110 lines
2.3 KiB
C++
110 lines
2.3 KiB
C++
// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#pragma once
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#include "Common/Thread.h"
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#if USE_EGL
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// Currently Wayland/EGL and X11/EGL platforms are supported.
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// The platform may be spelected at run time by setting the
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// environment variable DOLPHIN_EGL_PLATFORM to "wayland" or "x11".
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enum egl_platform {
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EGL_PLATFORM_NONE,
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EGL_PLATFORM_WAYLAND,
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EGL_PLATFORM_X11,
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EGL_PLATFORM_ANDROID
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};
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#if HAVE_X11
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#include "DolphinWX/GLInterface/X11_Util.h"
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#endif
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#if HAVE_WAYLAND
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#include "DolphinWX/GLInterface/Wayland_Util.h"
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#endif
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#include "DolphinWX/GLInterface/EGL.h"
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#elif defined(__APPLE__)
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#include "DolphinWX/GLInterface/AGL.h"
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#elif defined(_WIN32)
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#include "DolphinWX/GLInterface/WGL.h"
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#elif HAVE_X11
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#include "DolphinWX/GLInterface/GLX.h"
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#include <GL/glx.h>
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#else
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#error Platform doesnt have a GLInterface
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#endif
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#if HAVE_WAYLAND
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struct geometry {
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int width;
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int height;
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};
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struct xkb {
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struct xkb_context *context;
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struct xkb_keymap *keymap;
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struct xkb_state *state;
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xkb_mod_mask_t control_mask;
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xkb_mod_mask_t alt_mask;
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xkb_mod_mask_t shift_mask;
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};
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#endif
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typedef struct {
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#if HAVE_WAYLAND
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struct wl_display *wl_display;
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struct wl_registry *wl_registry;
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struct wl_compositor *wl_compositor;
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struct wl_shell *wl_shell;
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struct wl_seat *wl_seat;
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struct {
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struct wl_pointer *wl_pointer;
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uint32_t serial;
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} pointer;
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struct {
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struct wl_keyboard *wl_keyboard;
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struct xkb xkb;
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uint32_t modifiers;
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} keyboard;
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struct wl_shm *wl_shm;
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struct wl_cursor_theme *wl_cursor_theme;
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struct wl_cursor *wl_cursor;
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struct wl_surface *wl_cursor_surface;
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struct geometry geometry, window_size;
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struct wl_egl_window *wl_egl_native;
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struct wl_surface *wl_surface;
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struct wl_shell_surface *wl_shell_surface;
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bool fullscreen, running;
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#endif
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#if USE_EGL
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EGLSurface egl_surf;
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EGLContext egl_ctx;
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EGLDisplay egl_dpy;
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enum egl_platform platform;
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EGLNativeWindowType native_window;
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#elif HAVE_X11
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GLXContext ctx;
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#endif
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#if defined(__APPLE__)
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NSView *cocoaWin;
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NSOpenGLContext *cocoaCtx;
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#elif HAVE_X11
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int screen;
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Window win;
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Window parent;
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// dpy used for glx stuff, evdpy for window events etc.
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// evdpy is to be used by XEventThread only
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Display *dpy, *evdpy;
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XVisualInfo *vi;
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XSetWindowAttributes attr;
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std::thread xEventThread;
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#endif
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} GLWindow;
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extern GLWindow GLWin;
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