dolphin/Source
magumagu9 ce2b4bead9 And a bit more WIP JIT work, mostly floating-point improvements. It
should be getting to the point where the performance is reasonably
comparable to the current JIT on most workloads. I'm not sure of the 
exact comparisons because I haven't done much in terms of checking the 
performance versus the current JIT on floating-point heavy stuff. The 
floating point stuff is still relatively unoptimized, and there are still a
few relatively common functions that aren't being compiled yet, but the most 
critical work is done.



git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1807 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-06 07:35:06 +00:00
..
Core And a bit more WIP JIT work, mostly floating-point improvements. It 2009-01-06 07:35:06 +00:00
Dolphin.xcodeproj add partial support for building the plugins 2008-12-08 03:22:31 +00:00
PluginSpecs nJoy: Enabled keyboard input (only for buttons so far) through wxWidgets in the main application. It only works when you render to the main window. 2008-12-28 18:50:24 +00:00
Plugins OpenGL: Changed printf to DEBUG_LOG to avoid that it's always shown in the console window 2009-01-06 01:50:57 +00:00
TestSuite Woops, fix for GC Controller Test Demo 2008-12-24 10:57:44 +00:00
Dolphin.sln add inputcommon and padsimpleEvnt to windows build. note: the plugin is disabled atm; it builds but isn't fit for general consumption. Also a bit of dolphin-style cleanup on inputcommon 2009-01-04 21:07:22 +00:00
DolphinProj.xcconfig Dolphin can now be built on OS X using Xcode instead of scons. 2008-12-06 03:31:24 +00:00
DolphinTarget.xcconfig Dolphin can now be built on OS X using Xcode instead of scons. 2008-12-06 03:31:24 +00:00
MusicMod.sln MusicMod: Simplified the initial console log 2009-01-05 07:02:24 +00:00