dolphin/Source/Core
nakeee bb9d5197ce Pngs of stars for game rating (thanks slink)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4319 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-25 14:25:59 +00:00
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AudioCommon Add CoreAudio Backend, still needs a bit of work. Will cleanup AudioCommon.cpp, and finish off CoreAudioStream.cpp if I ever get running games working in Snow Leopard. Interpreter seems to run in to a spinlock, dunno why yet, and Jit just crashes out. Core problems is probably something I won't be able to fix 2009-09-24 21:35:06 +00:00
Common fix some path issues on OSX, also libao for osx only supports 44.1kHz...awesome...who calls writing the CoreAudio backend so we can kill libao? :D 2009-09-21 20:28:17 +00:00
Core Things I forgot about in r4314 2009-09-25 03:47:10 +00:00
DSPCore Linux: Tons of warning cleanup plus workaround a nasty crash problem in StatusBarMessage. 2009-09-08 21:16:05 +00:00
DebuggerUICommon Linux: Tons of warning cleanup plus workaround a nasty crash problem in StatusBarMessage. 2009-09-08 21:16:05 +00:00
DebuggerWX The last //////// lines are now gone! There will be no more in future. 2009-09-21 19:22:44 +00:00
DiscIO Various fixes for ISOProperties's filesystem viewer, bugfix for empty folders not being empty thanks to j4ck.fr0st (issue 702), also added icons and fixed dumping all files from a wii game. 2009-09-13 22:03:18 +00:00
DolphinWX Pngs of stars for game rating (thanks slink) 2009-09-25 14:25:59 +00:00
InputCommon get rid of the '¯' chars in source code...non ascii chars are not really good to have floating around for no reason. http://google-styleguide.googlecode.com/svn/trunk/cppguide.xml?showone=Non-ASCII_Characters#Non-ASCII_Characters 2009-09-08 16:07:13 +00:00
VideoCommon D3D various: "Safe texture cache" option, texture replace instead of destroy/create when possible, a commented out "optimization" that didn't speed things up (use DrawPrimitive instead of DrawIndexedPrimitive when possible), reduce code duplication in Flush(), don't periodically clean out the shader caches since it's not really beneficial - shaders are cheap to keep. some code cleanup. 2009-09-19 13:14:55 +00:00