.. |
Crypto
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Systematically eliminating compiler warnings.
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2010-02-24 03:38:36 +00:00 |
ABI.cpp
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fully implemented display list cache with vertex data included and added in all the plugins.
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2010-08-29 23:08:56 +00:00 |
ABI.h
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
Atomic.h
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NoGUI: general cleanup, add initialization stuff added in r5064, fixed the cocoa event loop not shutting down when not booting a game on OSX.
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2010-02-19 17:05:26 +00:00 |
Atomic_GCC.h
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Add Common::AtomicDecrement for gcc to match win32.
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2010-08-10 08:29:15 +00:00 |
Atomic_Win32.h
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fixed xfb bumping introduced by my last commit.
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2010-04-14 13:57:16 +00:00 |
BreakPoints.cpp
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make memory breakpoints log the PC when hit.
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2010-08-16 00:13:23 +00:00 |
BreakPoints.h
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
CDUtils.cpp
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Port to *BSD. It runs but isn't terribly useful without Cg.
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2010-07-22 03:29:35 +00:00 |
CDUtils.h
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Switches to GCC's internal swaps for swap32 and swap64 in OSX. Changes CDIO from using char*** to std::vector<std::string>, which fixes a memory leak I was noticing and also makes it look cleaner. This is not tested much in Windows/Linux, please see if it compiles and doesn't fail out in some mysterious way
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2010-02-16 08:46:21 +00:00 |
CPUDetect.cpp
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Fixed the issue that cpu_info is not initialized in plugin. This commit enables SSSE3/SSE4.1 codes in rev5119.
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2010-02-24 10:10:48 +00:00 |
CPUDetect.h
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Fixed the issue that cpu_info is not initialized in plugin. This commit enables SSSE3/SSE4.1 codes in rev5119.
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2010-02-24 10:10:48 +00:00 |
ChunkFile.h
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Gamelist loading speedup: Be lazy about parsing the file system - it's not necessary for Wii games since the banners are external (in savegames). Also make it possible for the gamelist code to create cache entries for GC images without banners.
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2010-06-03 20:37:32 +00:00 |
ColorUtil.cpp
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
ColorUtil.h
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
Common.h
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Make the SSE3.1 VideoCommon code available in GCC builds.
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2010-07-31 14:40:01 +00:00 |
CommonFuncs.h
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Make the SSE3.1 VideoCommon code available in GCC builds.
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2010-07-31 14:40:01 +00:00 |
CommonPaths.h
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Some work towards launching by titleid rather than content path,
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2010-09-06 04:36:58 +00:00 |
CommonTypes.h
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OS X buildfix
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2010-05-02 21:12:51 +00:00 |
ConsoleListener.cpp
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JitIL is no longer a separate .exe/binary - it's now a simple option, Dolphin.exe now contains both cores.
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2010-01-19 19:28:27 +00:00 |
ConsoleListener.h
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NoGUI: general cleanup, add initialization stuff added in r5064, fixed the cocoa event loop not shutting down when not booting a game on OSX.
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2010-02-19 17:05:26 +00:00 |
DebugInterface.h
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Move MemCheck functionality into the virtual DebugInterface class from the more general MemView class.
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2010-02-18 12:06:13 +00:00 |
DynamicLibrary.cpp
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Fix a segmentation fault when attempting to load an invalid plugin.
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2010-07-03 16:47:49 +00:00 |
DynamicLibrary.h
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space changes, merge #defines, language fix, and code reorder/cleanup :P
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2010-06-05 01:38:22 +00:00 |
ExtendedTrace.cpp
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dolphinwx and debuggerwx can now be compiled with unicode
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2009-07-30 07:09:26 +00:00 |
ExtendedTrace.h
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dolphinwx and debuggerwx can now be compiled with unicode
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2009-07-30 07:09:26 +00:00 |
FifoQueue.h
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New Wiimote Plugin: Added a "Hybrid Wiimote" input source type. This allows a real wiimote to be used with an emulated extension.(and in the future, real wiimote with emulated motion plus) If the emulated extension is set to "None", a real extension can be used. Real/Emulated buttons are combined. Real acceleration data is used. Currently, emulated IR data is used.(might change this to allow both) Switching between an emulated and a real extension in-game is a bit testy right now, but if you switch the emu-extension to "None" before connecting a real extension, it usually works.
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2010-08-10 04:12:32 +00:00 |
FileSearch.cpp
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Prevent double inclusion of CommonPaths.h as pointed out by Glenn.
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2010-07-20 03:23:25 +00:00 |
FileSearch.h
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Random fixes and cleanups
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2010-04-08 16:59:35 +00:00 |
FileUtil.cpp
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Some work towards launching by titleid rather than content path,
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2010-09-06 04:36:58 +00:00 |
FileUtil.h
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Some work towards launching by titleid rather than content path,
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2010-09-06 04:36:58 +00:00 |
FixedSizeQueue.h
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
Hash.cpp
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sometimes to advance you have to make a step back.
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2010-08-28 15:09:42 +00:00 |
Hash.h
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sometimes to advance you have to make a step back.
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2010-08-28 15:09:42 +00:00 |
IniFile.cpp
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Added a button to the "Gecko Codes" panel to download/parse codes from geckocodes.org. Codes that require modifiers (the XXXX business) will still not work properly, though they should load/save fine. A few more code types should work now. (All non-ASM type codes should at least attempt to run :p) Hacked a param into IniFile::GetLines to disable removal of text after # chars, so codes with # in the name/notes should load fine.
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2010-07-23 05:22:12 +00:00 |
IniFile.h
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Added a button to the "Gecko Codes" panel to download/parse codes from geckocodes.org. Codes that require modifiers (the XXXX business) will still not work properly, though they should load/save fine. A few more code types should work now. (All non-ASM type codes should at least attempt to run :p) Hacked a param into IniFile::GetLines to disable removal of text after # chars, so codes with # in the name/notes should load fine.
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2010-07-23 05:22:12 +00:00 |
LinearDiskCache.cpp
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fully implemented display list cache with vertex data included and added in all the plugins.
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2010-08-29 23:08:56 +00:00 |
LinearDiskCache.h
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Fix some cases of variables being used uninitialized. Also some unused
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2010-06-02 20:35:12 +00:00 |
Log.h
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Avoid always-true and signed/unsigned comparisons.
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2010-07-31 19:06:44 +00:00 |
LogManager.cpp
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Allow C code to use the Dolphin log manager so that Wiiuse text output
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2010-07-16 19:08:26 +00:00 |
LogManager.h
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JIT single stepping
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2010-04-10 15:41:44 +00:00 |
MathUtil.cpp
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
MathUtil.h
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
MemArena.cpp
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Oops, removed one <sys/stat.h> too many.
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2010-07-29 17:52:43 +00:00 |
MemArena.h
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Rewrite memory management, _hopefully_ banishing "failed to map 1 gb contiguous memory" 32-bit Dolphin errors to history.
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2009-11-07 18:53:10 +00:00 |
MemoryUtil.cpp
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Slightly cleanup of mmap(2) flags:
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2010-07-18 05:15:16 +00:00 |
MemoryUtil.h
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Slightly cleanup of mmap(2) flags:
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2010-07-18 05:15:16 +00:00 |
Misc.cpp
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Port to *BSD. It runs but isn't terribly useful without Cg.
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2010-07-22 03:29:35 +00:00 |
MsgHandler.cpp
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
MsgHandler.h
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
NandPaths.cpp
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std::string needs <string> rather than <string.h>.
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2010-09-06 12:14:18 +00:00 |
NandPaths.h
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std::string needs <string> rather than <string.h>.
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2010-09-06 12:14:18 +00:00 |
OpenCL.cpp
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cleanup + some eolz
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2010-07-06 13:14:51 +00:00 |
OpenCL.h
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Allow full-length Unix pathnames.
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2010-07-10 21:17:08 +00:00 |
Plugin.cpp
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Removed the hackery that was being done with the plugin configuration dialogs on windows. That was unnecessary and ugly. The HWND type is dead for non windows. Also cleaned up the gui a little.
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2010-07-30 03:51:49 +00:00 |
Plugin.h
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Removed the hackery that was being done with the plugin configuration dialogs on windows. That was unnecessary and ugly. The HWND type is dead for non windows. Also cleaned up the gui a little.
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2010-07-30 03:51:49 +00:00 |
PluginDSP.cpp
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LUAInterface should have all its functionality now (excluding input/controller management). Now we need a GUI to see how it works. Added new DSP function: ClearAudioBuffer, which clears the audio buffer for pausing. Currently it doesn't work with DSound.
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2009-11-07 20:01:39 +00:00 |
PluginDSP.h
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Sound System Rework: Phase 2 (cont'ed)
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2009-12-25 11:59:04 +00:00 |
PluginVideo.cpp
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I've observed that "FIFO is overflown by GatherPipe" is not real overflow.
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2010-08-10 07:25:35 +00:00 |
PluginVideo.h
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I've observed that "FIFO is overflown by GatherPipe" is not real overflow.
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2010-08-10 07:25:35 +00:00 |
PluginWiimote.cpp
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win32: Some more work on real wiimote automatic ingame pairup (automatic paired up wiimotes get connected now ingame as well, but it's not completely working yet, we're almost there tho:P) and changed the automatic unpair real wiimotes routine, so it won't get loaded via dll_detach anymore.
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2010-06-20 02:17:53 +00:00 |
PluginWiimote.h
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win32: Some more work on real wiimote automatic ingame pairup (automatic paired up wiimotes get connected now ingame as well, but it's not completely working yet, we're almost there tho:P) and changed the automatic unpair real wiimotes routine, so it won't get loaded via dll_detach anymore.
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2010-06-20 02:17:53 +00:00 |
SConscript
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Some work towards launching by titleid rather than content path,
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2010-09-06 04:36:58 +00:00 |
SDCardUtil.cpp
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build fixin', warning fixin'.
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2010-06-09 21:19:23 +00:00 |
SDCardUtil.h
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misc stuff
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2010-05-23 08:41:58 +00:00 |
Setup.h
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
StringUtil.cpp
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Prevent double inclusion of CommonPaths.h as pointed out by Glenn.
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2010-07-20 03:23:25 +00:00 |
StringUtil.h
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Refactor the original and much more compatible IniFile implementation to work more like Billiard's, with a public Section interface, but keep the old interface as well.
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2010-06-04 19:56:34 +00:00 |
SymbolDB.cpp
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Improve iterator usage.
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2010-05-28 23:14:16 +00:00 |
SymbolDB.h
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
SysConf.cpp
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Did some clean up of the GUI main. Also, parse command line options first, then set up directories (linux and apple), then load the log manager, sconfig, etc. Removes the need for my silly log manager and sysconf reload.
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2010-03-18 14:34:37 +00:00 |
SysConf.h
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Did some clean up of the GUI main. Also, parse command line options first, then set up directories (linux and apple), then load the log manager, sconfig, etc. Removes the need for my silly log manager and sysconf reload.
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2010-03-18 14:34:37 +00:00 |
Thread.cpp
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Implement proper thread naming on linux. This fixes a segmentation fault with thte wiimote new configuration dialog when a thread was named without first calling ThreadInit.
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2010-07-06 16:16:07 +00:00 |
Thread.h
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Implement proper thread naming on linux. This fixes a segmentation fault with thte wiimote new configuration dialog when a thread was named without first calling ThreadInit.
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2010-07-06 16:16:07 +00:00 |
Thunk.cpp
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keep a few separate thunkmanagers so they don't all share the same register backup area. seems to fix the single-core-paired-single-x64 issue in mario kart wii, please test the other games that were problematic.
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2010-02-14 22:37:46 +00:00 |
Thunk.h
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keep a few separate thunkmanagers so they don't all share the same register backup area. seems to fix the single-core-paired-single-x64 issue in mario kart wii, please test the other games that were problematic.
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2010-02-14 22:37:46 +00:00 |
Timer.cpp
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Fix RTC to report the correct system time in Wii and GC titles as reported in Issue 1817
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2010-08-26 19:24:47 +00:00 |
Timer.h
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(Minor timer library code cleanup)
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2010-01-21 19:55:01 +00:00 |
Version.cpp
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Forgot to add Version.cpp in previous.
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2010-07-08 15:44:39 +00:00 |
stdafx.cpp
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
stdafx.h
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
svnrev_template.h
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Copy the version string obtained from svnversion at runtime instead of
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2010-07-08 15:25:01 +00:00 |
x64Analyzer.cpp
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
x64Analyzer.h
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
x64Emitter.cpp
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Added PSRLD/PSRLQ/PSLLD/PSLLQ support to x64Emitter
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2010-09-06 03:03:33 +00:00 |
x64Emitter.h
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Added PSRLD/PSRLQ/PSLLD/PSLLQ support to x64Emitter
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2010-09-06 03:03:33 +00:00 |