dolphin/Source/Core/Core/ConfigLoaders
LillyJadeKatrin 6d96b7173e Handle Achievement Progress Event
Added handling to Achievement Progress Events, which are generated when an achievement with a Measured field updates in value. For example, an achievement for collecting 120 stars will throw this event when the player collects each star, and with this handling, the player will get a message on screen informing them of this progress. This message will only appear if the newly added RA_PROGRESS_ENABLED setting is true.
2023-10-01 11:24:48 -04:00
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BaseConfigLoader.cpp Remove force disable WC24 Standby 2023-07-22 22:24:09 -04:00
BaseConfigLoader.h treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00
GameConfigLoader.cpp Common/IniFile: Move interface into Common namespace 2023-04-13 10:19:28 -04:00
GameConfigLoader.h treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00
IsSettingSaveable.cpp Handle Achievement Progress Event 2023-10-01 11:24:48 -04:00
IsSettingSaveable.h treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00
MovieConfigLoader.cpp Config: Port remaining Core settings to new config system (partial). 2022-01-05 00:54:15 +01:00
MovieConfigLoader.h treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00
NetPlayConfigLoader.cpp Core: Add option to force linear texture filtering. 2022-12-09 02:02:16 +01:00
NetPlayConfigLoader.h treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00