dolphin/Source
Stenzek d0601c0a83 TextureConversionShader: Use round() instead of roundEven() in HLSL
HLSL does not define roundEven(), only round(). This means that the
output may differ slightly for OpenGL vs Direct3D. However, it ensures
consistency across OpenGL drivers, as round() in GLSL can go either way.
2017-12-06 03:33:50 +10:00
..
Android Android: Handle a database downgrade. 2017-11-09 18:54:04 -08:00
Core TextureConversionShader: Use round() instead of roundEven() in HLSL 2017-12-06 03:33:50 +10:00
DSPSpy DSPSpy: Add a test for accelerator loop 2017-09-22 20:17:38 +02:00
DSPTool DSPTool: Fix build 2017-09-13 17:38:23 +02:00
PCH msvc: bump the required _MSC_FULL_VER 2017-06-03 18:20:41 -07:00
UnitTests Merge pull request #5973 from ligfx/renamefifoqueue 2017-11-19 13:51:22 +01:00
VSProps Only build OpenAL on Windows 2017-06-27 00:06:14 -07:00
.clang-format clang-format: Sort windows.h before other headers 2017-01-23 00:35:09 -08:00
CMakeLists.txt CMake: don't use -std=c++1z 2017-09-27 16:06:15 -07:00
dolphin-emu.sln msbuild: put pugixml in Externals solution filter; fix project reference. 2017-06-15 19:06:16 -07:00