104 lines
1.7 KiB
C++
104 lines
1.7 KiB
C++
#ifndef _GLOBALS_H
|
|
#define _GLOBALS_H
|
|
|
|
#include <string>
|
|
|
|
struct Config
|
|
{
|
|
Config();
|
|
void Load();
|
|
void Save();
|
|
|
|
int iAdapter;
|
|
int iFSResolution;
|
|
int iMultisampleMode;
|
|
|
|
int iPostprocessEffect;
|
|
int iCompileDLsLevel;
|
|
|
|
bool renderInMainframe;
|
|
bool bFullscreen;
|
|
bool bVsync;
|
|
bool bWireFrame;
|
|
bool bOverlayStats;
|
|
bool bDumpTextures;
|
|
bool bOldCard;
|
|
bool bShowShaderErrors;
|
|
//enhancements
|
|
bool bForceFiltering;
|
|
bool bForceMaxAniso;
|
|
|
|
bool bPreUpscale;
|
|
int iPreUpscaleFilter;
|
|
|
|
bool bTruform;
|
|
int iTruformLevel;
|
|
|
|
int iWindowedRes;
|
|
|
|
char psProfile[16];
|
|
char vsProfile[16];
|
|
|
|
std::string texDumpPath;
|
|
};
|
|
|
|
|
|
extern Config g_Config;
|
|
|
|
|
|
struct Statistics
|
|
{
|
|
int numPrimitives;
|
|
|
|
int numPixelShadersCreated;
|
|
int numPixelShadersAlive;
|
|
int numVertexShadersCreated;
|
|
int numVertexShadersAlive;
|
|
|
|
int numTexturesCreated;
|
|
int numTexturesAlive;
|
|
|
|
int numRenderTargetsCreated;
|
|
int numRenderTargetsAlive;
|
|
|
|
int numDListsCalled;
|
|
int numDListsCreated;
|
|
int numDListsAlive;
|
|
|
|
int numJoins;
|
|
|
|
struct ThisFrame
|
|
{
|
|
int numBPLoads;
|
|
int numCPLoads;
|
|
int numXFLoads;
|
|
|
|
int numBPLoadsInDL;
|
|
int numCPLoadsInDL;
|
|
int numXFLoadsInDL;
|
|
|
|
int numDLs;
|
|
int numDLPrims;
|
|
int numPrims;
|
|
int numShaderChanges;
|
|
int numBadCommands; //hope this always is zero ;)
|
|
};
|
|
ThisFrame thisFrame;
|
|
void ResetFrame() {memset(&thisFrame,0,sizeof(ThisFrame));}
|
|
};
|
|
|
|
extern Statistics stats;
|
|
|
|
#define STATISTICS
|
|
|
|
#ifdef STATISTICS
|
|
#define INCSTAT(a) (a)++;
|
|
#define ADDSTAT(a,b) (a)+=(b);
|
|
#define SETSTAT(a,x) (a)=(x);
|
|
#else
|
|
#define INCSTAT(a) ;
|
|
#define ADDSTAT(a,b) ;
|
|
#define SETSTAT(a,x) ;
|
|
#endif
|
|
|
|
#endif |