225 lines
4.5 KiB
C++
225 lines
4.5 KiB
C++
// Copyright (C) 2003-2009 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include "Common.h"
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#if defined(HAVE_WX) && HAVE_WX
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#include "VideoConfigDialog.h"
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#endif // HAVE_WX
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#include "SWCommandProcessor.h"
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#include "OpcodeDecoder.h"
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#include "SWVideoConfig.h"
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#include "SWPixelEngine.h"
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#include "BPMemLoader.h"
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#include "XFMemLoader.h"
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#include "Clipper.h"
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#include "Rasterizer.h"
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#include "SWRenderer.h"
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#include "../../../Core/VideoCommon/Src/LookUpTables.h"
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#include "HwRasterizer.h"
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#include "LogManager.h"
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#include "EfbInterface.h"
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#include "DebugUtil.h"
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#include "FileUtil.h"
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#include "VideoBackend.h"
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#include "../../../Core/VideoCommon/Src/Fifo.h"
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#include "Core.h"
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namespace SW
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{
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std::string VideoBackend::GetName()
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{
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return "Software Renderer";
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}
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void *DllDebugger(void *_hParent, bool Show)
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{
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return NULL;
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}
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void VideoBackend::ShowConfig(void *_hParent)
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{
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#if defined(HAVE_WX) && HAVE_WX
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VideoConfigDialog* const diag = new VideoConfigDialog((wxWindow*)_hParent, "Software", "gfx_software");
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diag->ShowModal();
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diag->Destroy();
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#endif
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}
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bool VideoBackend::Initialize(void *&window_handle)
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{
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g_SWVideoConfig.Load((File::GetUserPath(D_CONFIG_IDX) + "gfx_software.ini").c_str());
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if (!OpenGL_Create(window_handle))
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{
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Core::Callback_VideoLog("SWRenderer::Create failed\n");
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return false;
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}
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InitBPMemory();
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InitXFMemory();
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SWCommandProcessor::Init();
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SWPixelEngine::Init();
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OpcodeDecoder::Init();
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Clipper::Init();
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Rasterizer::Init();
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HwRasterizer::Init();
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SWRenderer::Init();
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DebugUtil::Init();
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return true;
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}
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void VideoBackend::DoState(PointerWrap&)
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{
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}
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void VideoBackend::RunLoop(bool enable)
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{
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}
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void VideoBackend::EmuStateChange(EMUSTATE_CHANGE newState)
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{
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}
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void VideoBackend::Shutdown()
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{
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SWRenderer::Shutdown();
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OpenGL_Shutdown();
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}
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// This is called after Video_Initialize() from the Core
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void VideoBackend::Video_Prepare()
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{
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SWRenderer::Prepare();
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INFO_LOG(VIDEO, "Video backend initialized.");
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}
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// Run from the CPU thread (from VideoInterface.cpp)
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void VideoBackend::Video_BeginField(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight)
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{
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}
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// Run from the CPU thread (from VideoInterface.cpp)
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void VideoBackend::Video_EndField()
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{
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}
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u32 VideoBackend::Video_AccessEFB(EFBAccessType type, u32 x, u32 y, u32 InputData)
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{
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u32 value = 0;
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switch (type)
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{
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case PEEK_Z:
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{
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value = EfbInterface::GetDepth(x, y);
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break;
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}
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case POKE_Z:
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break;
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case PEEK_COLOR:
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{
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u32 color = 0;
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EfbInterface::GetColor(x, y, (u8*)&color);
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// rgba to argb
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value = (color >> 8) | (color & 0xff) << 24;
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break;
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}
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case POKE_COLOR:
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break;
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}
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return value;
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}
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bool VideoBackend::Video_Screenshot(const char *_szFilename)
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{
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return false;
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}
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// -------------------------------
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// Enter and exit the video loop
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// -------------------------------
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void VideoBackend::Video_EnterLoop()
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{
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EmulatorState(true);
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}
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void VideoBackend::Video_ExitLoop()
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{
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ExitGpuLoop();
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}
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void VideoBackend::Video_AddMessage(const char* pstr, u32 milliseconds)
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{
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}
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void VideoBackend::Video_ClearMessages()
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{
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}
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void VideoBackend::Video_SetRendering(bool bEnabled)
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{
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Fifo_SetRendering(bEnabled);
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}
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bool VideoBackend::Video_IsPossibleWaitingSetDrawDone(void)
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{
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return false;
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}
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void VideoBackend::Video_AbortFrame(void)
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{
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}
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// Draw messages on top of the screen
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unsigned int VideoBackend::PeekMessages()
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{
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#ifdef _WIN32
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// TODO: peekmessage
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MSG msg;
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while (PeekMessage(&msg, 0, 0, 0, PM_REMOVE))
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{
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if (msg.message == WM_QUIT)
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return FALSE;
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TranslateMessage(&msg);
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DispatchMessage(&msg);
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}
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return TRUE;
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#else
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return false;
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#endif
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}
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// Show the current FPS
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void VideoBackend::UpdateFPSDisplay(const char *text)
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{
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char temp[100];
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snprintf(temp, sizeof temp, "%s | Software | %s", svn_rev_str, text);
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OpenGL_SetWindowText(temp);
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}
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}
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