dolphin/Source/Core
LPFaint99 b20858adb3 System Menu Region is now detected based on the Title Version in tmd
Title Version and region char of currently installed system menu are now listed in the menu as well

Which means disc channel will only show pal discs if it is a pal nand dump; ntsc nand dump will show ntsc discs, ntsc-j nand dump will show ntsc-j discs

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6591 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-16 07:36:26 +00:00
..
AudioCommon Use the proper type for printing the OpenAL default device name. 2010-12-07 22:38:03 +00:00
Common LLE JIT: 2010-12-15 01:42:32 +00:00
Core sys menu now loads gamesettings from an ini file (as well as any other wad/nand title that does not have an ascii gamecode) 2010-12-15 23:18:08 +00:00
DSPCore LLE JIT: Used a reiterative approach to linking blocks. The JIT flags blocks that have calls to blocks which have not yet been compiled. After more blocks have been compiled, the JIT reattempts to link the flagged blocks. This is repeated until the minimum number of unlinked blocks are left. This increases the success rate of the block linker and resultant speed up. Based on an idea by nakee. 2010-12-15 22:13:31 +00:00
DebuggerUICommon We effectively only have a single namespace for private header files, 2010-12-05 15:28:31 +00:00
DebuggerWX Earlier versions of wxWidgets do not implicitly include <wx/wx.h>. 2010-12-05 15:36:08 +00:00
DiscIO System Menu Region is now detected based on the Title Version in tmd 2010-12-16 07:36:26 +00:00
DolphinWX System Menu Region is now detected based on the Title Version in tmd 2010-12-16 07:36:26 +00:00
InputCommon Make Linux/MacOSX system checks correct in the cmake build. UNIX is true on both linux and osx. The cmake build probably still doesn't work on MacOSX though. 2010-11-17 01:03:39 +00:00
InputUICommon Add an experimental CMake build system as a possible replacement for SCons. Only tested on Linux, should work on OS X and Windows in the future as well though. 2010-11-01 15:47:02 +00:00
VideoCommon Make sure a few more directories exist when needed. Most package builders (including cmake/cpack) do not install the empty directories in the shared data, and so the paths need to be created at runtime. 2010-12-15 14:47:13 +00:00
VideoUICommon When the gfx debugger is saving shaders make sure the directory exists. 2010-12-14 23:19:34 +00:00
wiiuse Move NSAutoreleasePool handling into the proper entry/exit points 2010-12-05 16:18:09 +00:00
CMakeLists.txt Linux cmake build fix. I fixed the scons build as well, so this might fix the macosx build also. 2010-11-16 00:13:33 +00:00