dolphin/Source/Core/VideoBackends/OGL
Pokechu22 51e3334526 VideoCommon: Use coarse derivatives for Manual Texture Sampling if possible 2021-11-17 20:04:34 -08:00
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CMakeLists.txt normalize common filenames in VideoBackends/OGL 2021-01-27 14:29:48 -08:00
GPUTimer.h treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00
OGLBoundingBox.cpp VideoCommon: Abstract bounding box 2021-10-04 15:51:24 -04:00
OGLBoundingBox.h VideoCommon: Abstract bounding box 2021-10-04 15:51:24 -04:00
OGLMain.cpp VideoCommon: Use coarse derivatives for Manual Texture Sampling if possible 2021-11-17 20:04:34 -08:00
OGLNativeVertexFormat.cpp treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00
OGLPerfQuery.cpp treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00
OGLPerfQuery.h treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00
OGLPipeline.cpp treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00
OGLPipeline.h treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00
OGLRender.cpp VideoCommon: Use coarse derivatives for Manual Texture Sampling if possible 2021-11-17 20:04:34 -08:00
OGLRender.h VideoCommon: Abstract bounding box 2021-10-04 15:51:24 -04:00
OGLShader.cpp VideoBackends / VideoCommon: allow the ability to set debug names for shaders / textures. These names are visible in applications like RenderDoc 2021-08-30 13:47:48 -05:00
OGLShader.h VideoBackends / VideoCommon: allow the ability to set debug names for shaders / textures. These names are visible in applications like RenderDoc 2021-08-30 13:47:48 -05:00
OGLStreamBuffer.cpp treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00
OGLStreamBuffer.h treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00
OGLTexture.cpp VideoBackends / VideoCommon: allow the ability to set debug names for shaders / textures. These names are visible in applications like RenderDoc 2021-08-30 13:47:48 -05:00
OGLTexture.h VideoBackends / VideoCommon: allow the ability to set debug names for shaders / textures. These names are visible in applications like RenderDoc 2021-08-30 13:47:48 -05:00
OGLVertexManager.cpp treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00
OGLVertexManager.h treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00
ProgramShaderCache.cpp VideoCommon: Use coarse derivatives for Manual Texture Sampling if possible 2021-11-17 20:04:34 -08:00
ProgramShaderCache.h Fix all uninitialized variable warnings (C26495) 2021-10-13 12:32:16 -07:00
SamplerCache.cpp VideoCommon: Expose SamplerState to shaders 2021-11-17 20:04:34 -08:00
SamplerCache.h treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00
VideoBackend.h treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00