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Jit
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LLE JIT: Reworked the block linking code. It now keeps track of what each block is waiting on, minimising the amount of recompiling. Both jumps and calls can now become linked. The code also checks the cycle count before jumping to the linked block.
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2011-01-03 10:39:48 +00:00 |
DSPAccelerator.cpp
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dsp cleaning
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2011-01-14 12:08:45 +00:00 |
DSPAccelerator.h
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
DSPAnalyzer.cpp
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LLE JIT: Minimised exception checking. Instructions which need to check for exceptions are now marked in the analyser. Moved the checking for external interrupts to the point where the CPU writes to the control register.
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2011-01-03 14:19:11 +00:00 |
DSPAnalyzer.h
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LLE JIT: Minimised exception checking. Instructions which need to check for exceptions are now marked in the analyser. Moved the checking for external interrupts to the point where the CPU writes to the control register.
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2011-01-03 14:19:11 +00:00 |
DSPBreakpoints.h
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
DSPCodeUtil.cpp
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DSPTool: show hex and substitute names by default for disasm
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2010-02-07 01:03:31 +00:00 |
DSPCodeUtil.h
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
DSPCommon.h
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DSP LLE Jit, joined work with XK and skidu.
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2010-04-07 15:04:45 +00:00 |
DSPCore.cpp
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Check DSP ROM hashes. Fix the ROMs not actually being write protected.
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2011-01-13 03:46:34 +00:00 |
DSPCore.h
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Core/DSPCore: Changed g_dsp._r back to g_dsp.r. Removed the check*Exclude
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2010-12-29 20:20:52 +00:00 |
DSPEmitter.cpp
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LLE JIT: The block linker will now recompile all blocks that it encounters immediately. Gives a speed boost in some games. Also removed an extraneous check for external exceptions.
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2011-01-10 03:03:03 +00:00 |
DSPEmitter.h
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LLE JIT: The block linker will now recompile all blocks that it encounters immediately. Gives a speed boost in some games. Also removed an extraneous check for external exceptions.
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2011-01-10 03:03:03 +00:00 |
DSPHWInterface.cpp
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dsp cleaning
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2011-01-14 12:08:45 +00:00 |
DSPHWInterface.h
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DSP Jit more minor fixes
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2010-04-25 14:24:55 +00:00 |
DSPHost.h
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DSPSPY improvements
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2009-10-01 15:12:12 +00:00 |
DSPIntCCUtil.cpp
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Core/DSPCore: Changed g_dsp._r back to g_dsp.r. Removed the check*Exclude
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2010-12-29 20:20:52 +00:00 |
DSPIntCCUtil.h
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DSPLLE - flags&stuff,xar->subarn,0x80 kinda figured out,... (experimental)
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2010-03-08 21:25:35 +00:00 |
DSPIntExtOps.cpp
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Core/DSPCore: Changed g_dsp._r back to g_dsp.r. Removed the check*Exclude
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2010-12-29 20:20:52 +00:00 |
DSPIntExtOps.h
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Core/DSPCore: Extended opcode handling fixes
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2010-10-31 23:26:18 +00:00 |
DSPIntUtil.h
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LLE JIT:
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2011-01-01 13:19:07 +00:00 |
DSPInterpreter.cpp
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small fix for lle-int
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2011-01-04 14:49:54 +00:00 |
DSPInterpreter.h
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Remove the UDSP union
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2010-03-24 05:05:25 +00:00 |
DSPMemoryMap.cpp
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dsplle - cleaning
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2010-06-08 18:46:02 +00:00 |
DSPMemoryMap.h
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DSP LLE Jit, joined work with XK and skidu.
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2010-04-07 15:04:45 +00:00 |
DSPStacks.cpp
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Core/DSPCore: Changed g_dsp._r back to g_dsp.r. Removed the check*Exclude
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2010-12-29 20:20:52 +00:00 |
DSPStacks.h
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DSPLLE: sort of semi-working breakpoints and stepping, if you flip an #ifdef. more work to do, for some reason it gets very slow when you enable it atm
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2009-06-28 16:23:40 +00:00 |
DSPTables.cpp
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LLE JIT: Completed the remaining JIT DSP instructions (lrrn, srrn, ilrrn).
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2010-12-28 00:42:00 +00:00 |
DSPTables.h
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LLE JIT:
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2010-12-21 14:48:05 +00:00 |
DspIntArithmetic.cpp
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Avoid shadowing variables.
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2011-01-01 20:00:03 +00:00 |
DspIntBranch.cpp
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Core/DSPCore: Changed g_dsp._r back to g_dsp.r. Removed the check*Exclude
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2010-12-29 20:20:52 +00:00 |
DspIntLoadStore.cpp
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dsp cleaning
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2011-01-14 12:08:45 +00:00 |
DspIntMisc.cpp
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Core/DSPCore: Changed g_dsp._r back to g_dsp.r. Removed the check*Exclude
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2010-12-29 20:20:52 +00:00 |
DspIntMultiplier.cpp
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dsp cleaning
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2011-01-14 12:08:45 +00:00 |
LabelMap.cpp
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
LabelMap.h
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
SConscript
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LLE JIT:
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2010-12-16 23:27:38 +00:00 |
assemble.cpp
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DSPLLE - small fix
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2010-03-22 16:32:48 +00:00 |
assemble.h
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add *.user, Win32, and x64 build dir to ignore list for DebuggerUICommon and Unit Tests
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2009-07-06 02:10:26 +00:00 |
disassemble.cpp
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Attempt to fix issue r3458. I don't have a 32bit linux install, however I know it will at least fix compressing. Please test if uncompressed games run.
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2010-12-03 12:42:01 +00:00 |
disassemble.h
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dsptool: add -f option (errors are not critical)
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2009-07-19 10:08:25 +00:00 |