// Copyright 2013 Dolphin Emulator Project // Licensed under GPLv2 // Refer to the license.txt file included. #ifndef GLFUNCTIONS_H_ #define GLFUNCTIONS_H_ #include "GLInterface.h" #ifdef USE_GLES3 typedef GLvoid* (*PFNGLMAPBUFFERPROC) (GLenum target, GLenum access); typedef GLvoid* (*PFNGLMAPBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); typedef void (*PFNGLBINDBUFFERRANGEPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); typedef GLboolean (*PFNGLUNMAPBUFFERPROC) (GLenum target); typedef void (*PFNGLBLITFRAMEBUFFERPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); // VAOS typedef void (*PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint* arrays); typedef void (*PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint* arrays); typedef void (*PFNGLBINDVERTEXARRAYPROC) (GLuint array); // Sync typedef GLenum (*PFNGLCLIENTWAITSYNCPROC) (GLsync GLsync,GLbitfield flags,GLuint64 timeout); typedef void (*PFNGLDELETESYNCPROC) (GLsync GLsync); typedef GLsync (*PFNGLFENCESYNCPROC) (GLenum condition,GLbitfield flags); //Sampler typedef void (*PFNGLSAMPLERPARAMETERFPROC) (GLuint sampler, GLenum pname, GLfloat param); typedef void (*PFNGLSAMPLERPARAMETERIPROC) (GLuint sampler, GLenum pname, GLint param); typedef void (*PFNGLSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, const GLfloat* params); typedef void (*PFNGLBINDSAMPLERPROC) (GLuint unit, GLuint sampler); typedef void (*PFNGLDELETESAMPLERSPROC) (GLsizei count, const GLuint * samplers); typedef void (*PFNGLGENSAMPLERSPROC) (GLsizei count, GLuint* samplers); //Program binar typedef void (*PFNGLGETPROGRAMBINARYPROC) (GLuint program, GLsizei bufSize, GLsizei* length, GLenum *binaryFormat, GLvoid*binary); typedef void (*PFNGLPROGRAMBINARYPROC) (GLuint program, GLenum binaryFormat, const void* binary, GLsizei length); typedef void (*PFNGLPROGRAMPARAMETERIPROC) (GLuint program, GLenum pname, GLint value); typedef GLuint (*PFNGLGETUNIFORMBLOCKINDEXPROC) (GLuint program, const GLchar* uniformBlockName); typedef void (*PFNGLUNIFORMBLOCKBINDINGPROC) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); //Query typedef void (*PFNGLBEGINQUERYPROC) (GLenum target, GLuint id); typedef void (*PFNGLENDQUERYPROC) (GLenum target); typedef void (*PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint* params); typedef void (*PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint* ids); typedef void (*PFNGLGENQUERIESPROC) (GLsizei n, GLuint* ids); // glDraw* typedef void (*PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid* indices); // ptrs extern PFNGLBEGINQUERYPROC glBeginQuery; extern PFNGLENDQUERYPROC glEndQuery; extern PFNGLGETQUERYOBJECTUIVPROC glGetQueryObjectuiv; extern PFNGLDELETEQUERIESPROC glDeleteQueries; extern PFNGLGENQUERIESPROC glGenQueries; extern PFNGLMAPBUFFERPROC glMapBuffer; extern PFNGLUNMAPBUFFERPROC glUnmapBuffer; extern PFNGLMAPBUFFERRANGEPROC glMapBufferRange; extern PFNGLBINDBUFFERRANGEPROC glBindBufferRange; extern PFNGLBLITFRAMEBUFFERPROC glBlitFramebuffer; extern PFNGLGENVERTEXARRAYSPROC glGenVertexArrays; extern PFNGLDELETEVERTEXARRAYSPROC glDeleteVertexArrays; extern PFNGLBINDVERTEXARRAYPROC glBindVertexArray; extern PFNGLCLIENTWAITSYNCPROC glClientWaitSync; extern PFNGLDELETESYNCPROC glDeleteSync; extern PFNGLFENCESYNCPROC glFenceSync; extern PFNGLGETPROGRAMBINARYPROC glGetProgramBinary; extern PFNGLPROGRAMBINARYPROC glProgramBinary; extern PFNGLPROGRAMPARAMETERIPROC glProgramParameteri; extern PFNGLDRAWRANGEELEMENTSPROC glDrawRangeElements; //Sampler extern PFNGLSAMPLERPARAMETERFPROC glSamplerParameterf; extern PFNGLSAMPLERPARAMETERIPROC glSamplerParameteri; extern PFNGLSAMPLERPARAMETERFVPROC glSamplerParameterfv; extern PFNGLBINDSAMPLERPROC glBindSampler; extern PFNGLDELETESAMPLERSPROC glDeleteSamplers; extern PFNGLGENSAMPLERSPROC glGenSamplers; extern PFNGLGETUNIFORMBLOCKINDEXPROC glGetUniformBlockIndex; extern PFNGLUNIFORMBLOCKBINDINGPROC glUniformBlockBinding; #endif namespace GLFunc { void Init(); } #endif