dolphin/Source/Plugins
Rodolfo Osvaldo Bogado 9b0357b5e2 sometimes to advance you have to make a step back.
use plain vertex arrays instead of VBOs to render in Opengl plugin as the nature of the data make VBOs slower. This must bring, depending on the implementation, a good speedup in opengl.
in my system now opengl and d3d9 have a difference of 1 to 5 fps depending of the game.
some cleanup and a little work pointing to future improvements in the way of rendering.
please test and check for any errors.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6139 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-28 15:09:42 +00:00
..
Plugin_DSP_HLE Add volume control for the pulse audio backend. Unfortunately that can not be done with the pulse-simple api, so I had to switch to the asynchronous pulse api. 2010-08-17 02:14:04 +00:00
Plugin_DSP_LLE Add volume control for the pulse audio backend. Unfortunately that can not be done with the pulse-simple api, so I had to switch to the asynchronous pulse api. 2010-08-17 02:14:04 +00:00
Plugin_VideoDX9 sometimes to advance you have to make a step back. 2010-08-28 15:09:42 +00:00
Plugin_VideoDX11 sometimes to advance you have to make a step back. 2010-08-28 15:09:42 +00:00
Plugin_VideoOGL sometimes to advance you have to make a step back. 2010-08-28 15:09:42 +00:00
Plugin_VideoSoftware Add Common::AtomicDecrement for gcc to match win32. 2010-08-10 08:29:15 +00:00
Plugin_Wiimote Fixes a couple of issues, like wiimotes not found ingame(not all of them of course) and wiimote plugin not accessible under xp (old wiimote plugin). 2010-08-18 09:02:44 +00:00
Plugin_WiimoteNew Fixed wiimote shaking 2010-08-25 11:44:01 +00:00