.. |
Logging
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exports the symbols on linux as well
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2008-10-04 22:28:11 +00:00 |
AOSoundStream.cpp
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Linux+MacOS: a Fix for someone have problems with compiling on a Mac, few fixes for DSP LLE plugin, I don't have files to test though
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2008-07-29 23:59:21 +00:00 |
AOSoundStream.h
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Linux+MacOS: a Fix for someone have problems with compiling on a Mac, few fixes for DSP LLE plugin, I don't have files to test though
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2008-07-29 23:59:21 +00:00 |
DSoundStream.cpp
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Include system headers using "#include <file.h>", so GCC will not issue warnings about them.
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2008-08-26 23:32:54 +00:00 |
DSoundStream.h
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Initial megacommit.
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2008-07-12 17:40:22 +00:00 |
DisAsmDlg.cpp
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Hook up sound output in the LLE plugin. Some AX games actually produce some icky scratchy "sound" sometimes :D
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2008-10-04 00:16:19 +00:00 |
DisAsmDlg.h
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Initial megacommit.
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2008-07-12 17:40:22 +00:00 |
DisAsmListView.h
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Initial megacommit.
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2008-07-12 17:40:22 +00:00 |
Globals.cpp
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Made the debugger automatically get the PB address.
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2008-10-03 01:31:11 +00:00 |
Globals.h
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Made the debugger automatically get the PB address.
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2008-10-03 01:31:11 +00:00 |
Mixer.cpp
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added the mixer.cpp to LLE on linux
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2008-10-04 22:07:55 +00:00 |
Mixer.h
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Hook up sound output in the LLE plugin. Some AX games actually produce some icky scratchy "sound" sometimes :D
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2008-10-04 00:16:19 +00:00 |
RegSettings.cpp
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Fix/workaround at least one class of buffer underruns in the GL plugin. Fix some bad deletes (instead of delete []). etc.
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2008-08-31 13:36:52 +00:00 |
RegSettings.h
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Initial megacommit.
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2008-07-12 17:40:22 +00:00 |
RegisterDlg.cpp
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Initial megacommit.
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2008-07-12 17:40:22 +00:00 |
RegisterDlg.h
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Initial megacommit.
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2008-07-12 17:40:22 +00:00 |
SConscript
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added the mixer.cpp to LLE on linux
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2008-10-04 22:07:55 +00:00 |
Tools.cpp
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Initial megacommit.
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2008-07-12 17:40:22 +00:00 |
Tools.h
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Initial megacommit.
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2008-07-12 17:40:22 +00:00 |
disassemble.cpp
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few warning fixes
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2008-09-16 20:24:34 +00:00 |
disassemble.h
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Initial megacommit.
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2008-07-12 17:40:22 +00:00 |
gdsp_aram.cpp
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few warning fixes
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2008-09-16 20:24:34 +00:00 |
gdsp_aram.h
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Initial megacommit.
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2008-07-12 17:40:22 +00:00 |
gdsp_ext_op.cpp
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make LLE "work" on linux
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2008-09-16 13:53:11 +00:00 |
gdsp_ext_op.h
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Initial megacommit.
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2008-07-12 17:40:22 +00:00 |
gdsp_ifx.h
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Initial megacommit.
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2008-07-12 17:40:22 +00:00 |
gdsp_interface.cpp
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Initial megacommit.
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2008-07-12 17:40:22 +00:00 |
gdsp_interface.h
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Initial megacommit.
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2008-07-12 17:40:22 +00:00 |
gdsp_interpreter.cpp
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make LLE "work" on linux
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2008-09-16 13:53:11 +00:00 |
gdsp_interpreter.h
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Initial megacommit.
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2008-07-12 17:40:22 +00:00 |
gdsp_memory.cpp
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Hook up sound output in the LLE plugin. Some AX games actually produce some icky scratchy "sound" sometimes :D
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2008-10-04 00:16:19 +00:00 |
gdsp_memory.h
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Initial megacommit.
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2008-07-12 17:40:22 +00:00 |
gdsp_opcodes.cpp
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Initial megacommit.
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2008-07-12 17:40:22 +00:00 |
gdsp_opcodes.h
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make LLE "work" on linux
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2008-09-16 13:53:11 +00:00 |
gdsp_opcodes_helper.h
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make LLE "work" on linux
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2008-09-16 13:53:11 +00:00 |
gdsp_registers.cpp
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Initial megacommit.
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2008-07-12 17:40:22 +00:00 |
gdsp_registers.h
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Initial megacommit.
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2008-07-12 17:40:22 +00:00 |
main.cpp
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Fixed small mistake
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2008-10-04 21:31:20 +00:00 |
opcodes.cpp
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Initial megacommit.
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2008-07-12 17:40:22 +00:00 |
opcodes.h
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few warning fixes
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2008-09-16 20:24:34 +00:00 |
stdafx.cpp
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Initial megacommit.
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2008-07-12 17:40:22 +00:00 |
stdafx.h
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Initial megacommit.
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2008-07-12 17:40:22 +00:00 |