..
D3DBase.cpp
Let's go ahead and throw this in here, should bring support of Intel IGP back in with DX9.... I can't actually test this for an obvious reason, but I figure while Windows is broken anyway, go ahead with it.
2011-10-08 15:29:04 -07:00
D3DBase.h
Let's go ahead and throw this in here, should bring support of Intel IGP back in with DX9.... I can't actually test this for an obvious reason, but I figure while Windows is broken anyway, go ahead with it.
2011-10-08 15:29:04 -07:00
D3DShader.cpp
Shader compilation error message modified to contain some helpful information for noobs (includes a reference to the full bad shader dump).
2011-07-29 22:18:11 +00:00
D3DShader.h
Put some stuff in the gfx plugins into namespaces, so that the symbols won't collide if someone decides to merge the gfx plugins into dolphin too. still more things left to do though.
2011-01-29 20:16:51 +00:00
D3DTexture.cpp
Put some stuff in the gfx plugins into namespaces, so that the symbols won't collide if someone decides to merge the gfx plugins into dolphin too. still more things left to do though.
2011-01-29 20:16:51 +00:00
D3DTexture.h
Put some stuff in the gfx plugins into namespaces, so that the symbols won't collide if someone decides to merge the gfx plugins into dolphin too. still more things left to do though.
2011-01-29 20:16:51 +00:00
D3DUtil.cpp
Fix some minor bugs pointed out by PVS Studio (thanks!)
2012-03-03 20:07:20 +01:00
D3DUtil.h
Revert revision f7d757b46e
.
2012-02-20 11:51:40 +01:00
FramebufferManager.cpp
Don't resize render target to handle out-of-bounds viewports. Instead, adjust the projection matrix.
2011-05-12 02:14:45 +00:00
FramebufferManager.h
Put some stuff in the gfx plugins into namespaces, so that the symbols won't collide if someone decides to merge the gfx plugins into dolphin too. still more things left to do though.
2011-01-29 20:16:51 +00:00
Globals.h
Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken.
2011-01-31 01:28:32 +00:00
NativeVertexFormat.cpp
Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken.
2011-01-31 01:28:32 +00:00
PixelShaderCache.cpp
Only sync shader caches to disk on stop.
2011-09-29 23:16:42 +02:00
PixelShaderCache.h
Fix Windows build.
2011-09-29 22:54:52 +02:00
Render.cpp
As requested, this is my implementation of zcomploc using a multi-pass algorithm. My apologize to the others devs for committing in the main branch but is the only way to get this tested as soon as possible.
2012-03-27 15:44:58 -03:00
Render.h
As requested, this is my implementation of zcomploc using a multi-pass algorithm. My apologize to the others devs for committing in the main branch but is the only way to get this tested as soon as possible.
2012-03-27 15:44:58 -03:00
TextureCache.cpp
TextureCacheBase: Replace the efbcopy_state member variable of texture cache entries with a more general "texture type"
2012-01-31 19:52:02 +01:00
TextureCache.h
Add EFB encode-to-RAM support in DX11 backend. It could probably be simplified a lot, and not all the possible formats are implemented. I tried to use the dynamic-linking feature of shader model 5, but Microsoft's HLSL compiler is broken. "Dynamic mode" is implemented, but disabled for now.
2011-02-26 23:41:02 +00:00
TextureConverter.cpp
TextureCache: Move EFB copy cache code from TextureConverter to TextureCache
2012-01-31 19:51:32 +01:00
TextureConverter.h
TextureCache: Move EFB copy cache code from TextureConverter to TextureCache
2012-01-31 19:51:32 +01:00
VertexManager.cpp
As requested, this is my implementation of zcomploc using a multi-pass algorithm. My apologize to the others devs for committing in the main branch but is the only way to get this tested as soon as possible.
2012-03-27 15:44:58 -03:00
VertexManager.h
DX9 debugger improvements:
2010-11-29 16:16:48 +00:00
VertexShaderCache.cpp
Only sync shader caches to disk on stop.
2011-09-29 23:16:42 +02:00
VertexShaderCache.h
Fix Windows build.
2011-09-29 22:54:52 +02:00
VideoBackend.h
* GUI Video-Settings changes:
2011-03-21 19:57:31 +00:00
main.cpp
initialize the uninitialized
2012-01-04 01:36:09 -08:00
main.h
Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken.
2011-01-31 01:28:32 +00:00
stdafx.cpp
Minor code formatting:
2010-09-28 02:15:02 +00:00
stdafx.h
Minor code formatting:
2010-09-28 02:15:02 +00:00