dolphin/Source/Plugins/Plugin_VideoOGL/Src
Jordan Woyak e7c93b8ac3 Minor sampler cache cleanup. 2013-02-20 17:15:10 -06:00
..
FramebufferManager.cpp Revert "Revert 30dd9c2 e9d00bf db5f4c8 and bff0fae" 2013-01-24 16:11:07 +01:00
FramebufferManager.h Revert "Made several variables/parameters unsigned in the DX9, DX11 and OGL plugins. They make more sense like this (given their names)." 2013-01-16 15:46:11 -05:00
GLUtil.cpp also check for glsl errors on linking, activation GLSL_DEBUG again (slowdown on shader compilation) 2013-02-07 12:47:41 +01:00
GLUtil.h also check for glsl errors on linking, activation GLSL_DEBUG again (slowdown on shader compilation) 2013-02-07 12:47:41 +01:00
Globals.h Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken. 2011-01-31 01:28:32 +00:00
NativeVertexFormat.cpp Revert "Revert 30dd9c2 e9d00bf db5f4c8 and bff0fae" 2013-01-24 16:11:07 +01:00
PixelShaderCache.cpp merge Vertex and PixelShaderCache into ProgramShaderCache 2013-02-13 13:12:19 +01:00
PostProcessing.cpp merge Vertex and PixelShaderCache into ProgramShaderCache 2013-02-13 13:12:19 +01:00
PostProcessing.h Put some stuff in the gfx plugins into namespaces, so that the symbols won't collide if someone decides to merge the gfx plugins into dolphin too. still more things left to do though. 2011-01-29 20:16:51 +00:00
ProgramShaderCache.cpp build fix 2013-02-14 19:04:52 +01:00
ProgramShaderCache.h merge glsl headers into one place 2013-02-13 21:34:48 +01:00
RasterFont.cpp merge glsl headers into one place 2013-02-13 21:34:48 +01:00
RasterFont.h Revert "Revert 30dd9c2 e9d00bf db5f4c8 and bff0fae" 2013-01-24 16:11:07 +01:00
Render.cpp Check for sampler object support, just to be nice. 2013-02-19 21:24:08 -06:00
Render.h fix bug when rasterfont disappears sometimes 2013-01-25 20:39:19 +01:00
SamplerCache.cpp Minor sampler cache cleanup. 2013-02-20 17:15:10 -06:00
SamplerCache.h Minor sampler cache cleanup. 2013-02-20 17:15:10 -06:00
StreamBuffer.cpp Revert "map_orphan_and_risk - next try for upload method" 2013-02-19 15:51:48 +01:00
StreamBuffer.h Revert "map_orphan_and_risk - next try for upload method" 2013-02-19 15:51:48 +01:00
TextureCache.cpp Implement OGL sampler cache. Allows binding a texture multiple times with different parameters. Also possibly gives a very small speed improvement. 2013-02-19 21:18:53 -06:00
TextureCache.h Implement OGL sampler cache. Allows binding a texture multiple times with different parameters. Also possibly gives a very small speed improvement. 2013-02-19 21:18:53 -06:00
TextureConverter.cpp merge glsl headers into one place 2013-02-13 21:34:48 +01:00
TextureConverter.h use renderbuf fo xfb 2013-01-16 01:37:00 +01:00
VertexManager.cpp Implement OGL sampler cache. Allows binding a texture multiple times with different parameters. Also possibly gives a very small speed improvement. 2013-02-19 21:18:53 -06:00
VertexManager.h create StreamBuffer class for ogl upload 2013-01-31 23:11:53 +01:00
VertexShaderCache.cpp merge Vertex and PixelShaderCache into ProgramShaderCache 2013-02-13 13:12:19 +01:00
VideoBackend.h * GUI Video-Settings changes: 2011-03-21 19:57:31 +00:00
main.cpp merge Vertex and PixelShaderCache into ProgramShaderCache 2013-02-13 13:12:19 +01:00
main.h Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken. 2011-01-31 01:28:32 +00:00
stdafx.cpp Minor code formatting: 2010-09-28 02:15:02 +00:00
stdafx.h Minor code formatting: 2010-09-28 02:15:02 +00:00