#ifndef _GLOBALS_H #define _GLOBALS_H #include struct Config { Config(); void Load(); void Save(); int iAdapter; int iFSResolution; int iMultisampleMode; int iPostprocessEffect; int iCompileDLsLevel; bool renderInMainframe; bool bFullscreen; bool bVsync; bool bWireFrame; bool bOverlayStats; bool bDumpTextures; bool bOldCard; bool bShowShaderErrors; //enhancements bool bForceFiltering; bool bForceMaxAniso; bool bPreUpscale; int iPreUpscaleFilter; bool bTruform; int iTruformLevel; int iWindowedRes; char psProfile[16]; char vsProfile[16]; std::string texDumpPath; }; extern Config g_Config; struct Statistics { int numPrimitives; int numPixelShadersCreated; int numPixelShadersAlive; int numVertexShadersCreated; int numVertexShadersAlive; int numTexturesCreated; int numTexturesAlive; int numRenderTargetsCreated; int numRenderTargetsAlive; int numDListsCalled; int numDListsCreated; int numDListsAlive; int numJoins; struct ThisFrame { int numBPLoads; int numCPLoads; int numXFLoads; int numBPLoadsInDL; int numCPLoadsInDL; int numXFLoadsInDL; int numDLs; int numDLPrims; int numPrims; int numShaderChanges; int numBadCommands; //hope this always is zero ;) }; ThisFrame thisFrame; void ResetFrame() {memset(&thisFrame,0,sizeof(ThisFrame));} }; extern Statistics stats; #define STATISTICS #ifdef STATISTICS #define INCSTAT(a) (a)++; #define ADDSTAT(a,b) (a)+=(b); #define SETSTAT(a,x) (a)=(x); #else #define INCSTAT(a) ; #define ADDSTAT(a,b) ; #define SETSTAT(a,x) ; #endif #endif