dolphin/Source/Core
Ryan Houdek cf68cc0c61 Add support for GL_ARB_shading_language_420pack so we don't have to binding sampler locations. Also add support for GL_ARB_separate_shader_objects which doesn't currently work for some reason....investigating. 2012-10-09 23:37:52 -05:00
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AudioCommon Implemented proper timing in the "No audio output" back-end. 2012-07-01 17:07:58 +10:00
Common If setting videobackend back to null strings, Just set it to the front of the list. Fixes loading game specific INI files that don't load back the "default" video backend which is nothing. 2012-09-25 00:47:37 +00:00
Core Optimize JitCache::InvalidateICache by maintaining a "valid blocks" bitset 2012-10-06 01:49:09 +02:00
DiscIO Use do { ... } while (0) for the *_LOG macros 2012-08-20 13:12:49 +02:00
DolphinWX Implement a simple benchmarking mode which logs FPS to a file 2012-10-04 05:41:02 +02:00
InputCommon Re-add hack to use SDL/SDL.h ifndef _WIN32. 2012-07-14 20:50:58 -06:00
VideoCommon Add support for GL_ARB_shading_language_420pack so we don't have to binding sampler locations. Also add support for GL_ARB_separate_shader_objects which doesn't currently work for some reason....investigating. 2012-10-09 23:37:52 -05:00
CMakeLists.txt Merge UI related projects into the main DolphinWX project. 2011-02-11 21:37:52 +00:00