// Copyright 2013 Dolphin Emulator Project // Licensed under GPLv2 // Refer to the license.txt file included. #pragma once #include "Common/Thread.h" #if USE_EGL // Currently Wayland/EGL and X11/EGL platforms are supported. // The platform may be spelected at run time by setting the // environment variable DOLPHIN_EGL_PLATFORM to "wayland" or "x11". enum egl_platform { EGL_PLATFORM_NONE, EGL_PLATFORM_WAYLAND, EGL_PLATFORM_X11, EGL_PLATFORM_ANDROID }; #if HAVE_X11 #include "DolphinWX/GLInterface/X11_Util.h" #endif #if HAVE_WAYLAND #include "DolphinWX/GLInterface/Wayland_Util.h" #endif #include "DolphinWX/GLInterface/EGL.h" #elif defined(__APPLE__) #include "DolphinWX/GLInterface/AGL.h" #elif defined(_WIN32) #include "DolphinWX/GLInterface/WGL.h" #elif HAVE_X11 #include "DolphinWX/GLInterface/GLX.h" #include #else #error Platform doesnt have a GLInterface #endif #if HAVE_WAYLAND struct geometry { int width; int height; }; struct xkb { struct xkb_context *context; struct xkb_keymap *keymap; struct xkb_state *state; xkb_mod_mask_t control_mask; xkb_mod_mask_t alt_mask; xkb_mod_mask_t shift_mask; }; #endif typedef struct { #if HAVE_WAYLAND struct wl_display *wl_display; struct wl_registry *wl_registry; struct wl_compositor *wl_compositor; struct wl_shell *wl_shell; struct wl_seat *wl_seat; struct { struct wl_pointer *wl_pointer; uint32_t serial; } pointer; struct { struct wl_keyboard *wl_keyboard; struct xkb xkb; uint32_t modifiers; } keyboard; struct wl_shm *wl_shm; struct wl_cursor_theme *wl_cursor_theme; struct wl_cursor *wl_cursor; struct wl_surface *wl_cursor_surface; struct geometry geometry, window_size; struct wl_egl_window *wl_egl_native; struct wl_surface *wl_surface; struct wl_shell_surface *wl_shell_surface; bool fullscreen, running; #endif #if USE_EGL EGLSurface egl_surf; EGLContext egl_ctx; EGLDisplay egl_dpy; enum egl_platform platform; EGLNativeWindowType native_window; #elif HAVE_X11 GLXContext ctx; #endif #if defined(__APPLE__) NSView *cocoaWin; NSOpenGLContext *cocoaCtx; #elif HAVE_X11 int screen; Window win; Window parent; // dpy used for glx stuff, evdpy for window events etc. // evdpy is to be used by XEventThread only Display *dpy, *evdpy; XVisualInfo *vi; XSetWindowAttributes attr; std::thread xEventThread; #endif } GLWindow; extern GLWindow GLWin;