dolphin/Source/Plugins/Plugin_VideoDX11/Src
Soren Jorvang 39ae36398f Copy the version string obtained from svnversion at runtime instead of
using it as a constant in several places. Saves a few bytes and the time
it takes to recompile a bunch of files whenever svnversion twitches.

Using the SVN version string as an integer is not portable as the Unix
svnversion always includes e.g. the "M" suffix for a modified tree.

Windows people, please check my change to Plugin_VideoDX9/Src/main.cpp
as I don't really understand how _T() and the %hs format string work.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5852 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-08 15:25:01 +00:00
..
W32Util Add a DX11 video plugin. 2010-06-13 19:50:06 +00:00
BPFunctions.cpp DX11: Workaround for the default settings: 2010-06-13 20:19:53 +00:00
D3DBase.cpp Drop d3dcompiler_xx.dll dependence, using D3DX11CompileFromMemory instead. 2010-06-27 16:08:54 +00:00
D3DBase.h Drop d3dcompiler_xx.dll dependence, using D3DX11CompileFromMemory instead. 2010-06-27 16:08:54 +00:00
D3DBlob.cpp boring svn:eol-style native again... 2010-06-22 23:45:56 +00:00
D3DBlob.h boring svn:eol-style native again... 2010-06-22 23:45:56 +00:00
D3DShader.cpp Drop d3dcompiler_xx.dll dependence, using D3DX11CompileFromMemory instead. 2010-06-27 16:08:54 +00:00
D3DShader.h DX11: Introduce a D3DBlob class. 2010-06-16 23:25:19 +00:00
D3DTexture.cpp Use the new texture decoder path to speed up texture loading in DX11. 2010-06-19 18:14:05 +00:00
D3DTexture.h Use the new texture decoder path to speed up texture loading in DX11. 2010-06-19 18:14:05 +00:00
D3DUtil.cpp cleanup + some eolz 2010-07-06 13:14:51 +00:00
D3DUtil.h DX11: 2010-06-20 23:10:55 +00:00
DlgSettings.cpp DX11: 2010-06-21 17:54:13 +00:00
DlgSettings.h Add a DX11 video plugin. 2010-06-13 19:50:06 +00:00
EmuWindow.cpp Add proper adapter enumeration in the DX11 plugin. 2010-06-14 19:20:41 +00:00
EmuWindow.h Add a DX11 video plugin. 2010-06-13 19:50:06 +00:00
FBManager.cpp DX11: Add error checking to about any device object creation. Since we aren't handling creation errors that well right now we should at least output an error message. 2010-06-18 18:40:58 +00:00
FBManager.h Add a DX11 video plugin. 2010-06-13 19:50:06 +00:00
GfxState.cpp cleanup + some eolz 2010-07-06 13:14:51 +00:00
GfxState.h boring svn:eol-style native again... 2010-06-22 23:45:56 +00:00
Globals.h Add a DX11 video plugin. 2010-06-13 19:50:06 +00:00
NativeVertexFormat.cpp somo improvements in vertex manager in dx11, may spedd up things a little. 2010-07-06 22:10:15 +00:00
PixelShaderCache.cpp DX11: Introduce a StateManager class, might improve performance a little. 2010-06-18 23:33:07 +00:00
PixelShaderCache.h Add a DX11 video plugin. 2010-06-13 19:50:06 +00:00
Render.cpp this is a pure optimization commit: 2010-07-02 17:09:53 +00:00
TextureCache.cpp Load the d3dx11 dll at runtime instead of linking directly against it. Should make DX11 usuable again if the DX SDK used for compiling is newer than the runtime dlls used. 2010-06-27 14:04:49 +00:00
TextureCache.h Add a DX11 video plugin. 2010-06-13 19:50:06 +00:00
VertexManager.cpp somo improvements in vertex manager in dx11, may spedd up things a little. 2010-07-06 22:10:15 +00:00
VertexManager.h Add a DX11 video plugin. 2010-06-13 19:50:06 +00:00
VertexShaderCache.cpp DX11: Prefer DXGI_FORMAT_R8G8B8A8 to DXGI_FORMAT_B8G8R8A8 wherever appropriate. 2010-06-19 01:02:43 +00:00
VertexShaderCache.h DX11: 2010-06-17 10:42:57 +00:00
main.cpp Copy the version string obtained from svnversion at runtime instead of 2010-07-08 15:25:01 +00:00
main.h Add a DX11 video plugin. 2010-06-13 19:50:06 +00:00
resource.h Add proper adapter enumeration in the DX11 plugin. 2010-06-14 19:20:41 +00:00
resource.rc DX11: 2010-06-21 17:54:13 +00:00
stdafx.cpp Add a DX11 video plugin. 2010-06-13 19:50:06 +00:00
stdafx.h Add a DX11 video plugin. 2010-06-13 19:50:06 +00:00