..
Debugger
Adjust the character counts in the debug views to more closely resemble the original pixel counts
2011-07-03 20:47:18 +00:00
MemoryCards
Wii Save Export no longer requires anything additional to create saves that can be copied to the wii
2011-06-27 20:48:15 +00:00
ARCodeAddEdit.cpp
Linux build fix. Also take care of a few compiler warnings that have developed.
2011-06-02 23:28:47 +00:00
ARCodeAddEdit.h
Finish making dialogs close when escape is pressed. Fixes issue 4265. At least I think I got them all.
2011-03-17 04:26:01 +00:00
AboutDolphin.cpp
More work on making dialogs close when escape is pressed, and some general GUI code clean up.
2011-03-16 22:22:21 +00:00
AboutDolphin.h
More work on making dialogs close when escape is pressed, and some general GUI code clean up.
2011-03-16 22:22:21 +00:00
CheatsWindow.cpp
Properly destroy cheat manager window when closed.
2011-06-17 09:19:13 +00:00
CheatsWindow.h
Properly destroy cheat manager window when closed.
2011-06-17 09:19:13 +00:00
ConfigMain.cpp
Remove the Danish translation from the build.
2011-06-26 16:56:10 +00:00
ConfigMain.h
Last major UI change before release.
2011-06-02 19:32:34 +00:00
FifoPlayerDlg.cpp
Add Catalan language thanks to (and at the urgent request of) Jordi Coma. Also fix a few translation strings in the code.
2011-04-27 01:10:58 +00:00
FifoPlayerDlg.h
Add graphics FIFO recorder and player for debugging the graphics system.
2011-03-27 02:55:08 +00:00
Frame.cpp
Add a new type of message box (CRITICAL style) which can not be disabled. Then use that message box to display shader compilation errors in the OpenGL backend to maintain consistency with the behaviour of the DirectX backends.
2011-07-15 14:49:34 +00:00
Frame.h
New "TAS Input" feature for precise joystick inputs. The feature is still a work in progress, but is functional. Currently overwrites any joystick/keyboard analog inputs and does so for all controllers.
2011-06-24 06:50:50 +00:00
FrameAui.cpp
Use mutexes in LogManager to make it threadsafe, as suggested by beistin's patch. Change some LogManager function names to be consistent with Dolphin's naming conventions.
2011-04-01 07:43:02 +00:00
FrameTools.cpp
The read-only movie flag now taken into account for save states. Fixes Issue 4463.
2011-07-11 20:15:05 +00:00
GameListCtrl.cpp
Fix a couple of strings for translation.
2011-06-04 04:34:44 +00:00
GameListCtrl.h
- Time extended in which the tooltip remains visible. (Windows PTFs)
2011-04-20 15:25:21 +00:00
GeckoCodeDiag.cpp
Removed extra space character in "Use FPS For Limiting". Changed "Frame Stepping" to "Frame Advance". Some minor preprocessor cleanup.
2011-01-25 11:14:11 +00:00
GeckoCodeDiag.h
Added a button to the "Gecko Codes" panel to download/parse codes from geckocodes.org. Codes that require modifiers (the XXXX business) will still not work properly, though they should load/save fine. A few more code types should work now. (All non-ASM type codes should at least attempt to run :p) Hacked a param into IniFile::GetLines to disable removal of text after # chars, so codes with # in the name/notes should load fine.
2010-07-23 05:22:12 +00:00
Globals.h
New "TAS Input" feature for precise joystick inputs. The feature is still a work in progress, but is functional. Currently overwrites any joystick/keyboard analog inputs and does so for all controllers.
2011-06-24 06:50:50 +00:00
HotkeyDlg.cpp
More work on making dialogs close when escape is pressed, and some general GUI code clean up.
2011-03-16 22:22:21 +00:00
HotkeyDlg.h
Fix and issue with the escape button closing the hotkey dialog when trying to set a hotkey to escape.
2011-03-16 12:59:05 +00:00
ISOFile.cpp
When using the "Start Renderer in Fullscreen" option, really start in fullscreen. In other words this now switches to fullscreen before the renderer is initiated instead of after. This is a partial fix for issue 4316.
2011-03-25 18:12:40 +00:00
ISOFile.h
Eliminate ini file loading in the paint, sort, and tooltip events.
2011-03-23 04:31:00 +00:00
ISOProperties.cpp
Make use of wxStdDialogButtonSizer wherever appropriate.
2011-06-03 12:26:32 +00:00
ISOProperties.h
Added a game specific property to disable the speaker on real Wiimotes.
2011-05-25 15:01:49 +00:00
InputConfigDiag.cpp
Make use of wxStdDialogButtonSizer wherever appropriate.
2011-06-03 12:26:32 +00:00
InputConfigDiag.h
More work on making dialogs close when escape is pressed, and some general GUI code clean up.
2011-03-16 22:22:21 +00:00
InputConfigDiagBitmaps.cpp
problem: TryAcquireSRWLockExclusive requires Windows 7 :/. solution kinda: use std::recursive_mutex (CriticalSection on windows) where try_lock is used. Dolphin should work on Vista x64 again.
2011-03-07 00:16:38 +00:00
LogConfigWindow.cpp
Use mutexes in LogManager to make it threadsafe, as suggested by beistin's patch. Change some LogManager function names to be consistent with Dolphin's naming conventions.
2011-04-01 07:43:02 +00:00
LogConfigWindow.h
Make log options an AUI window instead of a dialog.
2011-02-21 15:01:00 +00:00
LogWindow.cpp
Use mutexes in LogManager to make it threadsafe, as suggested by beistin's patch. Change some LogManager function names to be consistent with Dolphin's naming conventions.
2011-04-01 07:43:02 +00:00
LogWindow.h
Fix a few issues with the size of the logger pane.
2011-03-23 02:06:40 +00:00
Main.cpp
Add a new type of message box (CRITICAL style) which can not be disabled. Then use that message box to display shader compilation errors in the OpenGL backend to maintain consistency with the behaviour of the DirectX backends.
2011-07-15 14:49:34 +00:00
Main.h
Reinstate AfterInit(), which is still needed for MacOpenFile()
2011-03-16 01:50:46 +00:00
MainNoGUI.cpp
On linux don't check to see if the xdg-screensaver program is present at build time. Just build in the code to call the program. If the program does not exist it will silently fail, and the screensaver will not be inhibited.
2011-06-17 13:14:55 +00:00
MemcardManager.cpp
Finish making dialogs close when escape is pressed. Fixes issue 4265. At least I think I got them all.
2011-03-17 04:26:01 +00:00
MemcardManager.h
Finish making dialogs close when escape is pressed. Fixes issue 4265. At least I think I got them all.
2011-03-17 04:26:01 +00:00
NetWindow.cpp
Finish making dialogs close when escape is pressed. Fixes issue 4265. At least I think I got them all.
2011-03-17 04:26:01 +00:00
NetWindow.h
Fix a memory leak in the breakpoint window.
2011-02-27 02:27:43 +00:00
PHackSettings.cpp
Fix build on openSUSE 11.4 (not sure why it worked fine everywhere else anyway).
2011-05-31 19:58:15 +00:00
PHackSettings.h
Finish making dialogs close when escape is pressed. Fixes issue 4265. At least I think I got them all.
2011-03-17 04:26:01 +00:00
PatchAddEdit.cpp
Make PatchAddEdit complain and not modify entry if fields are invalid instead of just filling in zeros. Fixes issue 4291.
2011-07-09 21:00:30 +00:00
PatchAddEdit.h
Make PatchAddEdit complain and not modify entry if fields are invalid instead of just filling in zeros. Fixes issue 4291.
2011-07-09 21:00:30 +00:00
TASInputDlg.cpp
Fixed hotkeys not working with the TAS Input dialog open.
2011-07-13 05:53:56 +00:00
TASInputDlg.h
Fixed hotkeys not working with the TAS Input dialog open.
2011-07-13 05:53:56 +00:00
UDPConfigDiag.cpp
Make use of wxStdDialogButtonSizer wherever appropriate.
2011-06-03 12:26:32 +00:00
UDPConfigDiag.h
Move UDPConfigDiag into Dolphin, to allow building of UDP Wiimote again.
2010-11-14 13:30:57 +00:00
VideoConfigDiag.cpp
added 1.5x, 2.5x, 4x internal resolution
2011-07-05 01:11:03 +00:00
VideoConfigDiag.h
Fix a couple of strings for translation.
2011-06-04 04:34:44 +00:00
WXInputBase.cpp
Be more flexible about hotkey modifier permutations.
2011-01-30 14:20:20 +00:00
WXInputBase.h
Clean up nowx and stop cocoaApp busy-waiting in the main loop.
2011-01-15 10:33:07 +00:00
WiimoteConfigDiag.cpp
Wiimote configuration dialog: Select first Wiimote tab by default.
2011-06-11 23:38:39 +00:00
WiimoteConfigDiag.h
Last major UI change before release.
2011-06-02 19:32:34 +00:00
WxUtils.cpp
Fix a few strings for translation.
2011-04-17 21:39:58 +00:00
WxUtils.h
r6928 redux
2011-01-27 23:59:12 +00:00
X11Utils.cpp
On linux use the current desktop resolution for the default fullscreen resolution, instead of the hard coded 640x480 resolution.
2011-07-15 02:17:14 +00:00
X11Utils.h
On linux don't check to see if the xdg-screensaver program is present at build time. Just build in the code to call the program. If the program does not exist it will silently fail, and the screensaver will not be inhibited.
2011-06-17 13:14:55 +00:00
stdafx.cpp
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
2009-07-28 21:32:10 +00:00
stdafx.h
Removed extra space character in "Use FPS For Limiting". Changed "Frame Stepping" to "Frame Advance". Some minor preprocessor cleanup.
2011-01-25 11:14:11 +00:00