dolphin/Source
Rodolfo Osvaldo Bogado c569b33829 First Revert my changes to VertexLoader.cpp, i don't own the games that get error so i revert the changes until i can test it myself.
Second:
A experiment. implemented parallelization in texture decoding using openmp. is most a experiment to test the performance in different os/plataforms. in my system (windows x64 amd 1055t) give a speedup in large textures, but i tested in in intel dual core and gives a slowdown. o i limited the use for large textures and cpus with more than 3 cores.
please test an let me know if it improves or degrades the speed.
please for linux and osx user. to enable this you will have to enable your compiler support for openmp to test this code.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7284 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-04 22:48:54 +00:00
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Core First Revert my changes to VertexLoader.cpp, i don't own the games that get error so i revert the changes until i can test it myself. 2011-03-04 22:48:54 +00:00
DSPSpy drop vs2008 projects in favor of vs2010 2011-02-11 15:43:05 +00:00
DSPTool Move SConscript files out from the Src subdirectories to be 2011-03-03 19:44:56 +00:00
Plugins Move SConscript files out from the Src subdirectories to be 2011-03-03 19:44:56 +00:00
TestSuite drop vs2008 projects in favor of vs2010 2011-02-11 15:43:05 +00:00
UnitTests Move SConscript files out from the Src subdirectories to be 2011-03-03 19:44:56 +00:00
VSProps vs2010: add debugfast configs for wxw (now debugfast links faster!). clean up wxw projects a lot. 2011-02-10 06:31:12 +00:00
CMakeLists.txt Add an experimental CMake build system as a possible replacement for SCons. Only tested on Linux, should work on OS X and Windows in the future as well though. 2010-11-01 15:47:02 +00:00
Dolphin_2010.sln windows: buildfix for non-release configs 2011-02-11 22:27:50 +00:00