96 lines
4.1 KiB
C++
96 lines
4.1 KiB
C++
// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#ifndef GLFUNCTIONS_H_
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#define GLFUNCTIONS_H_
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#include "GLInterface.h"
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#ifdef USE_GLES3
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typedef GLvoid* (*PFNGLMAPBUFFERPROC) (GLenum target, GLenum access);
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typedef GLvoid* (*PFNGLMAPBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
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typedef void (*PFNGLBINDBUFFERRANGEPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
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typedef GLboolean (*PFNGLUNMAPBUFFERPROC) (GLenum target);
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typedef void (*PFNGLBLITFRAMEBUFFERPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
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// VAOS
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typedef void (*PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint* arrays);
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typedef void (*PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint* arrays);
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typedef void (*PFNGLBINDVERTEXARRAYPROC) (GLuint array);
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// Sync
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typedef GLenum (*PFNGLCLIENTWAITSYNCPROC) (GLsync GLsync,GLbitfield flags,GLuint64 timeout);
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typedef void (*PFNGLDELETESYNCPROC) (GLsync GLsync);
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typedef GLsync (*PFNGLFENCESYNCPROC) (GLenum condition,GLbitfield flags);
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//Sampler
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typedef void (*PFNGLSAMPLERPARAMETERFPROC) (GLuint sampler, GLenum pname, GLfloat param);
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typedef void (*PFNGLSAMPLERPARAMETERIPROC) (GLuint sampler, GLenum pname, GLint param);
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typedef void (*PFNGLSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, const GLfloat* params);
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typedef void (*PFNGLBINDSAMPLERPROC) (GLuint unit, GLuint sampler);
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typedef void (*PFNGLDELETESAMPLERSPROC) (GLsizei count, const GLuint * samplers);
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typedef void (*PFNGLGENSAMPLERSPROC) (GLsizei count, GLuint* samplers);
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//Program binar
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typedef void (*PFNGLGETPROGRAMBINARYPROC) (GLuint program, GLsizei bufSize, GLsizei* length, GLenum *binaryFormat, GLvoid*binary);
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typedef void (*PFNGLPROGRAMBINARYPROC) (GLuint program, GLenum binaryFormat, const void* binary, GLsizei length);
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typedef void (*PFNGLPROGRAMPARAMETERIPROC) (GLuint program, GLenum pname, GLint value);
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typedef GLuint (*PFNGLGETUNIFORMBLOCKINDEXPROC) (GLuint program, const GLchar* uniformBlockName);
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typedef void (*PFNGLUNIFORMBLOCKBINDINGPROC) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
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//Query
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typedef void (*PFNGLBEGINQUERYPROC) (GLenum target, GLuint id);
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typedef void (*PFNGLENDQUERYPROC) (GLenum target);
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typedef void (*PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint* params);
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typedef void (*PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint* ids);
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typedef void (*PFNGLGENQUERIESPROC) (GLsizei n, GLuint* ids);
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// glDraw*
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typedef void (*PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid* indices);
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// ptrs
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extern PFNGLBEGINQUERYPROC glBeginQuery;
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extern PFNGLENDQUERYPROC glEndQuery;
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extern PFNGLGETQUERYOBJECTUIVPROC glGetQueryObjectuiv;
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extern PFNGLDELETEQUERIESPROC glDeleteQueries;
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extern PFNGLGENQUERIESPROC glGenQueries;
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extern PFNGLMAPBUFFERPROC glMapBuffer;
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extern PFNGLUNMAPBUFFERPROC glUnmapBuffer;
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extern PFNGLMAPBUFFERRANGEPROC glMapBufferRange;
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extern PFNGLBINDBUFFERRANGEPROC glBindBufferRange;
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extern PFNGLBLITFRAMEBUFFERPROC glBlitFramebuffer;
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extern PFNGLGENVERTEXARRAYSPROC glGenVertexArrays;
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extern PFNGLDELETEVERTEXARRAYSPROC glDeleteVertexArrays;
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extern PFNGLBINDVERTEXARRAYPROC glBindVertexArray;
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extern PFNGLCLIENTWAITSYNCPROC glClientWaitSync;
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extern PFNGLDELETESYNCPROC glDeleteSync;
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extern PFNGLFENCESYNCPROC glFenceSync;
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extern PFNGLGETPROGRAMBINARYPROC glGetProgramBinary;
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extern PFNGLPROGRAMBINARYPROC glProgramBinary;
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extern PFNGLPROGRAMPARAMETERIPROC glProgramParameteri;
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extern PFNGLDRAWRANGEELEMENTSPROC glDrawRangeElements;
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//Sampler
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extern PFNGLSAMPLERPARAMETERFPROC glSamplerParameterf;
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extern PFNGLSAMPLERPARAMETERIPROC glSamplerParameteri;
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extern PFNGLSAMPLERPARAMETERFVPROC glSamplerParameterfv;
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extern PFNGLBINDSAMPLERPROC glBindSampler;
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extern PFNGLDELETESAMPLERSPROC glDeleteSamplers;
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extern PFNGLGENSAMPLERSPROC glGenSamplers;
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extern PFNGLGETUNIFORMBLOCKINDEXPROC glGetUniformBlockIndex;
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extern PFNGLUNIFORMBLOCKBINDINGPROC glUniformBlockBinding;
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#endif
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namespace GLFunc
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{
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void Init();
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}
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#endif
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