work. modified viewport to include scissor offset.
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2008-10-15 14:07:03 +00:00 |
cocoaGL.h
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more osx64 work
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2008-10-25 17:47:46 +00:00 |
cocoaGL.m
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more osx64 work
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2008-10-25 17:47:46 +00:00 |
main.cpp
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more osx64 work
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2008-10-25 17:47:46 +00:00 |
main.h
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Initial megacommit.
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2008-07-12 17:40:22 +00:00 |
memcpy_amd.cpp
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compiler doesn't like unmatched '' even in comments
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2008-09-08 06:48:23 +00:00 |
rasterfont.cpp
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more warning fixes
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2008-09-08 07:09:34 +00:00 |
rasterfont.h
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cosmetic change: Renamed printStuff to printMultilineText.
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2008-08-09 09:16:59 +00:00 |
stdafx.cpp
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Move more stuff out of Globals.h in gl plugin. Changed gl plugin precompiled header to a new stdafx.h, you may have to Build->Clean after updating to this rev.
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2008-10-22 21:23:40 +00:00 |
stdafx.h
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Move more stuff out of Globals.h in gl plugin. Changed gl plugin precompiled header to a new stdafx.h, you may have to Build->Clean after updating to this rev.
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2008-10-22 21:23:40 +00:00 |