dolphin/Source/Plugins/Plugin_VideoDX11/Src
NeoBrainX cd6f00a3e5 DX11 code maintenance, part 6:
Move constant buffer management from EmuGfxState to Vertex/PixelShaderCache.
Finally remove the EmuGfxState class, cheers!

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6915 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-25 15:08:30 +00:00
..
D3DBase.cpp DX11 code maintenance, part 6: 2011-01-25 15:08:30 +00:00
D3DBase.h DX11 code maintenance, part 6: 2011-01-25 15:08:30 +00:00
D3DBlob.cpp DX9/DX11: Fixing some maybe possible crashes if a game was started, the config dialog opened and the game closed again. Due to other issues this still happens quite often though... 2010-12-29 13:07:00 +00:00
D3DBlob.h boring svn:eol-style native again... 2010-06-22 23:45:56 +00:00
D3DShader.cpp Made LinearDiskCache a template class. Keys are now some POD type (fixed size). Eliminates casting and key size checking. 2010-11-15 05:22:03 +00:00
D3DShader.h Made LinearDiskCache a template class. Keys are now some POD type (fixed size). Eliminates casting and key size checking. 2010-11-15 05:22:03 +00:00
D3DTexture.cpp DX11: 2010-11-23 19:58:02 +00:00
D3DTexture.h DX11: 2010-11-23 19:58:02 +00:00
D3DUtil.cpp Second Experimental commit: 2010-12-27 03:18:01 +00:00
D3DUtil.h Second Experimental commit: 2010-12-27 03:18:01 +00:00
FramebufferManager.cpp D3D9: 2011-01-03 14:35:07 +00:00
FramebufferManager.h Second Experimental commit: 2010-12-27 03:18:01 +00:00
GfxState.cpp DX11 code maintenance, part 6: 2011-01-25 15:08:30 +00:00
GfxState.h DX11 code maintenance, part 6: 2011-01-25 15:08:30 +00:00
Globals.h Add a DX11 video plugin. 2010-06-13 19:50:06 +00:00
NativeVertexFormat.cpp DX11 code maintenance, part 5: 2011-01-24 11:57:17 +00:00
PixelShaderCache.cpp DX11 code maintenance, part 6: 2011-01-25 15:08:30 +00:00
PixelShaderCache.h DX11 code maintenance, part 6: 2011-01-25 15:08:30 +00:00
Render.cpp DX11 code maintenance, part 6: 2011-01-25 15:08:30 +00:00
Render.h DX11 code maintenance, part 4: 2011-01-24 10:42:43 +00:00
TextureCache.cpp DX11 code maintenance, part 1: 2011-01-24 08:44:32 +00:00
TextureCache.h DX11: Fix mipmaps. Someone forgot creating them at the proper time ;P 2010-11-24 19:13:19 +00:00
VertexManager.cpp DX11 code maintenance, part 6: 2011-01-25 15:08:30 +00:00
VertexManager.h Minor change to ease video plugin merging. Made static NativeVertexFormat::Create function into a virtual function of VertexManager. I believe this is the last bit of code which is only declared in VideoCommon and defined in each of the plugins. 2010-11-26 09:25:08 +00:00
VertexShaderCache.cpp DX11 code maintenance, part 6: 2011-01-25 15:08:30 +00:00
VertexShaderCache.h DX11 code maintenance, part 6: 2011-01-25 15:08:30 +00:00
main.cpp Unmark a few strings that should not be translated. 2011-01-20 03:02:51 +00:00
main.h Move some shared gfx plugin code into VideoCommon. Changed "Renderer" class to use virtual functions. (setting stuff up for video plugin merging) 2010-11-18 02:21:26 +00:00
stdafx.cpp Add a DX11 video plugin. 2010-06-13 19:50:06 +00:00
stdafx.h Add a DX11 video plugin. 2010-06-13 19:50:06 +00:00