dolphin/Source/Plugins/Plugin_VideoDX9/Src
hrydgard 7ea1e4a6df dx plugin : somewhat better but still wrong Clear code
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2645 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-10 23:22:56 +00:00
..
W32Util Consolidate the three implementations of Decode5A3 found in Core into one. Fix some warnings. 2009-02-22 12:43:25 +00:00
BPStructs.cpp dx plugin : somewhat better but still wrong Clear code 2009-03-10 23:22:56 +00:00
BPStructs.h moar cleanup 2008-12-26 17:02:46 +00:00
CPStructs.cpp THIS BREAKS THE D3D PLUGIN FOR THE NEAR TERM. Resurrect an old patch that moves D3D over to the common shader generator framework. Needs a lot more work. 2009-02-28 22:10:38 +00:00
CPStructs.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
Config.cpp Added "Overlay Projection Stats" to D3D 2009-03-08 23:46:47 +00:00
Config.h Added "Overlay Projection Stats" to D3D 2009-03-08 23:46:47 +00:00
D3DBase.cpp rename some files 2008-12-26 17:26:18 +00:00
D3DBase.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
D3DPostprocess.cpp set svn:eol-style=native for Plugins/**.cpp 2008-12-08 05:25:12 +00:00
D3DPostprocess.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
D3DShader.cpp not-much-of-a-performance-increasing fix for shader compile errors 2009-03-08 00:58:11 +00:00
D3DShader.h revert the mess i made in the d3d plugin. Add way to use HLSL directly without going through Cg. Not that the results look much better... i do see shadows of spinning cars in Burnout 2 after clicking around in the dark. Then it crashes. 2009-03-01 12:07:34 +00:00
D3DTexture.cpp New compact texture type for OGL/D3D: IA4. Thanks for the IA4->IA8 unpacker hyperiris! Too bad that D3D supports IA4 natively while OGL is a bit buggy (treats LUM4_ALPHA4 as LUM8_ALPHA8). 2009-02-14 09:04:40 +00:00
D3DTexture.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
D3DUtil.cpp THIS BREAKS THE D3D PLUGIN FOR THE NEAR TERM. Resurrect an old patch that moves D3D over to the common shader generator framework. Needs a lot more work. 2009-02-28 22:10:38 +00:00
D3DUtil.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
DLCompiler.cpp set svn:eol-style=native for Plugins/**.cpp 2008-12-08 05:25:12 +00:00
DLCompiler.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
DlgSettings.cpp Added "Overlay Projection Stats" to D3D 2009-03-08 23:46:47 +00:00
DlgSettings.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
EmuWindow.cpp Allow for self shutdown from video plugins. 2009-03-07 23:34:16 +00:00
EmuWindow.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
NativeVertexFormat.cpp A fix to D3D NativeVertexFormat. Might not fix much, but should be a step in the right direction. Other misc bits and bobs. 2009-03-10 22:51:17 +00:00
PixelShaderCache.cpp Minor D3D changes 2009-03-08 23:19:02 +00:00
PixelShaderCache.h Get 2501 closer to "working". 2009-03-01 10:53:23 +00:00
RGBAFloat.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
Render.cpp D3D progress, report whether it made things better or worse HERE. 2009-03-10 14:15:46 +00:00
Render.h Direct3D + Cg progress, the plugin is still not working due to some missing features. 2009-03-01 01:09:32 +00:00
TextureCache.cpp One step closer to fixing D3D. Now textures are set properly. 2009-03-07 18:05:29 +00:00
TextureCache.h One step closer to fixing D3D. Now textures are set properly. 2009-03-07 18:05:29 +00:00
Utils.cpp set svn:eol-style=native for Plugins/**.cpp 2008-12-08 05:25:12 +00:00
Utils.h Some gfx code reorg, make the two OpcodeDecoding.cpp identical - next change will move them to videocommon 2008-12-25 20:07:13 +00:00
Vec3.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
VertexManager.cpp D3D progress, report whether it made things better or worse HERE. 2009-03-10 14:15:46 +00:00
VertexManager.h THIS BREAKS THE D3D PLUGIN FOR THE NEAR TERM. Resurrect an old patch that moves D3D over to the common shader generator framework. Needs a lot more work. 2009-02-28 22:10:38 +00:00
VertexShaderCache.cpp Minor D3D changes 2009-03-08 23:19:02 +00:00
VertexShaderCache.h Get 2501 closer to "working". 2009-03-01 10:53:23 +00:00
XFStructs.cpp set svn:eol-style=native for Plugins/**.cpp 2008-12-08 05:25:12 +00:00
XFStructs.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
bmp_io.cpp set svn:eol-style=native for Plugins/**.cpp 2008-12-08 05:25:12 +00:00
bmp_io.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
main.cpp Give the vertex/pixel shader caches and managers a proper Init/Shutdown 2009-03-07 23:20:14 +00:00
main.h THIS BREAKS THE D3D PLUGIN FOR THE NEAR TERM. Resurrect an old patch that moves D3D over to the common shader generator framework. Needs a lot more work. 2009-02-28 22:10:38 +00:00
resource.h Added "Overlay Projection Stats" to D3D 2009-03-08 23:46:47 +00:00
resource.rc Added "Overlay Projection Stats" to D3D 2009-03-08 23:46:47 +00:00
stdafx.cpp set svn:eol-style=native for Plugins/**.cpp 2008-12-08 05:25:12 +00:00
stdafx.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00