![]() It seems that games actually read this to determine how to act, which isn't particularly strange. I was imagining it was more for the Wiimote's internal normalization, but I was wrong. |
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.. | ||
Attachment | ||
EmuSubroutines.cpp | ||
Encryption.cpp | ||
Encryption.h | ||
MatrixMath.h | ||
Speaker.cpp | ||
WiimoteEmu.cpp | ||
WiimoteEmu.h | ||
WiimoteHid.h |