dolphin/Source/Plugins/Plugin_VideoOGL/Src
degasus bff02b3b73 Merge branch 'arb_framebuffer' into GLSL-master
Conflicts:
	Source/Plugins/Plugin_VideoOGL/Src/FramebufferManager.cpp
	Source/Plugins/Plugin_VideoOGL/Src/RasterFont.cpp
	Source/Plugins/Plugin_VideoOGL/Src/Render.cpp
	Source/Plugins/Plugin_VideoOGL/Src/TextureCache.cpp
	Source/Plugins/Plugin_VideoOGL/Src/TextureConverter.cpp
2013-01-09 11:00:26 +01:00
..
FramebufferManager.cpp xfb draw by blit - disable postprocessing 2013-01-03 20:44:47 +01:00
FramebufferManager.h Put some stuff in the gfx plugins into namespaces, so that the symbols won't collide if someone decides to merge the gfx plugins into dolphin too. still more things left to do though. 2011-01-29 20:16:51 +00:00
GLUtil.cpp uses the ARB_framebuffer_object syntax 2013-01-03 12:06:47 +01:00
GLUtil.h swap() by blitting 2013-01-03 12:33:18 +01:00
Globals.h Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken. 2011-01-31 01:28:32 +00:00
NativeVertexFormat.cpp Merge branch 'master' into GLSL-master 2012-12-27 10:36:54 +01:00
PixelShaderCache.cpp remove glsl binding support. convert every shader to version 130 2013-01-02 16:56:08 +01:00
PixelShaderCache.h Initial removal of Nvidia CG. Still some more cleanup to go 2012-12-24 11:09:52 -06:00
PostProcessing.cpp Initial removal of Nvidia CG. Still some more cleanup to go 2012-12-24 11:09:52 -06:00
PostProcessing.h Put some stuff in the gfx plugins into namespaces, so that the symbols won't collide if someone decides to merge the gfx plugins into dolphin too. still more things left to do though. 2011-01-29 20:16:51 +00:00
ProgramShaderCache.cpp remove glsl binding support. convert every shader to version 130 2013-01-02 16:56:08 +01:00
ProgramShaderCache.h bind locations _before_ link program, fix dest alpha 2012-12-31 02:34:27 +01:00
RasterFont.cpp Merge branch 'arb_framebuffer' into GLSL-master 2013-01-09 11:00:26 +01:00
RasterFont.h also use shaderCaches in rasterFont 2012-12-28 00:52:44 +01:00
Render.cpp Merge branch 'arb_framebuffer' into GLSL-master 2013-01-09 11:00:26 +01:00
Render.h Revert the recent zcomploc changes including the Graphic_Fixes merge. 2012-08-10 20:12:02 +02:00
TextureCache.cpp Merge branch 'arb_framebuffer' into GLSL-master 2013-01-09 11:00:26 +01:00
TextureCache.h Check texture params before updateing them 2012-12-13 15:28:48 -06:00
TextureConverter.cpp Merge branch 'arb_framebuffer' into GLSL-master 2013-01-09 11:00:26 +01:00
TextureConverter.h TextureCache: Move EFB copy cache code from TextureConverter to TextureCache 2012-01-31 19:51:32 +01:00
VertexManager.cpp remove glsl binding support. convert every shader to version 130 2013-01-02 16:56:08 +01:00
VertexManager.h Hey, long time no commits :). 2012-10-20 10:22:15 -03:00
VertexShaderCache.cpp Bit more cleanup from removing Nvidia CG 2012-12-27 22:53:07 -06:00
VertexShaderCache.h Initial removal of Nvidia CG. Still some more cleanup to go 2012-12-24 11:09:52 -06:00
VideoBackend.h * GUI Video-Settings changes: 2011-03-21 19:57:31 +00:00
main.cpp Merge branch 'master' into GLSL-master 2012-12-27 10:36:54 +01:00
main.h Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken. 2011-01-31 01:28:32 +00:00
stdafx.cpp Minor code formatting: 2010-09-28 02:15:02 +00:00
stdafx.h Minor code formatting: 2010-09-28 02:15:02 +00:00