dolphin/Externals/soundtouch
Shawn Hoffman ccd30024b3 Update to VS2013 and a slew of build-related updates. Notes:
* Currently there is no DEBUGFAST configuration. Defining DEBUGFAST as a preprocessor definition in Base.props (or a global header) enables it for now, pending a better method. This was done to make managing the build harder to screw up. However it may not even be an issue anymore with the new .props usage.
* D3DX11SaveTextureToFile usage is dropped and not replaced.
* If you have $(DXSDK_DIR) in your global property sheets (Microsoft.Cpp.$(PlatformName).user), you need to remove it. The build will error out with a message if it's configured incorrectly.
* If you are on Windows 8 or above, you no longer need the June 2010 DirectX SDK installed to build dolphin. If you are in this situation, it is still required if you want your built binaries to be able to use XAudio2 and XInput on previous Windows versions.
* GLew updated to 1.10.0
* compiler switches added: /volatile:iso, /d2Zi+
* LTCG available via msbuild property: DolphinRelease
* SDL updated to 2.0.0
* All Externals (excl. OpenAL and SDL) are built from source.
* Now uses STL version of std::{mutex,condition_variable,thread}
* Now uses Build as root directory for *all* intermediate files
* Binary directory is populated as post-build msbuild action
* .gitignore is simplified
* UnitTests project is no longer compiled
2013-10-26 17:55:38 -07:00
..
AAFilter.cpp update soundtouch to svn revision 173 2013-06-22 20:19:27 +02:00
AAFilter.h update soundtouch to svn revision 173 2013-06-22 20:19:27 +02:00
BPMDetect.cpp update soundtouch to svn revision 173 2013-06-22 20:19:27 +02:00
BPMDetect.h update soundtouch to svn revision 173 2013-06-22 20:19:27 +02:00
CMakeLists.txt Fix include paths and compiling in Linux. Externals soundtouch is 1.7.1, while Ubuntu 12.10 is 1.6.x. Externals soundtouch is compiled with integer samples, while ubuntu is compiled with float samples. Float samples is probably the more common route. If you're going to use soundtouch, you should probably use SAMPLETYPE instead of explicitly choosing short. This probably breaks the windows build since its includes aren't setup. 2013-01-09 10:26:12 -06:00
FIFOSampleBuffer.cpp update soundtouch to svn revision 173 2013-06-22 20:19:27 +02:00
FIFOSampleBuffer.h update soundtouch to svn revision 173 2013-06-22 20:19:27 +02:00
FIFOSamplePipe.h update soundtouch to svn revision 173 2013-06-22 20:19:27 +02:00
FIRFilter.cpp forgot to add free() to the previous malloc change 2013-06-23 00:14:45 +02:00
FIRFilter.h update soundtouch to svn revision 173 2013-06-22 20:19:27 +02:00
PeakFinder.cpp update soundtouch to svn revision 173 2013-06-22 20:19:27 +02:00
PeakFinder.h update soundtouch to svn revision 173 2013-06-22 20:19:27 +02:00
RateTransposer.cpp update soundtouch to svn revision 173 2013-06-22 20:19:27 +02:00
RateTransposer.h update soundtouch to svn revision 173 2013-06-22 20:19:27 +02:00
STTypes.h fix deb-x64 and osx-x64 builds after soundtouch update 2013-06-22 21:51:11 +02:00
SoundTouch.cpp forgot to add free() to the previous malloc change 2013-06-23 00:14:45 +02:00
SoundTouch.h update soundtouch to svn revision 173 2013-06-22 20:19:27 +02:00
SoundTouch.vcxproj Update to VS2013 and a slew of build-related updates. Notes: 2013-10-26 17:55:38 -07:00
TDStretch.cpp update soundtouch to svn revision 173 2013-06-22 20:19:27 +02:00
TDStretch.h update soundtouch to svn revision 173 2013-06-22 20:19:27 +02:00
cpu_detect.h update soundtouch to svn revision 173 2013-06-22 20:19:27 +02:00
cpu_detect_x86.cpp Fix build issues on OS X i386. 2013-10-07 02:16:51 -04:00
mmx_optimized.cpp update soundtouch to svn revision 173 2013-06-22 20:19:27 +02:00
sse_optimized.cpp update soundtouch to svn revision 173 2013-06-22 20:19:27 +02:00