74 lines
1.6 KiB
C++
74 lines
1.6 KiB
C++
// Copyright (C) 2003-2008 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include "Thread.h"
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namespace W32Util
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{
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Thread::Thread ( DWORD (WINAPI * pFun) (void* arg), void* pArg)
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{
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_handle = CreateThread (
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0, // Security attributes
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0, // Stack size
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pFun,
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pArg,
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CREATE_SUSPENDED,
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&_tid);
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}
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Thread::~Thread (void)
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{
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if (_handle != NULL)
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{
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if (CloseHandle (_handle) == FALSE)
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{
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Terminate();
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}
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}
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}
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void Thread::Resume (void)
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{
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if (_handle != NULL)
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ResumeThread (_handle);
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}
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void Thread::WaitForDeath (void)
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{
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if (_handle != NULL)
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WaitForSingleObject (_handle, 100);
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}
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void Thread::Terminate (void)
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{
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if (_handle != NULL)
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TerminateThread (_handle, 0);
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_handle = NULL;
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}
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void Thread::SetPriority (int _nPriority)
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{
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if (_handle != NULL)
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SetThreadPriority(_handle, _nPriority);
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}
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void Thread::Suspend (void)
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{
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if (_handle != NULL)
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SuspendThread(_handle);
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}
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} |