![]() Copying the alpha channel from the game causes issues with frame dumping, since we're using a buffer directly from the GPU as a source for AVIDump. |
||
---|---|---|
.. | ||
Android | ||
Core | ||
DSPSpy | ||
DSPTool | ||
PCH | ||
UnitTests | ||
VSProps | ||
.clang-format | ||
CMakeLists.txt | ||
dolphin-emu.sln |