dolphin/Source/Plugins
Rodolfo Osvaldo Bogado ce3c2700e7 This commit is separate in two parts:
Fix: fix for lighting equations , that must improve lighting in a lot of games (  test smg :) )
experimental speedup: implemented alpha pass using stencil buffer instead of a duplicate shader. i recommend to test this well as i dono if will work the same way in all the systems. i my system it gives a nice 2-5 fps improvement. if it brings problems in any system or game will revert asap.
enjoy

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5653 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-12 12:36:33 +00:00
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InputPluginCommon New GCPad/Wiimote: Hopefully fixed lock up issues with DirectInput devices. Wiimote tilt should work with keyboard keys/gamepad buttons now as well as IR Forward/Backward(which was added). Made input detection buttons display "[ waiting ]" while waiting for input. minor fixes/cleanups. 2010-06-12 02:08:01 +00:00
Plugin_DSP_HLE Treat strings from external sources as 8-bit so FromAscii doesn't barf. 2010-06-11 08:39:03 +00:00
Plugin_DSP_LLE Treat strings from external sources as 8-bit so FromAscii doesn't barf. 2010-06-11 08:39:03 +00:00
Plugin_GCPad Remove a few unused HAVE_FOO's and make the SDL check global. 2010-06-11 08:51:46 +00:00
Plugin_GCPadNew Simplify the SCons build: 2010-06-10 14:18:21 +00:00
Plugin_VideoDX9 This commit is separate in two parts: 2010-06-12 12:36:33 +00:00
Plugin_VideoOGL Remove a few unused HAVE_FOO's and make the SDL check global. 2010-06-11 08:51:46 +00:00
Plugin_VideoSoftware Remove a few unused HAVE_FOO's and make the SDL check global. 2010-06-11 08:51:46 +00:00
Plugin_Wiimote Simplify the SCons build: 2010-06-10 14:18:21 +00:00
Plugin_WiimoteNew New GCPad/Wiimote: Hopefully fixed lock up issues with DirectInput devices. Wiimote tilt should work with keyboard keys/gamepad buttons now as well as IR Forward/Backward(which was added). Made input detection buttons display "[ waiting ]" while waiting for input. minor fixes/cleanups. 2010-06-12 02:08:01 +00:00