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FramebufferManager.cpp
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always calls glBindBuffer(0) after disabling vao
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2012-12-29 12:50:42 +01:00 |
FramebufferManager.h
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Put some stuff in the gfx plugins into namespaces, so that the symbols won't collide if someone decides to merge the gfx plugins into dolphin too. still more things left to do though.
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2011-01-29 20:16:51 +00:00 |
GLUtil.cpp
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Merge Fail: Make sure we are using the interface file to get backbuffer dimensions. GL helper function was duplicated.
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2012-12-26 13:15:19 -06:00 |
GLUtil.h
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Merge Fail: Make sure we are using the interface file to get backbuffer dimensions. GL helper function was duplicated.
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2012-12-26 13:15:19 -06:00 |
Globals.h
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Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken.
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2011-01-31 01:28:32 +00:00 |
NativeVertexFormat.cpp
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move glBindBuffer and glBindVertexArray out of VertexManager
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2012-12-13 15:28:52 -06:00 |
PixelShaderCache.cpp
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Revert the recent zcomploc changes including the Graphic_Fixes merge.
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2012-08-10 20:12:02 +02:00 |
PixelShaderCache.h
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Revert the recent zcomploc changes including the Graphic_Fixes merge.
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2012-08-10 20:12:02 +02:00 |
PostProcessing.cpp
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Convert GetUserPath to return a std::string instead of a const char *. This simplifies its usage in most cases.
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2011-02-28 20:40:15 +00:00 |
PostProcessing.h
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Put some stuff in the gfx plugins into namespaces, so that the symbols won't collide if someone decides to merge the gfx plugins into dolphin too. still more things left to do though.
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2011-01-29 20:16:51 +00:00 |
RasterFont.cpp
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always calls glBindBuffer(0) after disabling vao
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2012-12-29 12:50:42 +01:00 |
RasterFont.h
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custom shader for RasterFont, fix color support
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2012-12-13 15:28:36 -06:00 |
Render.cpp
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always calls glBindBuffer(0) after disabling vao
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2012-12-29 12:50:42 +01:00 |
Render.h
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Revert the recent zcomploc changes including the Graphic_Fixes merge.
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2012-08-10 20:12:02 +02:00 |
TextureCache.cpp
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always calls glBindBuffer(0) after disabling vao
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2012-12-29 12:50:42 +01:00 |
TextureCache.h
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Check texture params before updateing them
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2012-12-13 15:28:48 -06:00 |
TextureConverter.cpp
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always calls glBindBuffer(0) after disabling vao
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2012-12-29 12:50:42 +01:00 |
TextureConverter.h
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TextureCache: Move EFB copy cache code from TextureConverter to TextureCache
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2012-01-31 19:51:32 +01:00 |
VertexManager.cpp
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reset glEnableClientState befor every draw
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2012-12-13 15:27:46 -06:00 |
VertexManager.h
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Hey, long time no commits :).
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2012-10-20 10:22:15 -03:00 |
VertexShaderCache.cpp
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Clean up various things.
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2011-09-29 23:32:39 +02:00 |
VertexShaderCache.h
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Clean up various things.
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2011-09-29 23:32:39 +02:00 |
VideoBackend.h
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* GUI Video-Settings changes:
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2011-03-21 19:57:31 +00:00 |
main.cpp
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Remove cg.lib from some files for Windows and renaming a function.
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2012-12-26 00:07:43 -06:00 |
main.h
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Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken.
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2011-01-31 01:28:32 +00:00 |
stdafx.cpp
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Minor code formatting:
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2010-09-28 02:15:02 +00:00 |
stdafx.h
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Minor code formatting:
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2010-09-28 02:15:02 +00:00 |