fix bug in giga's resampler,
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@230 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -137,7 +137,7 @@ inline int expand8888(const int j)
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return i|(i<<16);
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}
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inline void decodebytesI4(u32 *dst, u8 *src, int numbytes)
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inline void decodebytesI4(u32 *dst, const u8 *src, int numbytes)
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{
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for (int x = 0; x < numbytes; x++)
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{
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@ -147,13 +147,13 @@ inline void decodebytesI4(u32 *dst, u8 *src, int numbytes)
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}
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}
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inline void decodebytesI8(u32 *dst, u8 *src, int numbytes)
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inline void decodebytesI8(u32 *dst, const u8 *src, int numbytes)
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{
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for (int x = 0; x < numbytes; x++)
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*dst++ = expand8888(src[x]);
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}
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inline void decodebytesC4(u32 *dst, u8 *src, int numbytes, int tlutaddr, int tlutfmt)
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inline void decodebytesC4(u32 *dst, const u8 *src, int numbytes, int tlutaddr, int tlutfmt)
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{
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u16 *tlut = (u16*)(texMem + tlutaddr);
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for (int x = 0; x < numbytes; x++)
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@ -180,7 +180,7 @@ inline void decodebytesC4(u32 *dst, u8 *src, int numbytes, int tlutaddr, int tlu
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}
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}
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inline void decodebytesC8(u32 *dst, u8 *src, int numbytes, int tlutaddr, int tlutfmt)
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inline void decodebytesC8(u32 *dst, const u8 *src, int numbytes, int tlutaddr, int tlutfmt)
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{
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u16 *tlut = (u16*)(texMem+tlutaddr);
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for (int x = 0; x < numbytes; x++)
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@ -204,7 +204,7 @@ inline void decodebytesC8(u32 *dst, u8 *src, int numbytes, int tlutaddr, int tlu
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}
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inline void decodebytesC14X2(u32 *dst, u16 *src, int numpixels, int tlutaddr, int tlutfmt)
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inline void decodebytesC14X2(u32 *dst, const u16 *src, int numpixels, int tlutaddr, int tlutfmt)
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{
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u16 *tlut = (u16*)(texMem+tlutaddr);
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for (int x = 0; x < numpixels; x++)
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@ -227,48 +227,44 @@ inline void decodebytesC14X2(u32 *dst, u16 *src, int numpixels, int tlutaddr, in
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}
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}
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inline void decodebytesRGB565(u32 *dst, u16 *src, int numpixels)
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inline void decodebytesRGB565(u32 *dst, const u16 *src, int numpixels)
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{
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for (int x = 0; x < numpixels; x++)
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*dst++ = decode565(Common::swap16(src[x]));
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}
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inline void decodebytesIA4(u32 *dst, u8 *src, int numbytes)
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inline void decodebytesIA4(u32 *dst, const u8 *src, int numbytes)
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{
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for (int x = 0; x < numbytes; x++)
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{
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int val = src[x];
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int a = lut4to8[val>>4];
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int r = lut4to8[val&15];
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*dst++ = (a<<24) | (r<<16) | (r<<8) | r;
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dst[x] = (a<<24) | (r<<16) | (r<<8) | r;
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}
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}
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inline void decodebytesIA8(u32 *dst, u16 *src, int numpixels)
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inline void decodebytesIA8(u32 *dst, const u16 *src, int numpixels)
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{
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for (int x = 0; x < numpixels; x++)
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*dst++ = decodeIA8(Common::swap16(src[x]));
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dst[x] = decodeIA8(Common::swap16(src[x]));
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}
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inline void decodebytesRGB5A3(u32 *dst, u16 *src, int numpixels)
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inline void decodebytesRGB5A3(u32 *dst, const u16 *src, int numpixels)
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{
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for (int x = 0; x < numpixels; x++)
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*dst++ = decode5A3(Common::swap16(src[x]));
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dst[x] = decode5A3(Common::swap16(src[x]));
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}
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inline void decodebytesARGB8pass1(u32 *dst, u16 *src, int numpixels)
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inline void decodebytesARGB8pass1(u32 *dst, const u16 *src, const u16 *src2, int numpixels)
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{
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for (int x = 0; x < numpixels; x++)
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{
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int val = Common::swap16(src[x]);
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int a = val & 0xFF;
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val >>= 8;
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*dst++ = (a<<16) | (val<<24);
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// This can probably be done in a few SSE pack/unpack instructions.
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for (int x = 0; x < numpixels; x++) {
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dst[x] = Common::swap32((src2[x] << 16) | src[x]);
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}
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}
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inline void decodebytesARGB8pass2(u32 *dst, u16 *src, int numpixels)
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inline void decodebytesARGB8pass2(u32 *dst, const u16 *src, int numpixels)
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{
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for (int x = 0; x < numpixels; x++)
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{
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@ -284,9 +280,7 @@ inline u32 makecol(int r, int g, int b, int a)
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return ((a&255)<<24)|((r&255)<<16)|((g&255)<<8)|((b&255));
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}
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//this needs to be FAST, used by some games realtime video
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//TODO: port to ASM or intrinsics
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void decodeDXTBlock(u32 *dst, DXTBlock *src, int pitch)
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void decodeDXTBlock(u32 *dst, const DXTBlock *src, int pitch)
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{
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u16 c1 = Common::swap16(src->color1);
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u16 c2 = Common::swap16(src->color2);
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@ -332,9 +326,9 @@ void decodeDXTBlock(u32 *dst, DXTBlock *src, int pitch)
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//also ARGB order needs to be swapped later, to accommodate modern hardware better
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//need to add DXT support too
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#ifdef OVERLAY_TEXFMT
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PC_TexFormat TexDecoder_Decode_real(u8 *dst, u8 *src, int width, int height, int texformat, int tlutaddr, int tlutfmt)
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PC_TexFormat TexDecoder_Decode_real(u8 *dst, const u8 *src, int width, int height, int texformat, int tlutaddr, int tlutfmt)
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#else
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PC_TexFormat TexDecoder_Decode(u8 *dst, u8 *src, int width, int height, int texformat, int tlutaddr, int tlutfmt)
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PC_TexFormat TexDecoder_Decode(u8 *dst, const u8 *src, int width, int height, int texformat, int tlutaddr, int tlutfmt)
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#endif
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{
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switch (texformat)
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@ -413,14 +407,15 @@ PC_TexFormat TexDecoder_Decode(u8 *dst, u8 *src, int width, int height, int texf
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return PC_TEX_FMT_BGRA32;
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case GX_TF_RGBA8:
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{
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for (int y = 0; y < height; y += 4)
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for (int y = 0; y < height; y += 4) {
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for (int x = 0; x < width; x += 4)
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{
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for (int iy = 0; iy < 4; iy++, src += 8)
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decodebytesARGB8pass1((u32*)dst + (y+iy)*width + x, (u16*)src, 4);
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for (int iy = 0; iy < 4; iy++, src += 8)
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decodebytesARGB8pass2((u32*)dst + (y+iy)*width + x, (u16*)src, 4);
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for (int iy = 0; iy < 4; iy++) {
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decodebytesARGB8pass1((u32*)dst + (y+iy)*width + x, (u16*)src + 4 * iy, (u16*)src + 4 * iy + 16, 4);
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}
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src += 64;
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}
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}
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}
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return PC_TEX_FMT_BGRA32;
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case GX_TF_CMPR:
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@ -460,7 +455,7 @@ extern const char* texfmt[];
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extern const unsigned char sfont_map[];
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extern const unsigned char sfont_raw[][9*10];
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PC_TexFormat TexDecoder_Decode(u8 *dst, u8 *src, int width, int height, int texformat, int tlutaddr, int tlutfmt)
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PC_TexFormat TexDecoder_Decode(u8 *dst, const u8 *src, int width, int height, int texformat, int tlutaddr, int tlutfmt)
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{
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PC_TexFormat retval = TexDecoder_Decode_real(dst,src,width,height,texformat,tlutaddr,tlutfmt);
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@ -74,7 +74,7 @@ enum PC_TexFormat
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PC_TEX_FMT_BGRA32 = 1,
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};
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PC_TexFormat TexDecoder_Decode(u8 *dst, u8 *src, int width, int height, int texformat, int tlutaddr, int tlutfmt);
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PC_TexFormat TexDecoder_Decode(u8 *dst, const u8 *src, int width, int height, int texformat, int tlutaddr, int tlutfmt);
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void TexDecoder_SetTexFmtOverlayOptions(bool enable, bool center);
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@ -115,12 +115,12 @@ void Mixer_PushSamples(short *buffer, int num_stereo_samples, int sample_rate) {
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s32 DataL = PV1l;
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s32 DataR = PV1r;
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if (mode==1) //linear
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if (mode == 1) //linear
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{
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DataL = PV1l + ((PV2l - PV1l)*acc)/48000;
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DataR = PV1r + ((PV2r - PV1r)*acc)/48000;
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}
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else if (mode==2) //cubic
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else if (mode == 2) //cubic
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{
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s32 a0l = PV1l - PV2l - PV4l + PV3l;
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s32 a0r = PV1r - PV2r - PV4r + PV3r;
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@ -145,7 +145,7 @@ void Mixer_PushSamples(short *buffer, int num_stereo_samples, int sample_rate) {
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}
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sample_queue.push(DataL);
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sample_queue.push(DataR);
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queue_size++;
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queue_size += 2;
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}
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push_sync.Leave();
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}
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