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BPMemory.cpp
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Fixed "no newline at end of file" warnings issued by GCC 4.2.
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2008-08-24 21:50:41 +00:00 |
BPMemory.h
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More fog emulation groundwork both in OpenGL and DX9. Needs more fog format researching.
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2008-09-20 14:43:10 +00:00 |
CPMemory.cpp
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Move moving things around and preparing for the next step (cached vertexloaders).
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2008-10-25 13:27:28 +00:00 |
CPMemory.h
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Move moving things around and preparing for the next step (cached vertexloaders).
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2008-10-25 13:27:28 +00:00 |
DataReader.h
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Massive style & comment cleanup of (mostly) GL plugin - also split some large files. A minor speedup for BP writes - merged the two switch()-es.
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2008-10-17 11:30:14 +00:00 |
Fifo.cpp
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removed unneeded critical section to match windows
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2008-10-30 20:46:12 +00:00 |
Fifo.h
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DataReader inline for OGL/DX9 and moved to VideoCommon. Large clean up.
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2008-10-03 22:05:28 +00:00 |
LookUpTables.cpp
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more gl plugin cleanup, code moving
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2008-10-17 12:08:28 +00:00 |
LookUpTables.h
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more gl plugin cleanup, code moving
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2008-10-17 12:08:28 +00:00 |
NativeVertexFormat.h
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Make it possible to turn off the tiny vertex format setup JIT, may help macosx compatibility work (pretty useless, a jit for the actual vertex loading would have been much more useful)
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2008-10-28 21:04:14 +00:00 |
OpcodeDecoding.h
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Forgot some defines.
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2008-08-21 17:57:26 +00:00 |
PixelShader.cpp
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Move out Cg shader generators to VideoCommon (hope to use this in the DX plugin in the future). Also move out stats code. Comment a lot and cleanup. Kill DX9 Globals.cpp.
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2008-10-22 20:54:40 +00:00 |
PixelShader.h
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Move out Cg shader generators to VideoCommon (hope to use this in the DX plugin in the future). Also move out stats code. Comment a lot and cleanup. Kill DX9 Globals.cpp.
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2008-10-22 20:54:40 +00:00 |
Profiler.cpp
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Massive style & comment cleanup of (mostly) GL plugin - also split some large files. A minor speedup for BP writes - merged the two switch()-es.
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2008-10-17 11:30:14 +00:00 |
Profiler.h
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Code movin' and cleanup again, in the GL plugin. Planning to turn NativeVertexFormat into something cachable, instead of locked to each VertexLoader.
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2008-10-24 23:08:46 +00:00 |
SConscript
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Move out Cg shader generators to VideoCommon (hope to use this in the DX plugin in the future). Also move out stats code. Comment a lot and cleanup. Kill DX9 Globals.cpp.
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2008-10-22 20:54:40 +00:00 |
Statistics.cpp
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Move out Cg shader generators to VideoCommon (hope to use this in the DX plugin in the future). Also move out stats code. Comment a lot and cleanup. Kill DX9 Globals.cpp.
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2008-10-22 20:54:40 +00:00 |
Statistics.h
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Cachable vertex loaders. Not a very big speedup in itself, but makes it easier to speed up vertex loading in the future.
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2008-10-25 15:53:43 +00:00 |
TextureDecoder.cpp
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Aligned all vertex components to 4 byte boundaries - maybe ATI likes that? Renamed and reorganized misc things.
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2008-10-27 21:38:30 +00:00 |
TextureDecoder.h
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fix bug in giga's resampler,
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2008-08-16 23:53:00 +00:00 |
VertexShader.cpp
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Code movin' and cleanup again, in the GL plugin. Planning to turn NativeVertexFormat into something cachable, instead of locked to each VertexLoader.
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2008-10-24 23:08:46 +00:00 |
VertexShader.h
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Code movin' and cleanup again, in the GL plugin. Planning to turn NativeVertexFormat into something cachable, instead of locked to each VertexLoader.
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2008-10-24 23:08:46 +00:00 |
VideoState.cpp
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Cachable vertex loaders. Not a very big speedup in itself, but makes it easier to speed up vertex loading in the future.
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2008-10-25 15:53:43 +00:00 |
VideoState.h
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Cleaning up XK's mess, added a simple profiler, minor disasm fix. Too lazy to split it up into individual changes. Savestates not yet working.
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2008-08-30 12:11:25 +00:00 |
XFBConvert.cpp
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Further tiny XFB speedup: baked the bias constants into the R tables, and switched to aligned writes, and made sure efb_buffer is aligned.
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2008-10-16 08:11:03 +00:00 |
XFBConvert.h
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Move out Cg shader generators to VideoCommon (hope to use this in the DX plugin in the future). Also move out stats code. Comment a lot and cleanup. Kill DX9 Globals.cpp.
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2008-10-22 20:54:40 +00:00 |
XFMemory.cpp
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Aligned all vertex components to 4 byte boundaries - maybe ATI likes that? Renamed and reorganized misc things.
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2008-10-27 21:38:30 +00:00 |
XFMemory.h
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Aligned all vertex components to 4 byte boundaries - maybe ATI likes that? Renamed and reorganized misc things.
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2008-10-27 21:38:30 +00:00 |