3859a7dce2
Also added a DSPCORE_STOP state. The DSP-LLE debugger window segmentation faults if it is openned when a game is not running. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5931 8ced0084-cf51-0410-be5f-012b33b47a6e |
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.. | ||
Config.cpp | ||
Config.h | ||
ConfigBasicDlg.cpp | ||
ConfigBasicDlg.h | ||
ConfigGamepad.cpp | ||
ConfigPadDlg.cpp | ||
ConfigPadDlg.h | ||
DataReports.cpp | ||
EmuDefinitions.cpp | ||
EmuDefinitions.h | ||
EmuDynamics.cpp | ||
EmuMain.cpp | ||
EmuMain.h | ||
EmuPad.cpp | ||
EmuSubroutines.cpp | ||
EmuSubroutines.h | ||
Encryption.cpp | ||
Encryption.h | ||
FakeAccelerometer.cpp | ||
FakeAccelerometer.h | ||
FillReport.cpp | ||
Rumble.cpp | ||
SConscript | ||
UDPWiimote.cpp | ||
UDPWiimote.h | ||
main.cpp | ||
main.h | ||
wiimote_hid.h | ||
wiimote_real.cpp | ||
wiimote_real.h |