dolphin/Source/Core/Core/HW/WiimoteEmu
Jasper St. Pierre e53268be1b WiimoteEmu: Add back the calibrated accel data to the EEPROM
It seems that games actually read this to determine how to act, which
isn't particularly strange. I was imagining it was more for the
Wiimote's internal normalization, but I was wrong.
2015-02-16 15:16:23 -08:00
..
Attachment Fix horribly broken accelerometer emulation. 2015-01-30 12:38:21 +10:30
EmuSubroutines.cpp Merge pull request #1926 from skidau/emu-wiimote-speaker-adpcm-sample-rate 2015-01-23 12:31:20 +11:00
Encryption.cpp Fix build failing when disabling precompiled headers. 2014-09-19 18:17:51 -04:00
Encryption.h Add missing includes where headers depend on other headers having been included first. 2014-10-21 21:22:16 -04:00
MatrixMath.h Get rid of a few C-style struct declarations 2014-07-23 20:36:45 -04:00
Speaker.cpp Fixed the emulated wiimote speaker's ADPCM sample rate. Patch by hk.konpie. 2015-01-21 00:11:54 +11:00
WiimoteEmu.cpp WiimoteEmu: Add back the calibrated accel data to the EEPROM 2015-02-16 15:16:23 -08:00
WiimoteEmu.h WiimoteEmu: Add back the calibrated accel data to the EEPROM 2015-02-16 15:16:23 -08:00
WiimoteHid.h WiimoteEmu: Hardcode acceleration calibration values 2014-11-28 10:51:30 -08:00