dolphin/Source/Plugins/Plugin_VideoDX9/Src
Rodolfo Osvaldo Bogado 9c930f0825 nice little hack to make efb copies scaled with the efb so everything will look a more HD, for now there is no GUI i'm with a lot of work at home. if everyone likes this change will add it to the GUI. for now just use the config file.
it brakes sms goop so in that game avoid this . test and let me know.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4696 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-15 01:40:54 +00:00
..
Debugger big commit, implemented depth textures with hardware support in D3D, so now they will be correct as in opengl. please test a lot because i only tested the ati path, nvidia path is "Theoretical" :). 2009-11-22 02:37:00 +00:00
W32Util fix a linux wiimote compile error and apply some little changes to the dx plugin :P 2009-11-30 03:48:59 +00:00
BPFunctions.cpp mixed commit: 2009-12-07 18:48:31 +00:00
CPStructs.cpp Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
CPStructs.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
D3DBase.cpp nice little hack to make efb copies scaled with the efb so everything will look a more HD, for now there is no GUI i'm with a lot of work at home. if everyone likes this change will add it to the GUI. for now just use the config file. 2009-12-15 01:40:54 +00:00
D3DBase.h nice little hack to make efb copies scaled with the efb so everything will look a more HD, for now there is no GUI i'm with a lot of work at home. if everyone likes this change will add it to the GUI. for now just use the config file. 2009-12-15 01:40:54 +00:00
D3DShader.cpp Rename Config.cpp/h to VideoConfig.cpp/h. 2009-09-13 09:23:30 +00:00
D3DShader.h D3D: Fixed dstAlpha, aka "when everything is broken, at least mario have a nice shadow", and removed Cg leftover from it. 2009-09-02 04:10:40 +00:00
D3DTexture.cpp mixed commit: 2009-12-07 18:48:31 +00:00
D3DTexture.h mixed commit: 2009-12-07 18:48:31 +00:00
D3DUtil.cpp small code reorganization. 2009-11-27 19:42:27 +00:00
D3DUtil.h big commit, implemented depth textures with hardware support in D3D, so now they will be correct as in opengl. please test a lot because i only tested the ati path, nvidia path is "Theoretical" :). 2009-11-22 02:37:00 +00:00
DLCompiler.cpp set svn:eol-style=native for Plugins/**.cpp 2008-12-08 05:25:12 +00:00
DLCompiler.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
DlgSettings.cpp fix a linux wiimote compile error and apply some little changes to the dx plugin :P 2009-11-30 03:48:59 +00:00
DlgSettings.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
EmuWindow.cpp reapply the changes from rev 4532 (without the resizing issues) and the changes from rev 4555 -- fixes issue 1660 2009-11-15 07:46:43 +00:00
EmuWindow.h D3D: Eliminate black borders, add 4:3 and 16:9 settings, and the widescreen hack. Unfortunately this temporarily breaks MSAA (in d3d only) until I have time to fix it. 2009-09-13 17:46:33 +00:00
FramebufferManager.cpp big commit, implemented depth textures with hardware support in D3D, so now they will be correct as in opengl. please test a lot because i only tested the ati path, nvidia path is "Theoretical" :). 2009-11-22 02:37:00 +00:00
FramebufferManager.h big commit, implemented depth textures with hardware support in D3D, so now they will be correct as in opengl. please test a lot because i only tested the ati path, nvidia path is "Theoretical" :). 2009-11-22 02:37:00 +00:00
Globals.h Rename Config.cpp/h to VideoConfig.cpp/h. 2009-09-13 09:23:30 +00:00
NativeVertexFormat.cpp D3D: minor vs constant-setting optimization, remove a stupid memcpy that doesn't do anything, don't see much benefit though :/ At least the PIX logs will be cleaner. 2009-09-19 10:46:25 +00:00
PixelShaderCache.cpp corrected viewport and scissor test behavior in both plugins. 2009-11-23 14:08:08 +00:00
PixelShaderCache.h big commit, implemented depth textures with hardware support in D3D, so now they will be correct as in opengl. please test a lot because i only tested the ati path, nvidia path is "Theoretical" :). 2009-11-22 02:37:00 +00:00
RGBAFloat.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
Render.cpp this is a little commit: 2009-12-10 17:34:19 +00:00
TextureCache.cpp nice little hack to make efb copies scaled with the efb so everything will look a more HD, for now there is no GUI i'm with a lot of work at home. if everyone likes this change will add it to the GUI. for now just use the config file. 2009-12-15 01:40:54 +00:00
TextureCache.h nice little hack to make efb copies scaled with the efb so everything will look a more HD, for now there is no GUI i'm with a lot of work at home. if everyone likes this change will add it to the GUI. for now just use the config file. 2009-12-15 01:40:54 +00:00
TextureConverter.cpp mixed commit: 2009-12-07 18:48:31 +00:00
TextureConverter.h forget the new files Sorry :) 2009-11-20 20:14:34 +00:00
Utils.cpp Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
Utils.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
Vec3.h STAND BACK - NEWLINE POLICE 2009-11-15 22:26:39 +00:00
VertexManager.cpp mixed commit: 2009-12-07 18:48:31 +00:00
VertexManager.h D3D: Eliminate black borders, add 4:3 and 16:9 settings, and the widescreen hack. Unfortunately this temporarily breaks MSAA (in d3d only) until I have time to fix it. 2009-09-13 17:46:33 +00:00
VertexShaderCache.cpp big commit, implemented depth textures with hardware support in D3D, so now they will be correct as in opengl. please test a lot because i only tested the ati path, nvidia path is "Theoretical" :). 2009-11-22 02:37:00 +00:00
VertexShaderCache.h big commit, implemented depth textures with hardware support in D3D, so now they will be correct as in opengl. please test a lot because i only tested the ati path, nvidia path is "Theoretical" :). 2009-11-22 02:37:00 +00:00
XFStructs.cpp Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
XFStructs.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
bmp_io.cpp set svn:eol-style=native for Plugins/**.cpp 2008-12-08 05:25:12 +00:00
bmp_io.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
main.cpp Delete the misnamed GlobalControl.cpp/h, move the (ugly) projection hack code that was there into VertexShaderManager where it belongs. 2009-12-05 13:56:23 +00:00
main.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
resource.h Wiimote: reapply the Upright wiimote option 2009-11-28 05:59:46 +00:00
resource.rc 1. Fixed the unbearable noise in "Resident Evil: Umbrella Chronicles", "Resident Evil: Dark Chronicles", and many other games. 2009-12-01 15:39:37 +00:00
stdafx.cpp Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
stdafx.h Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00