baf82a0849
the problem was that the streaming audio interrupts were still being triggered, causing the game to try and jump to an invalid interrupt handler. The code for dsp lle looks like a hack :( (but it works) git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6163 8ced0084-cf51-0410-be5f-012b33b47a6e |
||
---|---|---|
.. | ||
Core | ||
DSPSpy | ||
DSPTool | ||
PluginSpecs | ||
Plugins | ||
TestSuite | ||
UnitTests | ||
Dolphin.sln |