dolphin/Externals/CLRun/clrun
Shawn Hoffman ccd30024b3 Update to VS2013 and a slew of build-related updates. Notes:
* Currently there is no DEBUGFAST configuration. Defining DEBUGFAST as a preprocessor definition in Base.props (or a global header) enables it for now, pending a better method. This was done to make managing the build harder to screw up. However it may not even be an issue anymore with the new .props usage.
* D3DX11SaveTextureToFile usage is dropped and not replaced.
* If you have $(DXSDK_DIR) in your global property sheets (Microsoft.Cpp.$(PlatformName).user), you need to remove it. The build will error out with a message if it's configured incorrectly.
* If you are on Windows 8 or above, you no longer need the June 2010 DirectX SDK installed to build dolphin. If you are in this situation, it is still required if you want your built binaries to be able to use XAudio2 and XInput on previous Windows versions.
* GLew updated to 1.10.0
* compiler switches added: /volatile:iso, /d2Zi+
* LTCG available via msbuild property: DolphinRelease
* SDL updated to 2.0.0
* All Externals (excl. OpenAL and SDL) are built from source.
* Now uses STL version of std::{mutex,condition_variable,thread}
* Now uses Build as root directory for *all* intermediate files
* Binary directory is populated as post-build msbuild action
* .gitignore is simplified
* UnitTests project is no longer compiled
2013-10-26 17:55:38 -07:00
..
CLRun.vcxproj Update to VS2013 and a slew of build-related updates. Notes: 2013-10-26 17:55:38 -07:00
CLRun.vcxproj.filters remove scons files from VS projects 2012-03-18 06:41:12 -07:00
Makefile Update CLRun to have OCL 1.2 2013-02-23 01:47:37 -05:00
clrun.c Avoid always-true and signed/unsigned comparisons. 2010-07-31 19:06:44 +00:00
dynamiclib.c Fix a couple apparent typos. a) Don't pass ASCII string to Unicode function. b) If you type "(128 / 1000)" in C++, it will be treated as "0" because the integer division gets truncated. Fixed. 2011-03-08 02:23:54 +00:00
dynamiclib.h Dynamically load OpenCL on Windows with CLRun. There shouldn't be the need to make a separate build now or download a big SDK to link Dolphin. 2010-06-29 02:23:09 +00:00
gencl.c Update CLRun to have OCL 1.2 2013-02-23 01:47:37 -05:00
genclext.c Update CLRun to have OCL 1.2 2013-02-23 01:47:37 -05:00
genclgl.c Update CLRun to have OCL 1.2 2013-02-23 01:47:37 -05:00
genclglext.c Update CLRun to have OCL 1.2 2013-02-23 01:47:37 -05:00
generateClRun.pl Update CLRun to have OCL 1.2 2013-02-23 01:47:37 -05:00