![]() The GameCube's sample rate is slightly different due to a hardware bug. The exact numbers are (54000000 / 1124) for GameCube and (54000000 / 1125) on Wii. I also modified 32KHz mode. This fixes audio desyncs in several GameCube games and severe issues in Sonic Mega Collection. |
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.. | ||
Android | ||
Core | ||
DSPSpy | ||
DSPTool | ||
PCH | ||
UnitTests | ||
VSProps | ||
.clang-format | ||
CMakeLists.txt | ||
dolphin-emu.sln |