.. |
W32Util
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Consolidate the three implementations of Decode5A3 found in Core into one. Fix some warnings.
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2009-02-22 12:43:25 +00:00 |
BPFunctions.cpp
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Code cleanup. Juggling rectangles. I'm about to investigate the problems with Real XFB's in PAL games, so I wanted to make sure all our rectangles were cleaned up and organized.
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2009-07-15 00:51:24 +00:00 |
CPStructs.cpp
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THIS BREAKS THE D3D PLUGIN FOR THE NEAR TERM. Resurrect an old patch that moves D3D over to the common shader generator framework. Needs a lot more work.
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2009-02-28 22:10:38 +00:00 |
CPStructs.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
Config.cpp
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Added support for dumping avi files (thanks baby.lueshi). Use Microsoft Video 1 codec for starters. Make sure to check the dump rendered frames box in the video plugin settings, or it won't work.
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2009-03-28 21:07:16 +00:00 |
Config.h
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Added support for dumping avi files (thanks baby.lueshi). Use Microsoft Video 1 codec for starters. Make sure to check the dump rendered frames box in the video plugin settings, or it won't work.
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2009-03-28 21:07:16 +00:00 |
D3DBase.cpp
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rename some files
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2008-12-26 17:26:18 +00:00 |
D3DBase.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
D3DPostprocess.cpp
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set svn:eol-style=native for Plugins/**.cpp
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2008-12-08 05:25:12 +00:00 |
D3DPostprocess.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
D3DShader.cpp
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not-much-of-a-performance-increasing fix for shader compile errors
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2009-03-08 00:58:11 +00:00 |
D3DShader.h
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revert the mess i made in the d3d plugin. Add way to use HLSL directly without going through Cg. Not that the results look much better... i do see shadows of spinning cars in Burnout 2 after clicking around in the dark. Then it crashes.
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2009-03-01 12:07:34 +00:00 |
D3DTexture.cpp
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New compact texture type for OGL/D3D: IA4. Thanks for the IA4->IA8 unpacker hyperiris! Too bad that D3D supports IA4 natively while OGL is a bit buggy (treats LUM4_ALPHA4 as LUM8_ALPHA8).
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2009-02-14 09:04:40 +00:00 |
D3DTexture.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
D3DUtil.cpp
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THIS BREAKS THE D3D PLUGIN FOR THE NEAR TERM. Resurrect an old patch that moves D3D over to the common shader generator framework. Needs a lot more work.
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2009-02-28 22:10:38 +00:00 |
D3DUtil.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
DLCompiler.cpp
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set svn:eol-style=native for Plugins/**.cpp
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2008-12-08 05:25:12 +00:00 |
DLCompiler.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
DlgSettings.cpp
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Added support for dumping avi files (thanks baby.lueshi). Use Microsoft Video 1 codec for starters. Make sure to check the dump rendered frames box in the video plugin settings, or it won't work.
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2009-03-28 21:07:16 +00:00 |
DlgSettings.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
EmuWindow.cpp
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Fixed a little out-of-fullscreen black screen weirdness on windows, trying to port fullscreen changes to DX, needs more work.
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2009-04-04 00:45:50 +00:00 |
EmuWindow.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
NativeVertexFormat.cpp
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Assorted cleanup and comments.
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2009-03-20 18:13:31 +00:00 |
PixelShaderCache.cpp
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GL: Delete code for GL_TEXTURE_RECTANGLE_ARB in case of non-pow2 textures - all modern GFX cards that can run Dolphin should support non-pow2 textures anyway. This removes some complexity and reduces the numbers of pixel shaders that need to be generated in some situations. Also fixes some texture mirroring problems. Let me know if this breaks things on ATI for some reason.
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2009-07-18 11:26:58 +00:00 |
PixelShaderCache.h
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Get 2501 closer to "working".
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2009-03-01 10:53:23 +00:00 |
RGBAFloat.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
Render.cpp
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revert last 2 commits
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2009-06-22 09:31:30 +00:00 |
Render.h
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Added support for dumping avi files (thanks baby.lueshi). Use Microsoft Video 1 codec for starters. Make sure to check the dump rendered frames box in the video plugin settings, or it won't work.
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2009-03-28 21:07:16 +00:00 |
TextureCache.cpp
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revert last 2 commits
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2009-06-22 09:31:30 +00:00 |
TextureCache.h
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revert last 2 commits
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2009-06-22 09:31:30 +00:00 |
Utils.cpp
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set svn:eol-style=native for Plugins/**.cpp
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2008-12-08 05:25:12 +00:00 |
Utils.h
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Some gfx code reorg, make the two OpcodeDecoding.cpp identical - next change will move them to videocommon
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2008-12-25 20:07:13 +00:00 |
Vec3.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
VertexManager.cpp
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GL: Delete code for GL_TEXTURE_RECTANGLE_ARB in case of non-pow2 textures - all modern GFX cards that can run Dolphin should support non-pow2 textures anyway. This removes some complexity and reduces the numbers of pixel shaders that need to be generated in some situations. Also fixes some texture mirroring problems. Let me know if this breaks things on ATI for some reason.
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2009-07-18 11:26:58 +00:00 |
VertexManager.h
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THIS BREAKS THE D3D PLUGIN FOR THE NEAR TERM. Resurrect an old patch that moves D3D over to the common shader generator framework. Needs a lot more work.
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2009-02-28 22:10:38 +00:00 |
VertexShaderCache.cpp
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revert last 2 commits
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2009-06-22 09:31:30 +00:00 |
VertexShaderCache.h
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Get 2501 closer to "working".
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2009-03-01 10:53:23 +00:00 |
XFStructs.cpp
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set svn:eol-style=native for Plugins/**.cpp
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2008-12-08 05:25:12 +00:00 |
XFStructs.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
bmp_io.cpp
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set svn:eol-style=native for Plugins/**.cpp
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2008-12-08 05:25:12 +00:00 |
bmp_io.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
main.cpp
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No more SleepCurrentThreads in Command Processor. Some Fifo cleanup.
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2009-07-17 22:57:02 +00:00 |
main.h
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THIS BREAKS THE D3D PLUGIN FOR THE NEAR TERM. Resurrect an old patch that moves D3D over to the common shader generator framework. Needs a lot more work.
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2009-02-28 22:10:38 +00:00 |
resource.h
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Added support for dumping avi files (thanks baby.lueshi). Use Microsoft Video 1 codec for starters. Make sure to check the dump rendered frames box in the video plugin settings, or it won't work.
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2009-03-28 21:07:16 +00:00 |
resource.rc
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Added support for dumping avi files (thanks baby.lueshi). Use Microsoft Video 1 codec for starters. Make sure to check the dump rendered frames box in the video plugin settings, or it won't work.
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2009-03-28 21:07:16 +00:00 |
stdafx.cpp
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set svn:eol-style=native for Plugins/**.cpp
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2008-12-08 05:25:12 +00:00 |
stdafx.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |