dolphin/Source/Core/VideoBackends
Stenzek c8f31656cb VideoBackends: Support a different number of threads for precompiling
At runtime, we only really want a single shader compiler thread.
However, for initial boots, we can use a higher number to speed things
up.
2017-07-30 17:43:59 +10:00
..
D3D VideoBackends: Support a different number of threads for precompiling 2017-07-30 17:43:59 +10:00
Null NativeVertexFormat: Drop unused virtual method SetupVertexPointers 2017-07-30 17:43:59 +10:00
OGL VideoBackends: Support a different number of threads for precompiling 2017-07-30 17:43:59 +10:00
Software NativeVertexFormat: Drop unused virtual method SetupVertexPointers 2017-07-30 17:43:59 +10:00
Vulkan VideoBackends: Support a different number of threads for precompiling 2017-07-30 17:43:59 +10:00
CMakeLists.txt CMake: remove references to D3D12 2017-05-26 01:16:04 -07:00