161 lines
5.2 KiB
C++
161 lines
5.2 KiB
C++
////////////////////////////////////////////////////////////////////////////
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// Name: wx/msw/spinctrl.h
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// Purpose: wxSpinCtrl class declaration for Win32
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// Author: Vadim Zeitlin
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// Modified by:
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// Created: 22.07.99
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// RCS-ID: $Id: spinctrl.h 70799 2012-03-04 00:29:48Z VZ $
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// Copyright: (c) Vadim Zeitlin
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_MSW_SPINCTRL_H_
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#define _WX_MSW_SPINCTRL_H_
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#include "wx/spinbutt.h" // the base class
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#if wxUSE_SPINCTRL
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#include "wx/dynarray.h"
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class WXDLLIMPEXP_FWD_CORE wxSpinCtrl;
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WX_DEFINE_EXPORTED_ARRAY_PTR(wxSpinCtrl *, wxArraySpins);
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// ----------------------------------------------------------------------------
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// Under Win32, wxSpinCtrl is a wxSpinButton with a buddy (as MSDN docs call
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// it) text window whose contents is automatically updated when the spin
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// control is clicked.
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// ----------------------------------------------------------------------------
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class WXDLLIMPEXP_CORE wxSpinCtrl : public wxSpinButton
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{
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public:
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wxSpinCtrl() { Init(); }
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wxSpinCtrl(wxWindow *parent,
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wxWindowID id = wxID_ANY,
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const wxString& value = wxEmptyString,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = wxSP_ARROW_KEYS | wxALIGN_RIGHT,
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int min = 0, int max = 100, int initial = 0,
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const wxString& name = wxT("wxSpinCtrl"))
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{
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Init();
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Create(parent, id, value, pos, size, style, min, max, initial, name);
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}
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bool Create(wxWindow *parent,
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wxWindowID id = wxID_ANY,
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const wxString& value = wxEmptyString,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = wxSP_ARROW_KEYS | wxALIGN_RIGHT,
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int min = 0, int max = 100, int initial = 0,
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const wxString& name = wxT("wxSpinCtrl"));
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// a wxTextCtrl-like method (but we can't have GetValue returning wxString
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// because the base class already has one returning int!)
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void SetValue(const wxString& text);
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// another wxTextCtrl-like method
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void SetSelection(long from, long to);
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// implementation only from now on
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// -------------------------------
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virtual ~wxSpinCtrl();
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virtual void SetValue(int val);
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virtual int GetValue() const;
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virtual void SetRange(int minVal, int maxVal);
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virtual bool SetFont(const wxFont &font);
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virtual void SetFocus();
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virtual bool Enable(bool enable = true);
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virtual bool Show(bool show = true);
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virtual bool Reparent(wxWindowBase *newParent);
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// wxSpinButton doesn't accept focus, but we do
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virtual bool AcceptsFocus() const { return wxWindow::AcceptsFocus(); }
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// we're like wxTextCtrl and not (default) wxButton
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virtual wxVisualAttributes GetDefaultAttributes() const
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{
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return GetClassDefaultAttributes(GetWindowVariant());
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}
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static wxVisualAttributes
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GetClassDefaultAttributes(wxWindowVariant variant = wxWINDOW_VARIANT_NORMAL)
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{
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return GetCompositeControlsDefaultAttributes(variant);
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}
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// for internal use only
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// get the subclassed window proc of the buddy text
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WXFARPROC GetBuddyWndProc() const { return m_wndProcBuddy; }
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// return the spinctrl object whose buddy is the given window or NULL
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static wxSpinCtrl *GetSpinForTextCtrl(WXHWND hwndBuddy);
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// process a WM_COMMAND generated by the buddy text control
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bool ProcessTextCommand(WXWORD cmd, WXWORD id);
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// recognize buddy window as part of this control at wx level
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virtual bool ContainsHWND(WXHWND hWnd) const { return hWnd == m_hwndBuddy; }
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protected:
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virtual void DoGetPosition(int *x, int *y) const;
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virtual void DoMoveWindow(int x, int y, int width, int height);
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virtual wxSize DoGetBestSize() const;
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virtual void DoGetSize(int *width, int *height) const;
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virtual void DoGetClientSize(int *x, int *y) const;
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#if wxUSE_TOOLTIPS
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virtual void DoSetToolTip( wxToolTip *tip );
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#endif // wxUSE_TOOLTIPS
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virtual bool MSWOnNotify(int idCtrl, WXLPARAM lParam, WXLPARAM *result);
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virtual bool MSWOnScroll(int orientation, WXWORD wParam,
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WXWORD pos, WXHWND control);
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// handle processing of special keys
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void OnChar(wxKeyEvent& event);
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void OnSetFocus(wxFocusEvent& event);
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void OnKillFocus(wxFocusEvent& event);
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// generate spin control update event with the given value
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void SendSpinUpdate(int value);
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// called to ensure that the value is in the correct range
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virtual void NormalizeValue();
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// the value of the control before the latest change (which might not have
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// changed anything in fact -- this is why we need this field)
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int m_oldValue;
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// the data for the "buddy" text ctrl
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WXHWND m_hwndBuddy;
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WXFARPROC m_wndProcBuddy;
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// Block text update event after SetValue()
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bool m_blockEvent;
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private:
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// Common part of all ctors.
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void Init();
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DECLARE_DYNAMIC_CLASS(wxSpinCtrl)
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DECLARE_EVENT_TABLE()
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wxDECLARE_NO_COPY_CLASS(wxSpinCtrl);
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};
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#endif // wxUSE_SPINCTRL
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#endif // _WX_MSW_SPINCTRL_H_
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