dolphin/Source
magumagu c0a4760f0e Decode EFB copies used as paletted textures.
A number of games make an EFB copy in I4/I8 format, then use it as a
texture in C4/C8 format.  Detect when this happens, and decode the copy on
the GPU using the specified palette.

This has a few advantages: it allows using EFB2Tex for a few more games,
it, it preserves the resolution of scaled EFB copies, and it's probably a
bit faster.

D3D only at the moment, but porting to OpenGL should be straightforward..
2015-02-19 15:09:27 -08:00
..
Android [Android] Fix ignore format changes option. 2015-02-18 16:27:37 -06:00
Core Decode EFB copies used as paletted textures. 2015-02-19 15:09:27 -08:00
DSPSpy More minor consistency changes 2015-01-12 22:28:12 -05:00
DSPTool CMake: simplify some expressions 2015-01-03 13:17:57 +01:00
PCH Fix Intellisense error spam on Visual Studio. 2015-01-23 19:15:25 -08:00
UnitTests [Android] Fix building unit tests. 2015-02-18 16:24:30 -06:00
VSProps Externals: update libusb to version 1.0.19 2015-02-12 01:04:43 +01:00
.clang-format UseTab: ForIndentation 2014-05-26 21:28:59 -07:00
CMakeLists.txt Windows: Use a shared precompiled header for dolphin code under Source/ 2014-08-14 23:51:13 -07:00
dolphin-emu.sln make libusb vcxproj use standard dolphin template and don't compile strerror.c. 2015-02-18 13:29:39 -08:00