dolphin/Source/Plugins/Plugin_VideoOGL/Src
Shawn Hoffman 43c18bb552 OpenGL: save projection hack setting
wii: pass 002 check correctly (i think :p ) also copy 10bytes from disc start instead of just 6

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3316 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-03 23:38:31 +00:00
..
Debugger OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date 2009-04-03 14:35:49 +00:00
GUI OpenGL: save projection hack setting 2009-06-03 23:38:31 +00:00
OS Fixed path of banner.bin in GamelistCtrl not getting the good TitleID, replaced fullscreen on Esc key by Alt+Enter, Esc now escape fullscreen or stop emulation (as requested, but i find it better too) 2009-04-28 23:47:18 +00:00
BPFunctions.cpp Changing where depth is read. Trying to use the same depth buffer GL uses when copying depth to a texture. This eliminates some quirky code and gets depth copies working in AA, but may not work on older graphics cards. 2009-05-15 02:39:55 +00:00
Config.cpp OpenGL: save projection hack setting 2009-06-03 23:38:31 +00:00
Config.h OpenGL: save projection hack setting 2009-06-03 23:38:31 +00:00
GLUtil.cpp wxgl build fix for osx (not working) 2009-04-30 07:19:23 +00:00
GLUtil.h OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date 2009-04-03 14:35:49 +00:00
GLWindow.h OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date 2009-04-03 14:35:49 +00:00
Globals.h OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date 2009-04-03 14:35:49 +00:00
NativeVertexFormat.cpp OpenGL Plugin: small fix 2009-04-03 15:39:16 +00:00
OnScreenDisplay.cpp OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date 2009-04-03 14:35:49 +00:00
OnScreenDisplay.h OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date 2009-04-03 14:35:49 +00:00
PixelShaderCache.cpp Changing where depth is read. Trying to use the same depth buffer GL uses when copying depth to a texture. This eliminates some quirky code and gets depth copies working in AA, but may not work on older graphics cards. 2009-05-15 02:39:55 +00:00
PixelShaderCache.h Changing where depth is read. Trying to use the same depth buffer GL uses when copying depth to a texture. This eliminates some quirky code and gets depth copies working in AA, but may not work on older graphics cards. 2009-05-15 02:39:55 +00:00
Render.cpp Remove the flickering hack by Orbb(From the Dolphin-Emu forum) 2009-05-23 12:35:16 +00:00
Render.h Update the flickering fix. 2009-05-23 07:55:38 +00:00
SConscript Move soil to external, this breaks windows build until deathroi will commit the windows part 2009-05-08 09:31:57 +00:00
SDLWindow.cpp More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window). 2009-01-29 23:35:31 +00:00
SDLWindow.h More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window). 2009-01-29 23:35:31 +00:00
TextureConversionShader.cpp Changing where depth is read. Trying to use the same depth buffer GL uses when copying depth to a texture. This eliminates some quirky code and gets depth copies working in AA, but may not work on older graphics cards. 2009-05-15 02:39:55 +00:00
TextureConversionShader.h OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date 2009-04-03 14:35:49 +00:00
TextureConverter.cpp Changing where depth is read. Trying to use the same depth buffer GL uses when copying depth to a texture. This eliminates some quirky code and gets depth copies working in AA, but may not work on older graphics cards. 2009-05-15 02:39:55 +00:00
TextureConverter.h OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date 2009-04-03 14:35:49 +00:00
TextureMngr.cpp Some more modification of texture dumping and loading. 2009-05-16 01:21:57 +00:00
TextureMngr.h Changing where depth is read. Trying to use the same depth buffer GL uses when copying depth to a texture. This eliminates some quirky code and gets depth copies working in AA, but may not work on older graphics cards. 2009-05-15 02:39:55 +00:00
VertexLoaderManager.cpp Sort vertex loader debug statistics by number of verts loaded - now easy to identify the heaviest vertex loader in games. 2009-02-15 12:38:25 +00:00
VertexManager.cpp Changing where depth is read. Trying to use the same depth buffer GL uses when copying depth to a texture. This eliminates some quirky code and gets depth copies working in AA, but may not work on older graphics cards. 2009-05-15 02:39:55 +00:00
VertexManager.h OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date 2009-04-03 14:35:49 +00:00
VertexShaderCache.cpp Changing where depth is read. Trying to use the same depth buffer GL uses when copying depth to a texture. This eliminates some quirky code and gets depth copies working in AA, but may not work on older graphics cards. 2009-05-15 02:39:55 +00:00
VertexShaderCache.h OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date 2009-04-03 14:35:49 +00:00
WXGLWindow.cpp Some testgl work 2009-01-06 20:54:47 +00:00
WXGLWindow.h Some testgl work 2009-01-06 20:54:47 +00:00
Win32Window.cpp More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window). 2009-01-29 23:35:31 +00:00
Win32Window.h compile fix 2009-01-31 20:31:19 +00:00
X11Window.cpp Fixed some log messages 2009-03-20 15:01:49 +00:00
X11Window.h Some testgl work 2009-01-06 20:54:47 +00:00
XFB.cpp OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date 2009-04-03 14:35:49 +00:00
XFB.h OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date 2009-04-03 14:35:49 +00:00
cocoaGL.h Fix compile on osx 2008-12-18 21:40:50 +00:00
cocoaGL.m osx fixes for nongui and ogl plugin 2009-05-15 08:55:46 +00:00
main.cpp OpenGL: save projection hack setting 2009-06-03 23:38:31 +00:00
main.h OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date 2009-04-03 14:35:49 +00:00
nGLUtil.cpp More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window). 2009-01-29 23:35:31 +00:00
nGLUtil.h More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window). 2009-01-29 23:35:31 +00:00
nmain.cpp nakee's new logmanager. added a console window for windows builds (prints to parent console on non-win32). also fix some random wxw bugs: main window's position is saved when using debugger, disabling windows from the tools menu are saved settings, some other small fixes 2009-03-18 17:17:58 +00:00
rasterfont.cpp OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date 2009-04-03 14:35:49 +00:00
rasterfont.h OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date 2009-04-03 14:35:49 +00:00
stdafx.cpp OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date 2009-04-03 14:35:49 +00:00
stdafx.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00